English Ideas for CS2D - READ THE FIRST POST (OP)!

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10.08.19 12:44:30 am
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Edik
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if its possible:
• radio let the hook also trigger automaticly sent radios (e.g. Fire in the Hole)
Or an option to disable them in server-settings would be fine too
16.08.19 09:38:04 am
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Goo
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Ability to mute a player locally (prevent receiving his text messages).

According to your configuration the messages will (by default) only be shown in the console, but that should be possible to disable as well.
16.08.19 10:42:43 am
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Gaios
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@user Goo: You can mute any player voice chat you want to. You can mute text messages if you will use custom chat script.
16.08.19 12:47:00 pm
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Goo
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It should be built in as not every server will have that script, yet it's quite useful.
16.08.19 02:53:17 pm
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Hajt
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No, no, no...

There is already built-in function in CS2D to mute player voice and chat, you don't need any lua scripts.

IMG:https://i.imgur.com/ihwqP6y.jpg
https://i.imgur.com/ihwqP6y.jpg
09.09.19 01:20:39 am
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Oops321
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Lua command that oppose to cs2d lua cmd addbind - removebind
or make unable to bind same keys, double binding keys lead to twice execution
Lastest upload : file cs2d fix the collecting (0)
09.09.19 02:32:48 pm
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ImCloudy
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Rework lua functions.
For example timer and freetimer.

- Timer should return timer id (some handle id)
freetimer should remove timers by its id not the function and parameter. Function name can be optional, depending if value is integer or string.

- Images which are renderer and fixed over player should have some ability to have positional offset.

- I think I was year ago mentioning something about primitives (primitive rendering functions), I think this would be also good thing to have.

- Hook for dispenser heal

- some console commands still wants player name instead of player id or player name as it is in different commands. Same for weapon commands.
10.09.19 10:40:48 am
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Goo
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A third parameter for the Lua parse function being:

Name - Output type
Inputs - 0,1,2

0 = Default - Print to console
1 = Print to chat
2 = Don't print

0 >
That's what we currently have and will stay the default.

1 >
That's useful for debugging purposes, not 100% needed but still a cool feature.

2 >
This would be useful in case I'd like to place a building somewhere without caring if it works or not.
So I wont have to check if it's a good spot for a building and have CS2D check thereafter, costing performance.
I'd like to only use the CS2D check but I don't want an error as the output, because having no building spawn is also an option in my code.
10.09.19 10:57:53 am
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Gaios
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@user Goo: Still possible to do a Lua wrapper for this.
10.09.19 11:15:44 am
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Goo
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The Lua wrapper basically inserts the parse into a function, it doesn't make the errors go away.
10.09.19 01:12:59 pm
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ImCloudy
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@user Goo: No, @user Gaios: said, that you can make your own wrapper with that parameter, not that the function actually exists.

Edit: Ok now I understand, but still, there's no reason to hide the errors, to be honest here, you need these errors... Errors are not meant to be hidden. Try-catch is basically used when exception can occur, but it won't affect the application. In your case, you must make your own checker, because the performance will be affected anyway. You'll affect the performance just earlier than the parse will do.
10.09.19 03:29:13 pm
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Goo
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Spawning a building without caring if it spawns or not:


Your idea:
Can it spawn? Spawn it.
Spawn it = CS2D checks if it can spawn and then spawns it.


My idea:
Spawn it.
CS2D checks if it can spawn and then spawns it, ignores errors because I don't care.


Why check twice?




EDIT:
Why does
makect
and
maket
kill the player?
This seems like a bad decision, makes a custom team balance bad.
How about
spawnct
and
spawnt
?
edited 2×, last 16.09.19 02:15:43 pm
20.09.19 01:17:40 pm
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Edik
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cs2d lua cmd tween_animate
It would be cool, if it would be possible to define a range of frames in spritesheet, between the tween is animating.
E.G.: tween_animate(id, speed, mode, startframe, endframe)
26.09.19 03:24:10 pm
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Gaios
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Image x, y, rot offset for image mode: id+100, id+200 & id+132.

Please reply user DC.
05.10.19 05:58:17 pm
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Pagyra
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I think it needs to add a flashlight sprite on 3d cubes like IMG:https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32325338/fa02731c88f4ca5ea9612167bedd0bb44a4643aa.png
06.10.19 07:43:05 pm
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LiME1516
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Add full support for the Russian language, the ability to translate the server description, chat messages caused by the script, colored text, the use of the Cyrillic alphabet in scripts / console. My God, the Russian-speaking community is very large, why not add this!
10.10.19 03:41:49 am
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M3_Quick
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I would like developers to have the option to disable the default way to make purchases, this way we can create graphic menus and it would work perfect.

investigate and I didn't find a way to disable the B buttons among others, in a new update it would be good if you could edit a server in this way, ispossible?
10.10.19 08:23:33 am
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Gaios
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Possibility to disable "Visible shoots" via lua or server config
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