English Ideas for CS2D - READ THE FIRST POST (OP)!

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14.10.13 01:39:57 am
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Latin Strike
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the CS2D need a option for customize your weapon

Ex: skin of M4A1, Projectile of Laser
14.10.13 09:33:46 am
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DC
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@user Latin Strike: Replace the laser weapon skin with the M4A1 skin. Done.
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14.10.13 12:21:48 pm
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SlimPT
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-Add more official competitive maps in cs2d mappack: de_nuke,de_inferno,de_train,etc...
-A auto mix script (5n5) like in cs go would be nice
-A rank system and kpd in profile (website) for cs2d
-When DC realease the replays also add ip to stream games (watch in spec like gotv or hltv) for example
"Nothing to fear and nothing to doubt."
14.10.13 04:32:42 pm
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TheUnrealGamerz
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Add with hl2d singleplayer. Like counter-strike half life mod. A game with hl2d and cs2d!
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14.10.13 04:42:36 pm
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Latin Strike
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@user DC:
you do not understand me, this is an example
M4A1 with Laser projectile and firing of M134
edited 1×, last 17.10.13 12:13:14 am
15.10.13 03:24:12 am
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FlooD
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@DC: ai_goto isn't aware of teleports

If you're using A* it shouldn't be too difficult, but I'm just guessing

also ai_goto collides with corners all the time.. this is a bit tricky to fix. (edit: actually it isn't. well it depends on how your algorithm was implemented. for A* you just need to make sure diagonal nodes aren't neighbors if a wall is adjacent to both)

in the meanwhile I'll attempt to implement A* myself

edit2:
ok done
www.youtube.com/watch?v=OGeQNG9S9DQ

if you look frame by frame, ai_goto gets messed up every time it enters a new tile, which results in its being slower even in a straight line


edit3:
DC, this has been suggested a few times before, but can you make a sv_sound3 command
like
sv_sound3 <id> <soundfile> <x> <y>
where x and y are the map positions of the sound. if you can do this i swear i'll never bug you about lag comp again
edited 4×, last 16.10.13 10:46:06 pm
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17.10.13 12:51:41 am
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D-D3ADxPro
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I think we should have attachments that we could add to a weapon to make it better. (Like lazer pointer, extra ammo, etc.)
Revisiting after 4 years, and boy how much cs2d really changed.
17.10.13 07:49:20 pm
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Quattro
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I've got an awesome idea, let's make an automatic laser with a fire rate same of TMP.

@Laser projectile. I think that guy suggested something like flash light but with a small red laser instead of light. It would look cool and make "f" button useful
17.10.13 09:30:57 pm
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eachproofz
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There should be Xbox 360 controller support for cs2d because its a really sensitive joystick and it will do in this game even its triggers location is saving to a char type variable that can handle 255 numbers, that would be awesome
17.10.13 10:03:10 pm
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Suprise
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How about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.

Obviously when you leave the editor it will be changed back to normal one.
17.10.13 11:12:55 pm
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BaDgEr
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user Suprise has written:
How about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.

Obviously when you leave the editor it will be changed back to normal one.

This. It'll be easier for mappers to make triggers and other things. Also add button to check the map at normal resolution
19.10.13 05:13:11 am
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FlooD
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user Suprise has written:
How about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.

Obviously when you leave the editor it will be changed back to normal one.

yea for the map editor i really feel that there is no reason to be constrained to 640x480

though I think someone might as well make an external editor...
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19.10.13 06:18:40 am
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mr_s
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please add widescreen options because i am died with these black spaces on right and on left
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19.10.13 01:50:43 pm
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StirlizZ-Fapicon
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• Add value of speed for projectile command please.
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19.10.13 03:02:11 pm
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Alias
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That begins to make *****, there are more and more bugs, that lag more and more, openly it's worse that annoying!

How explain you that before cs2d did not bug/lag like that?
[AC¡D] clan
19.10.13 03:11:53 pm
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Yates
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user Alias has written:
How explain you that before cs2d did not bug/lag like that?

Because CS2D used to have decent players instead of idiots using a translator tool posting on a thread that is for suggestions. Not your crap.
19.10.13 03:39:55 pm
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StirlizZ-Fapicon
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user Alias: , user Yates: you guys talking about me? What wrong in my suggestion?
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19.10.13 03:57:17 pm
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Infinite Rain
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@user StirlizZ-Fapicon:
No, he was talking about Alias himself.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
19.10.13 05:57:50 pm
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Alias
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@user Yates: Nevertheless instead of criticizing and instead of pretending to interest you in the problems of CS2D you would do better to see to it to remedy it.

You're a member of people who bawl on everything a lot but you don't moove ur ass.. As a parasite.

In brief, I'll delete my comment concerning bugs if it has no its place here. √
[AC¡D] clan
19.10.13 10:18:28 pm
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Informatixa
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Bind buy script (lua)

Code:
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bind "t" "sys/bind/test.lua"


Example:
Code:
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parse("buyammo1")

if player.team == 1 then //t
     //
elseif player.team == 2 then //ct
     if player.money >= 3100 then
          parse("buyequipe 32") //m4a1

          if player.money > 1000 then
               parse("buyequipe 57") //kevlar
          end

          parse("buyequipe 54") //flare
          parse("buyequipe 52") //flashbang
     else
          parse("buyequipe 54") //flare
          parse("buyequipe 52") //flashbang
          parse("buyequipe 52") //flashbang

          if player.money > 750 then
               parse("buyequipe 57") //kevlar
          end
     end
end

parse("buyammo2")
edited 4×, last 19.10.13 11:27:00 pm
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