Ideas for CS2D - READ THE FIRST POST (OP)!
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Why doesn't my cam switch over to the player who killed me on death and instead to a random player 50 tiles away?!
I expect any multiplayer game to perform this essential task. Sometimes one gets killed and he has no idea how it happened so he wishes to check his area of death or from the perspective of the killer to get a whim of it but instead he has to scroll to that area where all that's left is his corpse and drops with no killer in sight. Perplexed he shall forever be.
Why doesn't my cam switch over to the player who killed me on death and instead to a random player 50 tiles away?!
I expect any multiplayer game to perform this essential task. Sometimes one gets killed and he has no idea how it happened so he wishes to check his area of death or from the perspective of the killer to get a whim of it but instead he has to scroll to that area where all that's left is his corpse and drops with no killer in sight. Perplexed he shall forever be.
1.I am not saying you must add more npcs.
I think you must change npcs.
Npc soldier
Neutral,he is enemy for cts,or ts.
2.If a new pl playes cs2d ,he see a headcrab and a soldier they don't fight?
Why?npc must fight with other npcs.
3.npcs kill bots,and bots don't
I know it's hard to make this,and it is easy to say.
But I think you must do that.
This game is named cs2d and it is based on cs,where are corpses?!?
And for cs2d editor: time,you can edit time,night day...
I hope no one wrote this befor me,and I am noy saying add more npcs and env
The best ideas what can make this game popular are not allowed,this game is gona die slowy,for momment you can see only 20 or maximum 30 pls
I think you must change npcs.
Npc soldier
Neutral,he is enemy for cts,or ts.
2.If a new pl playes cs2d ,he see a headcrab and a soldier they don't fight?
Why?npc must fight with other npcs.
3.npcs kill bots,and bots don't
I know it's hard to make this,and it is easy to say.
But I think you must do that.
This game is named cs2d and it is based on cs,where are corpses?!?
And for cs2d editor: time,you can edit time,night day...
I hope no one wrote this befor me,and I am noy saying add more npcs and env
The best ideas what can make this game popular are not allowed,this game is gona die slowy,for momment you can see only 20 or maximum 30 pls
I don't know what are the sense of objects "sink" and "toilet" in the entity.. Much better is using image, bcs you can use -32(x) or y or +32(x) or y or more than 32 anyway and place the entity at image. Maybe i am wrong, but there is no actions for them.. Would be good if toilet may be filled by a water and play sounds.
This is my old shitty video about house thingy, there is how this toilet should work(maybe you can do it much better).
https://youtu.be/Zsk9YBTBF50?t=40
This is my old shitty video about house thingy, there is how this toilet should work(maybe you can do it much better).
https://youtu.be/Zsk9YBTBF50?t=40
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ

3.npcs kill bots,and bots don't
Just modify


Code:
1
if object(vai_npc[id],"exists") then
and you have working bots fighting NPCs.
Edit:
Forget to tell that fix from


More my ideas:

Console has written:
] map
map <levelname> : changes server to specified map
] maps
Usage: maps <substring>
maps * for full listing
] sv_friendlyfire
"sv_friendlyfire" is "0"
] sv_friendlyfire 1
"sv_friendlyfire" changed to "1"
map <levelname> : changes server to specified map
] maps
Usage: maps <substring>
maps * for full listing
] sv_friendlyfire
"sv_friendlyfire" is "0"
] sv_friendlyfire 1
"sv_friendlyfire" changed to "1"









edited 3×, last 14.06.16 09:56:45 am
14.06.16 09:06:43 am
Maybe bot weapons has check-box like in Counter Strike 1.6 . So, bots can buy more variable weapons.
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bot_allow_grenades
bot_allow_machine_guns
bot_allow_pistols
bot_allow_rifles
bot_allow_shield
bot_allow_shotguns
bot_allow_snipers
bot_allow_sub_machine_guns
Another idea:



Another idea:
The pistol rate of fire must one shot per click, just like most FPS game does (Including Counter-Strike series).

No, bcs someones may use glitch (like a flashlight) and spend all the bullets in one moment and they will be overpowered. Like a binds, bind k "attack;attack..." maybe.
And about bots, yea, there is in the bot menu should be menu which is set it to True/false.
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
Okay, but i guess nothing will be maden..
And if about weapons - this is known, if i do a shot from AWP and then change it to Five Seven and try to attack - i have to wait untill the cooldown of AWP is expired. Nothing happened if i'll Attack from m4 and fast switch to deagle. There is one cooldown in the game i guess, one value, but need to make it different for each weapon, for example check if it is loaded after i switch 2 times.
And if about weapons - this is known, if i do a shot from AWP and then change it to Five Seven and try to attack - i have to wait untill the cooldown of AWP is expired. Nothing happened if i'll Attack from m4 and fast switch to deagle. There is one cooldown in the game i guess, one value, but need to make it different for each weapon, for example check if it is loaded after i switch 2 times.
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
I have a idea guys , why we don't put the pin of the weapon latch

http://usgninterne.comli.com/site/index.html unreal software funny screens
| I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo


Add 2 parameters to this hook:
1. built by players: True for built by players, false for spawned/map defined or 1 for built by players, 2 for spawned, 3 for map defined etc.
2. Player id: If it was built by players, return the id of the player built this object, otherwise return nil.
Same for


For


Talented Doge

I have a idea guys , why we don't put the pin of the weapon latch


It's pretty good idea, but LUA can do it.
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Thanks, that's DC Missed to put for the weapons.
-----
Another Idea 1 : Why We dont put A new function in Map Editor
( ENV_Gif )
Function
It will Show animations In your Map , You can Chose What ever you want of GIF Animation By Putting It IN CS2D (gfx Folder).
This is Just an example :
-----
Another Idea 1 : Why We dont put A new function in Map Editor
( ENV_Gif )
Function

This is Just an example :

edited 4×, last 17.06.16 12:38:29 am
http://usgninterne.comli.com/site/index.html unreal software funny screens
| I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo

Actually the possibilty of put milliseconds on delays by standard (and not a lot of 0 second delays), or movement on images from (X,Y to other X,Y) can simply remplace the a gif... with more work obviously.
Dota 2 Semi-Professional Player |
de_overpass | CSGO adaptation | by FDK (8)


@
Lobwver: Yeah but its not easy to add a lot of chapter images because nobody want to had a head hurts to put a image by image, then GIF images are a good choice because it doesn't take much time to put it in a map


http://usgninterne.comli.com/site/index.html unreal software funny screens
| I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo

@
P_206: BlitzMax does not support .gif file format.

@
Rainoth: Why DC can't do it without BlitzMax?

http://usgninterne.comli.com/site/index.html unreal software funny screens
| I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo

@
P_206: because you didn't pay for it.
// can be trashed

// can be trashed
@
VADemon: Hmm I thought that was a free service.

http://usgninterne.comli.com/site/index.html unreal software funny screens
| I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo
