Englisch CS2D Bug Reports

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29.04.19 01:28:10
Hoch
DC
Admin
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@user panteon00: Did you check if it's also triggered when the person triggering it (e.g. by throwing a grenade) is NOT the server or a bot?
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29.04.19 01:58:28
Hoch
panteon00
User
Online On
@user DC: yes, it is just triggered for the "fire in the hole" if you are the server, but e.g. the "teammate down" message, also an automated message?, triggers the hook
loading...
29.04.19 08:52:25
Hoch
Goo
User
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spawnnpc 1 -54 -56

Shows the error
ERROR: spawnobject - wrong tile properties!


It should say
ERROR: spawnnpc...
instead.
29.04.19 14:53:38
Hoch
Devil-Thanh
GAME BANNED
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@user Goo: It isn't the bug, it's due to the netting of classes with extends maybe. Like "object" is everything can be seen and spawned on map, and "npc" extends the "object"
29.04.19 17:20:48
Hoch
Goo
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Still, I had that error a couple hours ago and had to search through all my code to know where the error came from, only to later realize I don't even use
spawnobject
.
29.04.19 19:27:37
Hoch
DC
Admin
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@user Goo: Like user Devil-Thanh said this is because NPCs are "objects" in CS2D. cs2d cmd spawnnpc is basically just a shortcut for cs2d cmd spawnobject
The documentation even says that.

I understand however that the error can be quite misleading. Can fix it and will do so
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Hoch
LiME1516
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If you put the night on the server, then after a while, some players hang and fly out of the server! Please fix it, I want to use the night on my rp server. sv_daylighttime 60
12.05.19 11:51:28
Hoch
Goo
User
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Code:
1
Physics:destroy()


This doesn't seem to remove the entire platform, rather it seems to just remove it's image? Leaving it's obstacle and wheels behind...

Either this is a bug or I'm missing something.
Would be nice to know ^.


EDIT:
Bots move improperly when physics are enabled! Please fix that!
1× editiert, zuletzt 17.05.19 16:23:12
17.05.19 17:22:09
Hoch
SQ
Moderator
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@user Goo: It removes specific physics object. Vehicle is made of many physics objects, you have to call it for the wheels separately.
This is useful when you want to explode remove a certain part of vehicle for example.
18.05.19 21:24:25
Hoch
Goo
User
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Unrelated to physics, this doesn't look right with
debug_ai
set to
1
: https://i.imgur.com/STjJH2m.png


Related to physics:

Using the sample given, I've changed the return to this:
Code:
1
return { controller, wheelFL, wheelFR, wheelRL, wheelRR, physObject, platform }


Then I try to run an
ipairs
loop through each one of them calling
v:destroy()
, the walls remain.


More problems:
It's possible to run/walk on top of barricades and it causes you to die instantly.

Bot's can't move/aim properly.

Walking still makes sounds.

Running doesn't sound the same, it might call the sound more often? Not sure if intended.


Maybe add
debug_physics
which will color physic walls/obstacles.
1× editiert, zuletzt 18.05.19 21:37:58
18.05.19 22:02:11
Hoch
mrc
User
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Gas Grenade causing damage to teammates with friendly fire off.
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18.05.19 23:40:24
Hoch
Goo
User
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Pretty sure molotov does that too, I thought it was intended (?)
19.05.19 06:48:37
Hoch
Cure Pikachu
User
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user Goo hat geschrieben:
Pretty sure molotov does that too, I thought it was intended (?)

Yeah, when you have a script ( file cs2d Can't TK | GasGrenade and MolotovCocktail (4) ) that aims to tackle the problem...
IMG:https://i.imgur.com/5UWPaft.png
IMG:https://i.imgur.com/xpsyQRX.png
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