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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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user Infinite Rain hat geschrieben
You should change sound voluming. I keep it on 1% and it's still loud as hell.


I double that. And decreasing whole volume will also make my youtube silent ...

user Infinite Rain hat geschrieben
Increase cap of hudtxts!

50 is plenty enough.

I was just wondering if it could be possible to have command to change molotov damage...
Right now it's :
× Explosion Damage
√ Burn Damage

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

VADemon
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Dont mind me, I said something wrong >
1× editiert, zuletzt 09.09.13 01:14:51

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EP
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@user VADemon: hudtxt2 IDs do not necessary have to be to exactly and uniquely for 1 player, it can be shared to the 32 players without problem

just test this script and see that it does not matter if 2 or more players use the same hudtxt2 id
Mehr >

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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No that's correct. The principle is pretty simple:
Each player can have 50 texts on the screen.
With cs2d cmd hudtxt you set the text with a certain ID for all players at the same time.
With cs2d cmd hudtxt2 you set the text with a certain ID for just a certain player.

In other words: With cs2d cmd hudtxt2 you can display one text for player A and another text for player B using the same text ID!
So using a text ID for a certain player with cs2d cmd hudtxt2 does NOT mean that you can't use the same ID anymore to set texts for other players! Each player can have 50 texts on the screen - no matter if you are using cs2d cmd hudtxt or cs2d cmd hudtxt2 to set them.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Avo
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user ubmasterr hat geschrieben
please add new effect.
I need it for my tibia.
How about being more...precise?!

Adding text to the map (not HUD), would be nice. Same with players - it would be similar to images.

Or... >

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DarkBooy
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Every body just thinking about (LUA SCRIPT,CS2D Commands) ... wtf why you'r not thinking about Design a game?
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Avo
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user DarkBooy hat geschrieben
Every body just thinking about (LUA SCRIPT,CS2D Commands) ... wtf why you'r not thinking about Design a game?
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better

I have and idea for you - if you have problems with lags, connect to servers in your country or / and get better Internet connection.

Commands for console and lua scripts just allow us to modify the game. Is it a crime or what?

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

useigor
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New tile types:
• triplex — unbreakable glass; wall through which you can see.
• hillock — floor and at same time is obstacle. Type depends on player derection and hillock direction.
How does work hillock >

• Also i want 3 or more -layered editor: background, midground, foreground or etc.
Or possibility to use different tile types for 1 tile at same time and also possibility to select background for tile from tileset if it's half-transparent tile.

• Recolourable, transparentable, brightable tiles.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

luugiadat1997
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> what about adding team for NPCs(CT,T,1,2,etc) and env_ltw(lead the way) for NPCs ?
√ NPCs attack other team and turret and turret attack other team NPCs
∗ if you add this, some wish of script league of legend,Dota,D-day,...etc will come true
° if you not,game can upgrade to gold version
> (I have read carefully the rules I dare to comment, I know the comments will be banned forever but cs2d is one of the first game has changed my dreams to programmer)
i use google translate

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Jela331
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How about trigger_command? It willl trigger a command you type in that trigger, for example, I typed "setpos 1 64 28" in the trigger_command and after it's triggered it will setpos the player. This could be really useful in some maps.
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