English CS2D Bug Reports

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01.08.12 11:22:37 pm
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Yates
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IMG:http://i.imgur.com/Bwxhb.png


flame LIST OF RULES AND/OR GUIDELINES: flame


• You are only allowed to post bugs in this thread.
• All posts that are not bugs - unless it is to supply more information about an already mentioned bug - will be removed.
• Make sure your bug has not been posted yet. Old thread: thread cs2d CS2D 0.1.2.0 Bugs report


• I M P O R T A N T •


flame VIOLATING THESE RULES WILL LEAD TO A (TEMPORARY) BAN! flame

IMG:http://i.imgur.com/Bwxhb.png
edited 3×, last 09.05.16 10:36:15 am
01.08.12 11:23:54 pm
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Suprise
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Same *-*
Its just spam thing or does it something?
01.08.12 11:25:07 pm
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Yates
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Well I am using that image in my Lua and it should appear when you hit someone. But every time this images is generated (Does not matter for whom) my console (and everyone else's) gets spammed.
01.08.12 11:28:15 pm
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DC
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Oh of course I knew I forgot yet another thing. Updated binaries available soon.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
01.08.12 11:29:20 pm
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dENd
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3 minutes and Yates already broke the game - congratz.

Hope it gets fixed.
Zzz
01.08.12 11:48:49 pm
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DC
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All files have been updated (besides the mac binary, too much work lol). The debug output for the Lua image shit shouldn't be there anymore.
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01.08.12 11:58:44 pm
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Yates
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user saint- posted it in the Idea's thread.

No one can change their name in-game. It's a bug.

Edit: Actually, nothing appears about me changing my name and it changes to Player even when I entered something else.
02.08.12 12:05:05 am
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saint-
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It only changes your name if you write /name sila and join another server (probably also if you reconnect).
02.08.12 12:16:11 am
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DC
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I should have tested it. Whatever. Not changing the name in-game is better anyways. lol.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
02.08.12 12:32:48 am
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X-Files
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we have cs2d server our server working in cs2d old version but now when we get lua bug error our server getting close why it happen help us
edited 1×, last 02.08.12 01:18:18 am
02.08.12 12:35:27 am
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saint-
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user DC has written:
I should have tested it. Whatever. Not changing the name in-game is better anyways. lol.


Thats why ive posted this in the ideas for 0.1.2.2 thread
02.08.12 12:40:47 am
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PANDA123
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I can not log in to my account on game.
I re-downloaded the cs2d and restarted the PC.
still, not working.
02.08.12 01:00:04 am
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Divine
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• BUG REPORT •

> Details : Never happened before, just in this new version of cs2d.

> When: August 1, 2012 (Release date of 0.1.2.1)

Screenshot:
IMG:http://desmond.imageshack.us/Himg534/scaled.php?server=534&filename=spamaq.png&res=landing

http://desmond.imageshack.us/Himg534/scaled.php?server=534&filename=spamaq.png&res=landing
WhiteWolf
02.08.12 01:04:02 am
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DC
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This is just a debug message. Set debug to 0 if you don't want to see it. It always was there. Also in the old version.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
02.08.12 01:12:50 am
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Ahmad
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@user DC: This msg mostly comes when my net is lagging/about to crash :/.
02.08.12 03:55:07 am
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Chero
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Ok, i can use my usgn normally now .
edited 2×, last 02.08.12 04:01:54 am
*-RESPECT-*
02.08.12 03:56:10 am
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Divine
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user DC has written:
This is just a debug message. Set debug to 0 if you don't want to see it. It always was there. Also in the old version.


Ok thanks i'll tell my friends too. They also complained about it
WhiteWolf
02.08.12 10:29:45 am
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mafia_man
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The "angledif" from tween_move is still spamming the console.
http://screenshooter.net/3015036/cvxbsvc

Trying to use function msg with nil throw's exception.
http://screenshooter.net/3015036/ekfqvtr
Code:
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addhook("say", "onSay");
function onSay(id, txt)
     msg(nil);
     return 1;
end
02.08.12 10:58:26 am
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BetaM
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I posted those in the suggestions thread, but it won't hurt to have them here, because they still exist in b0.1.2.1: (edit: updated the list)

> The inentityzone function crashes the game when it returns true with entities that can have varied zone size (info_nobuildings, info_teamgate, info_noweather, env_room, and env_hurt)

> Some tiles have random shadows and sometimes flicker with the new lighting engine on (their X coordinate is bigger than 200)

> The hudtxtmove command is executed for every player regardless of the player parameter's value

> Clients don't recieve active tween data when joining making those objects stay in place until another tween function is called for those objects (to see it just make a long animation and join with a second client while it's moving)

> tween_rotate doesn't create an animation

> Pressing Escape to close Lua menus can't be tracked and stopped through the menu hook

> You can't attack when a Lua menu is open (a big issue for invisible Lua menus)

> Removing spawned nonexistant items (ones that do not have a name/graphics) using the "removeitem" command crashes the server

> Image objects with image tags are requested as nonexistant images when joining (and display a message in the console that they're "unbuffered")

> The entitylist function returns every single entity for type 0 (info_T)

> When a player leaves the server, the NPC's with the same type as the player's ID (for example Headcrabs for ID 2) turn into red squares (invalid NPC's)

> Spelling mistake when somebody tries to brute force the RCon ("maybe a brutefore attack")
edited 8×, last 07.10.12 04:53:04 pm
02.08.12 11:27:30 am
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SkullzOrig
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bug 1
Cant build on top of entities excluding teleport

bug 2 -- Possible bug
When I put a light inside of a wall it wont show, but im trying to get a 360 degree lighting from it

bug 3
I had my regular login info and when I joined a game I was logged in as someone else.
Possibly the server script had loaded someone else's save info when I had the same name as that person.
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