English Ideas for CS2D - READ THE FIRST POST (OP)!

2,870 replies
Goto Page
To the start Previous 1 2 ... 143 144 Next To the start
15.04.18 11:34:42 am
Up
DC
Admin
Offline Off
3D is just optional and also this would fundamentally change how the game works, requiring a lot of changes and introducing tons of issues. Therefore this won't happen. Sorry.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
05.05.18 09:27:34 pm
Up
LoaderFRA
User
Offline Off
Translate all the game (intro, weapons, ...)
Believe in your dreams and never give up.
06.05.18 08:25:19 pm
Up
Masea
Super User
Offline Off
A new "value" parameter for cs2d lua cmd game which will return the current time left of the game, false otherwise if the gamemode is deathmatch.
Create and design your GUI easy and fast: file cs2d GUI Framework (v2.1) (12) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
11.05.18 05:32:37 pm
Up
TruVoidHD
User
Offline Off
Steam Workshop, true semi auto fire like in one of the previous cs2d versions, ranking system? Similar to csgo but nothing major, better bots ai similar to original counterstrike. An actual goal in tdm and DM.
12.05.18 08:44:57 pm
Up
RED1516
User
Offline Off
Hello! us
There is an idea to add in env_item Decoy and Zeus x27 from Cs:Go. Not for the standard mode
13.05.18 10:20:40 am
Up
Edik
User
Offline Off
A way to get information of an image like
imageinfo(x,y,alpha,blend)
it is necessary if you want the position if using a tween.
13.05.18 01:02:49 pm
Up
Masea
Super User
Offline Off
@user Edik: Some of the information are still procurable with cs2d lua cmd object since images are also an object.

For the rest, you can save data to a variable each time you used cs2d lua cmd imagealpha or a similar one. And later on, you can use that variable.
Create and design your GUI easy and fast: file cs2d GUI Framework (v2.1) (12) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
28.05.18 08:02:21 pm
Up
LoaderFRA
User
Offline Off
Delete maps in game (and not : exit game, look in folder, delete).
If players dies, the weapons purchased or recovered are kept and returned after the respawn. We can also collect several objects of the same type (examples: 3 m4a1, 8 molotov, 2 HE, ...).
edited 1×, last 29.05.18 08:50:50 pm
Believe in your dreams and never give up.
30.05.18 09:12:23 am
Up
Quattro
User
Offline Off
user TruVoidHD has written:
Steam Workshop, true semi auto fire like in one of the previous cs2d versions, ranking system? Similar to csgo but nothing major, better bots ai similar to original counterstrike. An actual goal in tdm and DM.


I already made admin match-making with more advanced ranking system than csgo, where you can actually see your progress instead of being limited to silver/gold picture which may or may not change if you win and no one knows how it works lol.


Currently making fully automated version for public use.
13.06.18 02:53:13 pm
Up
Talented Doge
User
Offline Off
I think this should be added already before even implementing Steam:

Comparing statistics of one's Steam and USGN stat and displaying the best one available.
23.06.18 10:50:27 pm
Up
LoaderFRA
User
Offline Off
Add option in editor: Delete one or more entity from the list.
Examples:     Select your entity to delete
           Info_T(0)|Number(s): 8          [X]
           Info_CT(1)|Number(s): 7          [X]
           Info_VIP(2)|Number(s): 0          [ ]
          ...

Are you sure that you want to remove : 15 entity ?

Or

          Info_T(0)|Number(s): 8          [ ]
           Info_CT(1)|Number(s): 7     [X]
           Info_VIP(2)|Number(s): 0     [ ]

Are you sure that you want to remove : all entity CT ?
Believe in your dreams and never give up.
To the start Previous 1 2 ... 143 144 Next To the start