English Ideas for CS2D - READ THE FIRST POST (OP)!

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06.01.17 12:31:25 pm
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Mora_rus
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Another one for menu, it's like in css:
You can save one as for CT and T:

You can delete the save(i specially made images of _m series in x2 smaller and saved ALL possible equipment, so the space is enough):

Usp* - * means that you should have a look in info on us.de, where it'd say:
* mark places always at two weapons, USP and GLOCK:
For example USP, It may be not bought by CT's bcs it given at spawn. It may be bought when you have another secondary weapon. And places at weapon you already have in your inventory.
* mark near defuse kit: it's disabled on maps where this equipment is senseless to buy. So it won't be bought from your preference.
• As you can see there is a "red" price. It would be calculated if you have m4, usp, etc. And you'll need to pay lower price to buy the missing weapons.
___
Why the fck that? THERE IS BUY PREVIOUS STUPID YOU KID?
But no..
There is one thing that's why i post that:
If you'll buy something, ex m4,deagle,he,fb,flare,kel+helm, defuse. And if you spent all the nades and survived in the round:
In next one you'll buy only grenades(so, only these grenades will be your previous buying).
And now if you won't survive and click buy previous - you'll buy only nades which you bought in prev. round.
• Yes you can use binds, but not all players do that and not all like that, some1 don't even know 'bout them.
___
> Add a "windowed/fullscreen" mode button in map editor. Bcs there is no console to quickly use /win cmd or chat. So i think it would be nice if you can click that button and go in full/windowed while you mapping. Also while bug with "tray" exist and you can't fix it - it would be really helpful.
edited 2×, last 08.01.17 07:57:35 pm
21.01.17 10:51:43 am
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Add something like cs2d cmd imagesize which can change size of the image like <spritesheet:PATH:FRAMEW:FRAMEH[:MODE]> but without making a new one
21.01.17 11:14:04 am
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Gaios
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21.01.17 01:13:17 pm
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user justcross that scales the image not size it
21.01.17 01:47:03 pm
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_Yank
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@user RIP-HereRestsPlookerbooy: What's the sense of that ? To change the size of an image you scale it, that's how it works.
21.01.17 02:36:17 pm
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user _Yank: like..

IMG:http://i.imgur.com/NYU8tsj.png


when I use cs2d cmd imagesize(img,32,32) it'll be

IMG:http://i.imgur.com/AGVhiZV.png
21.01.17 03:05:21 pm
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_Yank
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@user RIP-HereRestsPlookerbooy: That's not sizing an image, that's rendering a region of an image. By the way, what are you doing for wanting this feature to be added ?
21.01.17 03:11:27 pm
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Yates
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cs2d lua cmd imageframe

Just make sure you build your spritesheet correctly.
22.01.17 06:50:27 pm
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Mami Tomoe
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I really need to be able to check if the server is playing a sound something like
Code:
1
2
sv_soundplaying
sv_soundplaying2

will return true or false
22.01.17 08:25:34 pm
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Yates
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@user Mami Tomoe: The thing is, the server doesn't play the sound. The server sends a call for the client to play one, setting a variable and waiting for a response from the client will never be accurate.
23.01.17 03:59:41 pm
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Mami Tomoe
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It's still good enough like the server will do this:

For certain player:
Send a command to play a sound
Client will play the sound
Client will reply once done

For everyone:
Send everyone a command to play a sound
Depending on the average ping it will reply once done

Or something similar...
26.01.17 03:22:56 pm
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PowerLinkzor
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We can't spawn bullets.
But we can spawn projectiles like flash and bomb etc.
Please add spawn bullet command.

Like this;

Thanks
edited 1×, last 26.01.17 06:16:22 pm
26.01.17 03:25:53 pm
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kerker
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@user PowerLinkzor: Good!

To your idea I want to add that it would be nice if could specify a specific time when this occurs as well as damage power.
26.01.17 03:50:46 pm
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Mora_rus
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user PowerLinkzor: Ye.. it would be really nice.
Which is:
dist = dist in pixels.
x = x on map
y = y on map
rot = rot
damage = damage * damagefactor
mode = mode (laser, normal bullet, bullet from a silenced weapon)
count = count bullets (like a xm, m3, famas, glock)
acc = accuracy of bullet (one number, 2, 3 ,0 etc)
source(optional: 0-32).
26.01.17 03:54:38 pm
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PowerLinkzor
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@user Mora_rus: Nice ideas.
Some ideas really need in CS2D
26.01.17 04:02:45 pm
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Xirot
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user RIP-HereRestsPlookerbooy: It needs a small edit with paint or photoshop no worries.
#Discord CS2D Rework - https://discord.gg/pbhdVdj
29.01.17 12:25:56 am
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RekuReku
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can we seperate the zombie team from the terrorist team? i'd like to have 2 human teams in zombie mod.
01.02.17 04:29:51 pm
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Quattro
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Idea:
Add a cool down when switching weapons. If it's not too complicated, add animations for drawing weapons.

Reason:
Players abusing scripts can switch instantly.
01.02.17 05:12:34 pm
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Andrez
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@user Quattro:

Idk if i agree with that... i mean.... is it not "skill"?
∗ PCS ADMIN CS2D.NET - Clan: Storm . Cs2d competitive videos:Andréz
01.02.17 05:43:05 pm
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Quattro
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Yes, a skill which needs practise to be consistent. The less you play, the more mistakes you gonna make. Knowing that, a script user doesn't need to stay in shape to be consistent because he will always have the same maneuverability with no chance for mistake.

Script user will always have an edge. Even if you play like a pro gamer, a scripter will be more consistent than you.

If that's not enough, it is an exactly same thing as recoil reducer script in CS:GO which automatically drags down the mouse whenever you shoot. Except it doesn't break the game like instant switch.

I could even make a video of taking scripting to the next level, you could see what I saw when steru tried his script for the first time
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