English Ideas for CS2D - READ THE FIRST POST (OP)!

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12.01.14 04:13:53 pm
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DC
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@user strelok_953: Read the title of this thread and do what it says.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
12.01.14 04:17:05 pm
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RisingXD
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@user Marcell: Im serious. Because hl and hl mods are like this. And we can develop our mods and patch it. Without change game settings.
Rising XD: Say Hello to my little friend! (M249) & [bot]Adon-is-gay AWP Rising & [bot]Adon-is-gay: Nope.
12.01.14 04:40:09 pm
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Marcell
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user RisingXD has written:
@user Marcell: Im serious. Because hl and hl mods are like this. And we can develop our mods and patch it. Without change game settings.


I'm pretty sure DC will not make this..
12.01.14 05:03:32 pm
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SmD
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How about adding an Unreal Software Ingame overlay? where you could check the USGN Profile of the players you are acutally playing with. You could see how long they play, in which clan they are and all stuff like that. Just like the Steam ingame overlay. I think it would be a great add.
12.01.14 06:19:38 pm
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strelok_953
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@user DC: : sorry
I love foxes
14.01.14 05:07:09 am
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iLoveUS
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Light engine shouldn't be disabled, it should be only set as low, medium, and high. It would be unfair if you see objects clearly and the other player doesn't

Sorry if this has been suggested earlier.
"No matter how much training you have or how strong you are, when you step on the battlefield for the first time, it changes you forever."
14.01.14 06:07:10 am
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RisingXD
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Lol, i really need light engine in my cs2d with no lag.
If my change game idea not nice, that all right. Just a idea.
Rising XD: Say Hello to my little friend! (M249) & [bot]Adon-is-gay AWP Rising & [bot]Adon-is-gay: Nope.
16.01.14 07:01:39 pm
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No0b Professional
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Missions in CS2D
and remove lag compensation. We don't kill so much
16.01.14 07:14:33 pm
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DC
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@user No0b Professional: Use the setting cs2d cmd mp_lagcompensation to change/disable lag compensation (as server) or ask the admin of the server you're playing on to change it.
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16.01.14 08:01:19 pm
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FlooD
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user DC has written:
@user No0b Professional: Use the setting cs2d cmd mp_lagcompensation to change/disable lag compensation (as server) or ask the admin of the server you're playing on to change it.

it would be nice to have a little indicator for the server's mp_lagcompensation in the serverlist (like currently if you hover a server in the serverlist you can see if it has friendlyfire and other info)
:(){ :|:& };: http://github.com/floood
19.01.14 10:50:44 am
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DiC
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Hmmm...
Spraylogo colors with codes?
Suck my English.

Like so:
IMG:http://headshotwolfteam.funpic.de/123.bmp


Edit:
suck my photoshop talent.
19.01.14 11:12:25 am
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RisingXD
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• Users with usgn have ranks in cs2d. There is a achievements button at the menu. Rank will be represented by images. Images are editable.

• Missions and achievements. Not lua in servers. But in your usgn id. Can be found at achievements button at menu.

• Custom sprays. Biggest size is 64x50 pixel. It is not the original hud spray, but with colors by the spray you made. If use gif, it will be animated.
Rising XD: Say Hello to my little friend! (M249) & [bot]Adon-is-gay AWP Rising & [bot]Adon-is-gay: Nope.
19.01.14 01:53:17 pm
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Avo
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@user RisingXD:
• No.
• No.
• No.

It was suggested before. Moreover I think it's obvious that bigger/animated sprays will suck.
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
19.01.14 04:37:44 pm
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Rainoth
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I'm not against bigger sprays as long as they're not insanely huge. 48x48 would be fine. But it's not needed, simply because spray function uses tiles, not pixels, and one tile exactly 32x32. It would look weird if it was placed otherwise.

Animated sprays aren't an option either. The only thing I'd agree with is colored sprays.

// Right after posting I realised that there's already possibility to make animated and colored sprays already with lua.
19.01.14 09:45:39 pm
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Starkkz
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1.- Make the CS2D client push the friend list to Lua, and later it could be used as a Lua table.
2.- cs2d lua hook clientdata based graphical user interface.
lol
19.01.14 10:58:17 pm
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Infinite Rain
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user Rainoth has written:
// Right after posting I realised that there's already possibility to make animated and colored sprays already with lua.

Server side only.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
20.01.14 12:13:32 am
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Yates
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user Rainoth has written:
Animated sprays aren't an option either. The only thing I'd agree with is colored sprays.

Last time DC spoke about this I am sure he said no due to sprays being used to mislead people of bombspots, items and all sorts of things. It would be very annoying.
20.01.14 10:18:44 am
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XoOt
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I got an idea for the map editor.
Every entity should have the x-, y-offset function (like env_sprite)so it would be able to create even more spectacular and detailed maps.
Example: now its unable to place a breakable and teleport at the same block. If anything of it would have the offset function it will be able to hide the teleporter under the breakable (would be useful for several jail like maps)

Thats just one of thousand examples i could give

Edit:
It also would be useful to have a &-function for trigger. Means you need to trigger that one button for example but nothing will happen unless you trigger button2
edited 2×, last 20.01.14 06:21:46 pm
20.01.14 10:39:50 am
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RisingXD
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Map Editor idea

• Like a npc image npc.png, you can set it move from what tile position to another tile position and the another tile position, uses x and y. And you can set the speed.
Rising XD: Say Hello to my little friend! (M249) & [bot]Adon-is-gay AWP Rising & [bot]Adon-is-gay: Nope.
20.01.14 05:36:42 pm
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davidgumazon
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yes! DC will post this Yeah boy! i waiting DC post this

Add Trigger
([Name = Statement1][Tile = StL])
([Name = Statement2][Tile = StT])
([Name = Statetrigger][Tile = St])

Legends : "[]" Slot Bar, "#" =,==,<=,>=,>,< Conditions(required)

Statement : Lua Support and Trigger Support
using if,then,end,else in few slot bars

Code:
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--- Lua Support "StL"
if [Lua Support # Lua Support] invisible for "then"
trigger [Trigger Target "Name of other Triggers"] invisible for "else"
else [Trigger Target "Name of other Triggers"] invisible for "end"

--- Trigger Support "StT"
if [First Trigger (requires to Trigger StT)] invisible for "=="
equal to [Second Trigger (requires to Trigger StT)] invisible for "then"
trigger [Trigger Target "Name of other Triggets"] invisible for "end"

--- Statement Triggers "St"
behavior (Trigger = Delay) StL and StT will On in Few Seconds

-- Statement Triggers
he requires time[milliseconds] if he reach that he will stop trigger StL,StT or ETC...


Statement Triggers will sure active if other Button is Active the Trigger Support will Trigger in another Triggers like Gates needs 2 players to open it! but hurry up the The Time will off if St Trigger are reach her time

Lua Support in USGN Right
edited 3×, last 22.01.14 12:42:01 pm
IMG:https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/10353127_669021846504585_346341823043157020_n.jpg
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