English Ideas for CS2D - READ THE FIRST POST (OP)!

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08.06.16 04:44:59 am
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Nekomata
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Searched for this and didn't find anything, which is weird or I'm simply searching the wrong terms.

Why doesn't my cam switch over to the player who killed me on death and instead to a random player 50 tiles away?!

I expect any multiplayer game to perform this essential task. Sometimes one gets killed and he has no idea how it happened so he wishes to check his area of death or from the perspective of the killer to get a whim of it but instead he has to scroll to that area where all that's left is his corpse and drops with no killer in sight. Perplexed he shall forever be.
13.06.16 07:19:00 pm
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Shrepard
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1.I am not saying you must add more npcs.

I think you must change npcs.
Npc soldier
Neutral,he is enemy for cts,or ts.
2.If a new pl playes cs2d ,he see a headcrab and a soldier they don't fight?
Why?npc must fight with other npcs.

3.npcs kill bots,and bots don't

I know it's hard to make this,and it is easy to say.
But I think you must do that.
This game is named cs2d and it is based on cs,where are corpses?!?

And for cs2d editor: time,you can edit time,night day...

I hope no one wrote this befor me,and I am noy saying add more npcs and env
The best ideas what can make this game popular are not allowed,this game is gona die slowy,for momment you can see only 20 or maximum 30 pls
13.06.16 07:49:52 pm
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Mora_rus
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I don't know what are the sense of objects "sink" and "toilet" in the entity.. Much better is using image, bcs you can use -32(x) or y or +32(x) or y or more than 32 anyway and place the entity at image. Maybe i am wrong, but there is no actions for them.. Would be good if toilet may be filled by a water and play sounds.
This is my old shitty video about house thingy, there is how this toilet should work(maybe you can do it much better).
https://youtu.be/Zsk9YBTBF50?t=40
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
14.06.16 01:24:10 am
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HPB
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user Shrepard has written:
3.npcs kill bots,and bots don't

Just modify file cs2d new Bots update by Loooser (54) Standard AI.lua line 244 with:
Code:
1
if object(vai_npc[id],"exists") then

and you have working bots fighting NPCs.

Edit:
Forget to tell that fix from file cs2d Players vs NPC zombies |1.1.7| (117) bots.
More my ideas:
• Extended console, e.g.:
Console has written:
] map
map <levelname> : changes server to specified map
] maps
Usage: maps <substring>
maps * for full listing
] sv_friendlyfire
"sv_friendlyfire" is "0"
] sv_friendlyfire 1
"sv_friendlyfire" changed to "1"

• cs2d cmd maps should support <substring> parameter like above.
• When you aim a player, it's name text color are team-based (CT = Blue, Terrorist = Red).
• Right-clicking mouse on spectated player name should same as left-click ones but reversed order. Currently, it does but skips one random player, really.
• The advanced radar must rendered dynamically because changes like tile change (by cs2d cmd settile or cs2d entity Func_DynWall), destroyed cs2d entity Env_Breakable, e.t.c. in current version it's rendered static.
edited 3×, last 14.06.16 09:56:45 am
14.06.16 09:06:43 am
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Maybe bot weapons has check-box like in Counter Strike 1.6 . So, bots can buy more variable weapons.
14.06.16 09:29:02 am
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HPB
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user Boolean right, CS 1.6 and CSCZ has cvars:
bot_allow_grenades
bot_allow_machine_guns
bot_allow_pistols
bot_allow_rifles
bot_allow_shield
bot_allow_shotguns
bot_allow_snipers
bot_allow_sub_machine_guns


Another idea:
• The pistol rate of fire must one shot per click, just like most FPS game does (Including Counter-Strike series).
• Allow players to choose his zombie appearance in Zombies! game mode (Currently the menu did, but has no effect.).
14.06.16 09:40:50 am
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Mora_rus
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user HPB has written:
Another idea:
• The pistol rate of fire must one shot per click, just like most FPS game does (Including Counter-Strike series).

