Englisch CS2D Bug Reports

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18.07.17 15:11:02
Hoch
Gaiyos
Security Supporter
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user cs2d_player hat geschrieben:
Since CS2D 1.0.0.3 (IDK on Pre-release v1 or v2) shadows just looks bad (all on Advanced - Low setting):



@user cs2d_player: Burn your PC.
IMG:http://i.imgur.com/YFN2ICK.png
IMG:http://i.imgur.com/TCHCwEk.png
IMG:http://i.imgur.com/i2Kif0O.png
18.07.17 15:26:16
Hoch
Yates
Reviewer
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@user cs2d_player: Stop using low settings, uh?

Low settings look bad, that's how it works.
18.07.17 15:29:22
Hoch
SQ
Moderator
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@user cs2d_player: It's not a bug, just low lighting setting is now even lower.
CS2D 1.0.0.4
18.07.17 16:26:30
Hoch
BlueBros
User
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@user cs2d_player: user SQ made many changes on cs2d lightning.(some optimization too).That's why it happens on low settings.
user BlueBros Strikes again!
18.07.17 20:31:29
Hoch
DC
Admin
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@user VADemon: Yes, exactly the same problem as with mass HUDTXT. This is a problem caused by CS2Ds very basic networking layer which does not do proper packet splitting at all
The problem can be forced in a ton of different ways.

I will add a fix to settile so it works for more tiles but be aware that setting so many tiles is still very expensive and causes a lot of traffic. So you shouldn't do it often.
2× editiert, zuletzt 18.07.17 20:46:32
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19.07.17 13:38:30
Hoch
Mora_rus
User
Online On
Weaponshadow image is over weapon.
21.07.17 02:49:08
Hoch
xsiN
User
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I don't know if this is a bug or not.

Whenever I change my server's difficulty let's say 1000 damage each hit for example, the poisonous gas from the gas grenade and the leftovers of the Molotov won't damage me like the server damage factor shows.

Basically 1000 damage ≠ 1000 poisonous gas
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@user Ploggy344 hat geschrieben:
lol.
21.07.17 03:55:55
Hoch
The Danel
User
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@user SQ: use flashlight CS2D 1.0.0.3 HD bug
IMG:http://i.imgur.com/QCYdUj4.jpg
Here Minecraft Playing ?
21.07.17 13:58:06
Hoch
SQ
Moderator
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@user The Danel: You should check out 1.0.0.4, it should be fixed there.
CS2D 1.0.0.4
28.07.17 07:17:16
Hoch
VaiN
User
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returning 1 in build hook when placing a mine breaks the player's inventory

how to reproduce:
Code:
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can_place = false

addhook("build","_build")
function _build(id,btype,x,y,mode,objid)
     if btype == 20 then
          if can_place then return 0 end
          can_place = true
          return 1
     end
end

addhook("spawn","_spawn")
function _spawn(id)
     timer(1000,"parse","equip "..id.." mine")
end


The mine remains in the player's inventory but CS2D doesn't recognize that it's there

Log spams this:
Code:
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Error: player Player (#1) tries to select weapon which he does not own (wpn id 77)
ERROR: Player tries to setup a mine without having one!


So if you have a script that prevents building in certain circumstances, the player gets stuck with mines they can't place anywhere.
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29.07.17 06:44:41
Hoch
Talented Doge
User
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I don't know if this is a bug of the game itself or the bug of my own script.

Reqcld 4 works on server, but does not work on clients:

Code:
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checkfile = "gfx/abc.txt"

addhook("join", "_join")
addhook("clientdata", "_clientdata")

function _join(p)
     reqcld(p, 4, checkfile)
end

function _clientdata(p, m, d1, d2)
     if m == 4 then
          if checksumfile(checkfile) == d2 then
               authplayer(p)
          end
     end
end

function authplayer(p)
     msg("HORRAY!"..player(p, "name").." is ADMIN!")
end


It displays the message for me while I host, but the client does not check the sums nor does it displays the message(the files are exactly the same, copied.)

Edit: It seems to be the bug of the game, when I change the hook to team, the script functions normally.
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