English CS2D Bug Reports

1,840 replies
Goto Page
To the start Previous 1 2 ... 82 83 84 ... 92 93 Next To the start
29.04.19 01:28:10 am
Up
DC
Admin
Offline Off
@user Joghurt: Did you check if it's also triggered when the person triggering it (e.g. by throwing a grenade) is NOT the server or a bot?
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
29.04.19 01:58:28 am
Up
Joghurt
User
Offline Off
@user DC: yes, it is just triggered for the "fire in the hole" if you are the server, but e.g. the "teammate down" message, also an automated message?, triggers the hook
loading...
29.04.19 08:52:25 am
Up
Mami Tomoe
User
Offline Off
spawnnpc 1 -54 -56

Shows the error
ERROR: spawnobject - wrong tile properties!


It should say
ERROR: spawnnpc...
instead.
29.04.19 02:53:38 pm
Up
Devil-Thanh
GAME BANNED
Offline Off
@user Mami Tomoe: It isn't the bug, it's due to the netting of classes with extends maybe. Like "object" is everything can be seen and spawned on map, and "npc" extends the "object"
29.04.19 05:20:48 pm
Up
Mami Tomoe
User
Offline Off
Still, I had that error a couple hours ago and had to search through all my code to know where the error came from, only to later realize I don't even use
spawnobject
.
29.04.19 07:27:37 pm
Up
DC
Admin
Offline Off
@user Mami Tomoe: Like user Devil-Thanh said this is because NPCs are "objects" in CS2D. cs2d cmd spawnnpc is basically just a shortcut for cs2d cmd spawnobject
The documentation even says that.

I understand however that the error can be quite misleading. Can fix it and will do so
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
Up
LiME1516
User
Offline Off
If you put the night on the server, then after a while, some players hang and fly out of the server! Please fix it, I want to use the night on my rp server. sv_daylighttime 60
S.T.A.L.K.E.R. RP - https://discord.gg/SAvu9cB
12.05.19 11:51:28 am
Up
Mami Tomoe
User
Offline Off
Code:
1
Physics:destroy()


This doesn't seem to remove the entire platform, rather it seems to just remove it's image? Leaving it's obstacle and wheels behind...

Either this is a bug or I'm missing something.
Would be nice to know ^.


EDIT:
Bots move improperly when physics are enabled! Please fix that!
edited 1×, last 17.05.19 04:23:12 pm
17.05.19 05:22:09 pm
Up
SQ
Moderator
Offline Off
@user Mami Tomoe: It removes specific physics object. Vehicle is made of many physics objects, you have to call it for the wheels separately.
This is useful when you want to explode remove a certain part of vehicle for example.
18.05.19 09:24:25 pm
Up
Mami Tomoe
User
Offline Off
Unrelated to physics, this doesn't look right with
debug_ai
set to
1
: https://i.imgur.com/STjJH2m.png


Related to physics:

Using the sample given, I've changed the return to this:
Code:
1
return { controller, wheelFL, wheelFR, wheelRL, wheelRR, physObject, platform }


Then I try to run an
ipairs
loop through each one of them calling
v:destroy()
, the walls remain.


More problems:
It's possible to run/walk on top of barricades and it causes you to die instantly.

Bot's can't move/aim properly.

Walking still makes sounds.

Running doesn't sound the same, it might call the sound more often? Not sure if intended.


Maybe add
debug_physics
which will color physic walls/obstacles.
edited 1×, last 18.05.19 09:37:58 pm
18.05.19 10:02:11 pm
Up
mrc
User
Offline Off
Gas Grenade causing damage to teammates with friendly fire off.
CS2D Brazilian Community - http://cs2dbr.tk
18.05.19 11:40:24 pm
Up
Mami Tomoe
User
Offline Off
Pretty sure molotov does that too, I thought it was intended (?)
19.05.19 06:48:37 am
Up
Cure Pikachu
User
Offline Off
user Mami Tomoe has written:
Pretty sure molotov does that too, I thought it was intended (?)

Yeah, when you have a script ( file cs2d Can't TK | GasGrenade and MolotovCocktail (4) ) that aims to tackle the problem...
IMG:https://i.imgur.com/uUrye71.png
IMG:https://i.imgur.com/xpsyQRX.png
04.06.19 12:31:53 am
Up
mrc
User
Offline Off
Flags are invisible.
CS2D Brazilian Community - http://cs2dbr.tk
04.06.19 05:32:11 pm
Up
SQ
Moderator
Offline Off
@user mrc: Which patch version?

This was already reported/fixed. Not sure if released with patch.
04.06.19 08:24:43 pm
Up
DC
Admin
Offline Off
Yep, the flag thing should be fixed in 1.0.0.8 p2 (23.03.2019).
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
10.06.19 02:17:24 am
Up
Mami Tomoe
User
Offline Off
Street lights do NOT affect the light engine, IIRC they might've affected the previous version of the light engine.

This should be fixed! Thanks!

11.06.19 11:43:51 pm
Up
Danilwra
User
Offline Off
×
edited 1×, last 04.01.20 12:00:19 pm
Da Ny
22.06.19 03:36:30 am
Up
Joni And Friends
User
Offline Off
@user DC: The game is crashed when using cs2d lua cmd tween_frame with cs2d_dedicated. Im make sure that i put the right code for the animation but when using cs2d lua cmd tween_frame with cs2d_dedicated then the game crashed, but cs2d lua cmd imageframe is fine
Web | file File does not exist (15501) | file File does not exist (15463) | file cs2d [JAF] Adventure (19) | file File does not exist (15919)
22.06.19 10:26:36 am
Up
DC
Admin
Offline Off
@user Danilwra & user Joni And Friends both of these issues have already been reported earlier and have been fixed for the upcoming release √
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
To the start Previous 1 2 ... 82 83 84 ... 92 93 Next To the start