No, bcs someones may use glitch (like a flashlight) and spend all the bullets in one moment and they will be overpowered. Like a binds, bind k "attack;attack..." maybe.
And about bots, yea, there is in the bot menu should be menu which is set it to True/false.
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14.06.16 09:50:22 am
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SmD
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@user Mora_rus: Just make the delay shorter instead of changing it to 1 shot per click.

Problem solved.
14.06.16 10:12:58 am
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Mora_rus
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Okay, but i guess nothing will be maden..
And if about weapons - this is known, if i do a shot from AWP and then change it to Five Seven and try to attack - i have to wait untill the cooldown of AWP is expired. Nothing happened if i'll Attack from m4 and fast switch to deagle. There is one cooldown in the game i guess, one value, but need to make it different for each weapon, for example check if it is loaded after i switch 2 times.
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
14.06.16 04:05:04 pm
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Axelord
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why not add a button to switch from OpenGL to DirectX from the game / in-game

15.06.16 12:42:54 am
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P_206
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I have a idea guys , why we don't put the pin of the weapon latch
IMG:http://i.imgur.com/NWlSSom.jpg
http://usgninterne.comli.com/site/index.html unreal software funny screens | I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo
15.06.16 02:19:01 pm
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Talented Doge
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cs2d lua hook objectkill

Add 2 parameters to this hook:
1. built by players: True for built by players, false for spawned/map defined or 1 for built by players, 2 for spawned, 3 for map defined etc.

2. Player id: If it was built by players, return the id of the player built this object, otherwise return nil.

Same for cs2d lua hook objectdamage and cs2d lua hook objectupgrade.

For cs2d lua hook objectupgrade, I would like to see the following parameter to be added:
• Next object: To return the id of the next object available for upgrade, return 0 if the object is at the maximum level.
Talented Doge
15.06.16 04:02:48 pm
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user P_206 has written:
I have a idea guys , why we don't put the pin of the weapon latch
IMG:http://i.imgur.com/NWlSSom.jpg


It's pretty good idea, but LUA can do it.
15.06.16 09:04:54 pm
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P_206
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Thanks, that's DC Missed to put for the weapons.
-----
Another Idea 1 : Why We dont put A new function in Map Editor
( ENV_Gif )
Function > It will Show animations In your Map , You can Chose What ever you want of GIF Animation By Putting It IN CS2D (gfx Folder).
This is Just an example :
IMG:http://www.icone-gif.com/gif/armes/fusils/M16-1.gif
edited 4×, last 17.06.16 12:38:29 am
http://usgninterne.comli.com/site/index.html unreal software funny screens | I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo
16.06.16 11:20:55 pm
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Lobwver
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Actually the possibilty of put milliseconds on delays by standard (and not a lot of 0 second delays), or movement on images from (X,Y to other X,Y) can simply remplace the a gif... with more work obviously.
Dota 2 Semi-Professional Player | file cs2d de_overpass | CSGO adaptation | by FDK (8)
17.06.16 12:36:12 am
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P_206
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@user Lobwver: Yeah but its not easy to add a lot of chapter images because nobody want to had a head hurts to put a image by image, then GIF images are a good choice because it doesn't take much time to put it in a map
http://usgninterne.comli.com/site/index.html unreal software funny screens | I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo
17.06.16 12:57:52 am
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Rainoth
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@user P_206: BlitzMax does not support .gif file format.
17.06.16 01:14:02 am
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P_206
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@user Rainoth: Why DC can't do it without BlitzMax?
http://usgninterne.comli.com/site/index.html unreal software funny screens | I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo
17.06.16 01:21:01 am
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VADemon
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@user P_206: because you didn't pay for it.
// can be trashed
17.06.16 01:25:33 am
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P_206
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@user VADemon: Hmm I thought that was a free service.
http://usgninterne.comli.com/site/index.html unreal software funny screens | I offer this to ahmad : https://www.youtube.com/watch?v=x35zohgjxeo
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