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Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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Similar to \169 (the C symbol), \127 (which appears to be an inprintable character) which when used would make the text ahead have no drop shadow. This would apply to both hudtxt and msg/msg2.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Ajmin
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DC hat geschrieben
Also the few people who actively play the game mostly play heavily scripted weird variations which are very confusing to new players. Newbies most likely expect a vanilla 2D conversion of CS.


So why cant we classify the servers, kinda one part full of goodshit servers consisting of the classic standard servers and other part consisting full of bullshit servers with bullshit modes. Giving new users a simple seperate UI to choose servers. That would work nah?

How the fuck? Seldom servers of cs2d aren't modded. Atleast they use an admin script....
Bingo - Here >


Who said we are classifying them based on scripts? Then what? You know the answer. Say it c'mon Say it!!..
That's right ; "maps".
Heavily modded servers will never use mere de_dust as their map.
So we add a vast variety of maps into the goodshit list.
So?

So what the fuck about HC//Fun Kinda servers?? They are modded too!
Bingo - Here >


Can't you people understand the meaning of "heavy modded servers"?. They actually modifies the game completely. The strategy is not killing anymore rather to survive or make money or flatter admin or lead a life (city life village life) . As long as servers have the strategy of killing we can tolerate them to stay on goodshit servers list.

What about newly made standard classic maps? Who will give a fck for them? How? Omg? What??
Bingo - Here >


Then why the fck did @user DC: give away ranks? For enjoying? For having fun?
Alright! so we will have to make some web options or something which will give the moderators (maybe even reviewers) the ability to approve maps to goodshit serverlist. when a map is approved all the servers using that mappy will clearly go into goodshit list.

Bingo - Here >

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Sparty
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user Ajmin hat geschrieben
Then why the fck did @user DC: give away ranks? For enjoying? For having fun?
Alright! so we will have to make some web options or something which will give the moderators (maybe even reviewers) the ability to approve maps to goodshit serverlist. when a map is approved all the servers using that mappy will clearly go into goodshit list.


Those ranks are for us (maintaining the site), if you install the 'Freedom' and 'rights' in your brain, these people can use shit or whatever maps they want, because they pay for the servers, not you or me or mods/admin can decide or tell'em what to use or not to use.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Ajmin
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@user Sparty:

Honestly ur point nowhere touches my view. What i said is to classify the servers based on maps rather than restricting players to use some limited varieties. Neither it does promote or demote any servers rather new users can have an easy UI to choose.

P.S: I offer my sincere gratitude towards you for explaining the powers of staff members of USGN. I never knew about it.
Through this comment you have proved that you are the most benevolent person of USGN. Gl.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

VaiN
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Add a new command (sv_notice) to allow sending a message as the server that appears at the top of the screen, where join/disconnect notices are displayed.

This would be a much better place to output information that you don't want to flood chat with, but still want to display temporarily. such as stat gains, achievments, command usage, etc.

There's no way to do this currently. Trying to mock up something similar with hudtxt would require using multiple functions for creating a queue (multi-line support), moving it up, fading out, ect. And why create another chat-like system when there's already two?

It would be a lot easier if we could just output some text into that system that already exists. No color support required.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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• In deathmatch mode own player should be marked green, no matter which team he is.(in dm is not making sense).
• Since every player is enemy in deathmatch they should not be named as
Enemy: "..Name
with red colour, but maybe yellow or green(or white) and just
Name

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_oops
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ADDED
command "setflashlight" that force to turn client's flashlight off.
• parameters for id and 0/1
ADDED
Gen_FX has customized color for some effects ( like cs2dcmd:effect )
CHANGED
disable all clients flashlight when mp_flashlight has disabled.
CHANGED
Tweak the "Trigger_move" to have selectable area ( like Env_Hurt )
CHANGED
Info_Storm can be toggled
CHANGED
Possibility for adjusting "Func_Message" font size

I know some of these suggestion will not be passed but I wish they will.
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