English CS2D Bug Reports

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17.07.15 02:40:15 pm
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DC
Admin
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It is not really trying to add it. It's just giving you that message to make you aware that you should update.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
23.07.15 05:49:44 pm
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Mora_rus
User
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I don't really know someone post it.. Mi ari to lazi ok.
There is video about bug, players playing while spect.
You will get it by watching carefuly (and max quality).
YouTube(click)
23.07.15 05:54:27 pm
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Varna97
User
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@user Mora_rus: That happened to me,the best solution was "say /retry".
And it caused by lag,when you both joined the same time.
It makes you see the player as spectator,but her/him self has joined a team (CT / T).
It always happen to me because of my $h!tty internet
As i told you before,the solution is reconnecting.
IMG:http://steamsignature.com/status/english/76561198124843516.png
23.07.15 05:58:30 pm
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Mora_rus
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@user Varna97: dat player was in game before, he has score and being in spect mode, we've no join at the same time.
23.07.15 05:59:57 pm
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Varna97
User
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user Mora_rus has written:
@user Varna97: dat player was in game before, he has score and being in spect mode, we've no join at the same time.

Did you reconnect?
I guess not.
IMG:http://steamsignature.com/status/english/76561198124843516.png
23.07.15 06:02:10 pm
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Mora_rus
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Not, but:
@user Varna97: has written:
And it caused by lag,when you both joined the same time.

@user Mora_rus: has written:
@user Varna97: dat player was in game before, he has score and being in spect mode, we've no join at the same time.
23.07.15 06:03:27 pm
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Varna97
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user Mora_rus,try to reconnect then tell me what happened.
IMG:http://steamsignature.com/status/english/76561198124843516.png
23.07.15 06:05:01 pm
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Mora_rus
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@user Varna97: are you don't want or can't understand me.
You sait it's happened when you both joined in the server at same time, but this guy was in game and has score before i join it (i've check for server details).
23.07.15 06:07:01 pm
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Varna97
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@user Mora_rus: I understand you,but i said it possible to happen when you both join the server at the same time,you didn't even reconnect to see if that is *glitch* or its just your net.
IMG:http://steamsignature.com/status/english/76561198124843516.png

Admin/mod comment:

Don't quote the user's post which is directly above you. /user Fraizeraust
23.07.15 06:16:58 pm
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Mora_rus
User
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@user Varna97: whatever, you cannot know exactly.
23.07.15 11:53:25 pm
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Milriko
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Idk if this was supposed to work in this way or is it a bug.
After shooting the wall with the silencer ON there are no effects near the wall such as the smoke.
Here is a video (sorry, no audio, but that shouldn't matter :P)
https://www.youtube.com/watch?v=1LQb4Uichbk&feature=youtu.be
IMG:http://imgupload.pl/images/46791184149161885069.png
06.08.15 02:30:29 pm
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Hajt
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I added cs2d cmd mp_floodprot 0 to server.cfg and I think this doesn't work, because I can see in my logs:
Quote:
[12:44:55] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[13:21:20] FLOOD WARNING: 185.14.135.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:05:51] FLOOD WARNING: 88.156.213.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:24:58] FLOOD WARNING: 79.172.226.xxx seems to flood msg type inforeq - ignoring.
Yooo. We are playing mix matches 5on5 in evening hours on the server CS2D.TK | Mix/Match, you can join us, server password is match. Statistics, leaderboard can be found under the following link.
09.08.15 08:29:57 am
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Talented Doge
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After a player has been killed and spawn him instantly would make him has no weapon(even knife).
Talented Doge
09.08.15 10:17:08 am
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DC
Admin
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@user Talented Doge: You shouldn't respawn in the kill/die hook because your script actions will conflict with what CS2D is doing internally! Use a cs2d lua cmd timer for delayed execution of your respawn actions. You can even use a time of 0 ms for that.

This is a general problem which occurs in most cases when you're trying to do exactly the opposite of what CS2D normally does directly in the related hook.
edited 1×, last 09.08.15 10:28:26 am
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11.08.15 02:19:40 am
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Mami Tomoe
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I explained everything in the video below.
the video below.
11.08.15 08:53:55 am
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THEMUD
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@user Mami Tomoe: Of course it will disappear. You unchecked the Graphics check-box. Which removes every FX/GFX on the map.
This is a feature DC added, to generate your own maps creatively.
I don't know what I'm doing with my life.
11.08.15 09:46:20 am
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DC
Admin
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@user THEMUD: Watch the video again closely. The actual problem is not about the sprite disappearing.
@user Mami Tomoe: Interesting find. Thanks, will add this to the todo.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
18.08.15 02:28:30 pm
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THEMUD
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@user Fraizeraust found a bug, while he is doing his code.
And here is the code:
Code:
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addhook("say","Examplebadword")
function Examplebadword(id, text)
     if (text == "fuck") 
          then
          msg2(id,"You said a bad word! You have been punish with a slay!")
          parse ("killplayer "..id)
     end
end

Everything was doing well, until he decided to add a bind to say 'fuck' automatically.
Here is his bind:
Code:
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bind "x" "say fuck"


After he added that bind, he used to test it.
He tested it and it worked well, but when he clicks 'x' even when he is dying, he started to die again.

Here is an explanation video:
Click here to watch!
I don't know what I'm doing with my life.
18.08.15 02:39:52 pm
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ohaz
User
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@user THEMUD: Fix:
Code:
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addhook("say","Examplebadword")
function Examplebadword(id, text)
     if (text == "fuck" && player(id, "health") > 0)
          then
          msg2(id,"You said a bad word! You have been punish with a slay!")
          parse ("killplayer "..id)
     end
end
https://ohaz.engineer - Software Engineering
18.08.15 02:46:31 pm
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THEMUD
User
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@user ohaz: First of all, you should add 'and' instead of '&&'.
Second of all, I know it can be fixed with Lua. But I think the game itself should support this.
I don't know what I'm doing with my life.
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