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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rukitoki
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I guess that my ideas are already posted in another topic ,but I'm posting again(They're good ones):

• TR & CT for human in Zombie Mode
• Upgrade NPC AI to a Bot one if possible
• A command "sv_weaponname [weapon id] [new name for weapon]" ,that change the weapon name

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Vici
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1. Entities in map editor are able to be stacked on top of one another. Allows for multiple uses of 'trigger_use', easier sorting of entities..etc.

2. Func_Delay can go to decimal seconds (e.g. 1.1, 1.2 seconds..etc).

3. Bomb bag as an actual, spawnable item (can be placed via editor, rcon..etc) and as an item which can be restricted like Info_NoWeapons, Info_NoWeather. Gives space for a new game-mode where T's run to find the bomb bag and whatnot.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DrL
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First:The Flamethrower.
If there's a Flamethrower(The Primary)
When we switch to the other weapons(Secondary,Knife,Extra1 and 2)
There is the tank at our back.
Second:Le Editor
The Editor's new Shortcut for "Undo"(Ctrl-Z)
It just Undo's the Tiles and not the Entities.
MAKE THE UNDO SHORTCUT UNDO BOTH TILES AND ENTITIES!
Third:And as again..
Back to Ideas for CS2D 0.1.2.1
user DrL hat geschrieben
Oh , P.S , Can you make the Rotation Thingy for the Entities at the Editor more easy , It's difficult. I've gotta spin it till -90 or 1 or something..

And..
user DrL hat geschrieben
I Would like to suggest that the M3 and XM1014 will reach the end(wall) but scattered
!

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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On the next update when you use the auto update please don't replace the server.lua - I kinda lost a whole list of stuff there..

Also why did my FN F2000 skin get replaced? Everyone got it from the last update so I don't see why it should be replaced.

(I guess this belongs here as it is a suggestion).

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Infinite Rain
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I've got a good idea. Serverside binding.
With this function you can bind client's keyboard.

bind(id, "letter", "parse")

This keys will be binded till you disconnect from server.
When you disconnect from it, the keys will be back to normal.
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