English Ideas for CS2D - READ THE FIRST POST (OP)!

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07.07.17 08:26:45 am
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Mora_rus
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Add rotate into dyn_wall, would be usefull and won't be needed to create 4 more tiles:
IMG:http://i.imgur.com/EdgURIz.png
08.07.17 02:29:53 pm
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_Yank
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Similar to \169 (the C symbol), \127 (which appears to be an inprintable character) which when used would make the text ahead have no drop shadow. This would apply to both hudtxt and msg/msg2.
10.07.17 01:35:25 pm
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Hajt
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Is there any way to block possibility to take a hostage? I want to disable this option during knife round but seems that's impossible. Well, can you add return value for cs2d lua hook use? Thanks.
10.07.17 05:38:54 pm
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Promaster
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Allow more hudtxt ids. Makes me wonder why there is a limit on hudtxt? Make it like image, no limit!
IMG:https://www.f2pmmogs.com/wp-content/themes/twentytwelve/images/logo-lunia.png
<--- CS2D Tibia / Lunia - Gameplay! Version 10.1
10.07.17 05:42:19 pm
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Yates
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@user Promaster: If you need more than 50 then you seriously need to rethink your UI.
11.07.17 11:26:09 pm
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Hajt
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What about cs2d cmd mp_freezetime 100 (100=infinite) this command would be useful since in CS2D we can't pause the match.
13.07.17 11:35:31 am
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ajm-sh
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DC has written:
Also the few people who actively play the game mostly play heavily scripted weird variations which are very confusing to new players. Newbies most likely expect a vanilla 2D conversion of CS.


So why cant we classify the servers, kinda one part full of goodshit servers consisting of the classic standard servers and other part consisting full of bullshit servers with bullshit modes. Giving new users a simple seperate UI to choose servers. That would work nah?

How the fuck? Seldom servers of cs2d aren't modded. Atleast they use an admin script....
Bingo - Here >


Who said we are classifying them based on scripts? Then what? You know the answer. Say it c'mon Say it!!..
That's right ; "maps".
Heavily modded servers will never use mere de_dust as their map.
So we add a vast variety of maps into the goodshit list.
So?

So what the fuck about HC//Fun Kinda servers?? They are modded too!
Bingo - Here >


Can't you people understand the meaning of "heavy modded servers"?. They actually modifies the game completely. The strategy is not killing anymore rather to survive or make money or flatter admin or lead a life (city life village life) . As long as servers have the strategy of killing we can tolerate them to stay on goodshit servers list.

What about newly made standard classic maps? Who will give a fck for them? How? Omg? What??
Bingo - Here >


Then why the fck did @user DC: give away ranks? For enjoying? For having fun?
Alright! so we will have to make some web options or something which will give the moderators (maybe even reviewers) the ability to approve maps to goodshit serverlist. when a map is approved all the servers using that mappy will clearly go into goodshit list.

Bingo - Here >
Even the darkest night will end and the sun will rise.
13.07.17 04:41:47 pm
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Sparty
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user ajm-sh has written:
Then why the fck did @user DC: give away ranks? For enjoying? For having fun?
Alright! so we will have to make some web options or something which will give the moderators (maybe even reviewers) the ability to approve maps to goodshit serverlist. when a map is approved all the servers using that mappy will clearly go into goodshit list.


Those ranks are for us (maintaining the site), if you install the 'Freedom' and 'rights' in your brain, these people can use shit or whatever maps they want, because they pay for the servers, not you or me or mods/admin can decide or tell'em what to use or not to use.
user DC has written:
@user omg: Actually a pretty good idea...
13.07.17 10:29:02 pm
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ajm-sh
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@user Sparty:

Honestly ur point nowhere touches my view. What i said is to classify the servers based on maps rather than restricting players to use some limited varieties. Neither it does promote or demote any servers rather new users can have an easy UI to choose.

P.S: I offer my sincere gratitude towards you for explaining the powers of staff members of USGN. I never knew about it.
Through this comment you have proved that you are the most benevolent person of USGN. Gl.
Even the darkest night will end and the sun will rise.
14.07.17 03:35:38 am
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Hajt
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IMG:https://i.hizliresim.com/zB06Pg.png


I suggest to add more information in this box e.g. how many time remain until the ban is lifted.

• You are temporarily banned! (23hr : 00min)
• You are permanently banned!
16.07.17 06:27:33 pm
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Add a new command (sv_notice) to allow sending a message as the server that appears at the top of the screen, where join/disconnect notices are displayed.

This would be a much better place to output information that you don't want to flood chat with, but still want to display temporarily. such as stat gains, achievments, command usage, etc.

There's no way to do this currently. Trying to mock up something similar with hudtxt would require using multiple functions for creating a queue (multi-line support), moving it up, fading out, ect. And why create another chat-like system when there's already two?

It would be a lot easier if we could just output some text into that system that already exists. No color support required.
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18.07.17 01:39:11 pm
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Gaiyos
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Pls add hook event, when we click a player's label in the scoreboard. It could return his ID.
This also could be nice, if we can make custom columns via Lua.

IMG:https://i.hizliresim.com/296pPE.jpg
IMG:http://i.imgur.com/YFN2ICK.png
IMG:http://i.imgur.com/TCHCwEk.png
IMG:http://i.imgur.com/i2Kif0O.png
18.07.17 03:18:41 pm
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Mora_rus
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• In deathmatch mode own player should be marked green, no matter which team he is.(in dm is not making sense).
• Since every player is enemy in deathmatch they should not be named as
Enemy: "..Name
with red colour, but maybe yellow or green(or white) and just
Name
19.07.17 04:24:10 pm
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Oops321
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ADDED command "setflashlight" that force to turn client's flashlight off.
• parameters for id and 0/1
ADDED Gen_FX has customized color for some effects ( like cs2dcmd:effect )
CHANGED disable all clients flashlight when mp_flashlight has disabled.
CHANGED Tweak the "Trigger_move" to have selectable area ( like Env_Hurt )
CHANGED Info_Storm can be toggled
CHANGED Possibility for adjusting "Func_Message" font size

I know some of these suggestion will not be passed but I wish they will.
21.07.17 02:50:41 am
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xsiN
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Make the bots unable to shoot/spot you under the smoke or tree entities.

Yes it can be made with lua, but if this feature was by default in the game it would be better.
My YouTube Channel if you want to cringe a bit.
@user Ploggy344 has written:
lol.
21.07.17 11:05:51 pm
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Hajt
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Reason appear only if someone gets kicked from the server. Can you add the same information when someone gets banned? Screenshot below if you don't understand me:)

IMG:https://i.hizliresim.com/0Br1vo.jpg
24.07.17 12:46:50 pm
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ajm-sh
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pressing "Esc" in a menu should be considered as clicking button 0.
In case we need to give a mandatory menu/selection this thingy is must. (apparently i am in need of it)
Even the darkest night will end and the sun will rise.
24.07.17 06:56:33 pm
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_Yank
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@user Hajt: I don't think this should be added, even for kick.
24.07.17 07:05:51 pm
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Masea
Super User
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@user _Yank: Seems like you've never been banned from anything. But if you have, believe me, you wouldn't say these.
"The two most important days in your life are the day you are born and the day you find out why."
24.07.17 11:21:14 pm
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_Yank
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@user Masea: Of course I've been banned before (lol). Sometimes, the server owner may not want the user to know which player banned them and such. Also this is easily done by scripts..
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