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Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Suprise
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Something like join_sound (Command) and join_sound2
join_sound: Everbody hear sound.
join_sound2: only the player who joined hear sound.
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addhook("join","_join")
function _join(id)
	parse("join_sound2 "..id.." "sfx/blue.ogg"")
end

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SniperME
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∗ Ice tile you slide a bit on it
∗ Dynamic minimap like on CSS dunno how to explain it.
∗ BOTS CAN BE FLASHED EH... ? Maybe this time?
∗ P228 is weaker then USP and got same ROF but costs more? Really DC why can you explain me ?
∗ AWP RoF at least a bit faster ?
∗ make the flare a greater light source a match would light more ...
∗ Weather Sand-Storm
∗ Make a server tool to don't allow players with light engine off the entrance. Would help in some gamemodes and etc.
∗ Smg bullets re-fill cost 25$ cause they use the pistol cartages .
∗ Make when airstrike is send some Fighter Jets shadows pass over the designed area before bombing Airstrike would be much cooler and realistical then .


Some ideas that are "forbidden" so don't open!
Spoiler >
1× editiert, zuletzt 09.11.12 17:41:39

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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Of course not. You are not on the server, so how can server play a sound to you in the serverlist?

Add a timer for around 3 seconds, and next time when you already have downloaded all files you will hear sound. Or use the sound on team change.

alt Lua commands

UnkN
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Dc please add function closemenu(id, title) close drawing menu with set title at player(id) and add hook menuclose(id,title) - if player close menu with set title.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gajos
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HTML in serverinfo.txt eg.:
      • (b) text (/b)
      • (i) text (/i)
      • (u) text (u)
      • (center)          text          (/center)
      • (img) (/img)
      • (color="color") color text (/color)
> () = []

ADDED
Obsalce - w/h shadow in the Env_object
      • Button [...] in Env_object


ADDED
Dead Body
      • If a player die, let him drop his body

ADDED
Edit map
      • Password on the map in the editor

ADDED
Function Env_msg
      • Add button Send only this player

ADDED
Info_BuyZone
      • Buy zone


ADDED
Drop Gas Mask
      • You can drop gas mask

ADDED
Gold Wrench
      • Please, add gold wrench

CHANGED
Sraylogo
      • Spaylogo color image


ADDED
Floor
User Joaopcvcastro >

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DevGru
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user huleyn hat geschrieben
Anyways, I think you should make the AWP have a bigger scope, seriously, you're not able to see shit with that scope.


@user huleyn: I should've put "inb4" on my post before yours.

@user Gajos: Dead body, env_msg, buy zone and drop gas mask can be done by lua (Not sure if all).

Edit:

Thread: If you have guns that uses the same ammo type and you used the the first one's half ammo, then the other gun gets the same amount of ammo. (Sorry, hard to explain)

E.g.:

I've read in the CS wiki that P90 and Five Seven uses the same ammo so...

P90: 50|100
Five-Seven: 20|100

Later when one of P90's ammo is used...

P90: 50|50
Five Seven: 20|50

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Trotskygrad
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magazinesize, maxammo, spread and rof variables that work like wpndmg.

also a hook for when a bullet impacts an object
(wall or player) that calls the location, similar to grenades.
4× editiert, zuletzt 13.11.12 22:14:27
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