English Ideas for CS2D - READ THE FIRST POST (OP)!

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07.11.12 12:38:48 pm
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huleyn
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@user DevGru: Thank you, captain obvious
(Yes that was a joke on your name, obviception)

Anyways, I think you should make the AWP have a bigger scope, seriously, you're not able to see shit with that scope.



On a side note..s3....
"RUNNINRUNNINRUNNINLIKEABOSSLIKEABOSSRUNUIUININURURNINIIN"
09.11.12 05:12:32 pm
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Suprise
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Something like join_sound (Command) and join_sound2
join_sound: Everbody hear sound.
join_sound2: only the player who joined hear sound.
Code:
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addhook("join","_join")
function _join(id)
     parse("join_sound2 "..id.." "sfx/blue.ogg"")
end
09.11.12 05:34:42 pm
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Yates
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@user Suprise: Use sv_sound(2)
09.11.12 05:37:47 pm
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Suprise
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No I mean..
While a player connecting (download files, etc).
09.11.12 05:40:24 pm
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SniperME
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∗ Ice tile you slide a bit on it
∗ Dynamic minimap like on CSS dunno how to explain it.
∗ BOTS CAN BE FLASHED EH... ? Maybe this time?
∗ P228 is weaker then USP and got same ROF but costs more? Really DC why can you explain me ?
∗ AWP RoF at least a bit faster ?
∗ make the flare a greater light source a match would light more ...
∗ Weather Sand-Storm
∗ Make a server tool to don't allow players with light engine off the entrance. Would help in some gamemodes and etc.
∗ Smg bullets re-fill cost 25$ cause they use the pistol cartages .
∗ Make when airstrike is send some Fighter Jets shadows pass over the designed area before bombing Airstrike would be much cooler and realistical then .


Some ideas that are "forbidden" so don't open!
Spoiler >
edited 1×, last 09.11.12 05:41:39 pm
09.11.12 05:40:41 pm
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Yates
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@user Suprise: Yes, why is using sv_sound(2) a problem?
09.11.12 05:46:29 pm
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Suprise
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Because this:
Code:
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addhook("join","_join")
function _join(id)
     parse("sv_sound2 "..id.." blue.ogg")
end

not working. While I was downloading files I didn't hear the 'blue' sound.
09.11.12 05:54:41 pm
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Yates
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Of course not. You are not on the server, so how can server play a sound to you in the serverlist?

Add a timer for around 3 seconds, and next time when you already have downloaded all files you will hear sound. Or use the sound on team change.
09.11.12 06:10:43 pm
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Suprise
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Well, the idea is from cs1.6
Thanks, anyways.
10.11.12 12:14:21 am
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DevGru
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user SniperME has written:
∗ Dynamic minimap like on CSS dunno how to explain it.


You mean radar with Minimap?

Thread:

Info_Storm can affect weathers like dust, fog, smog.
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10.11.12 05:48:16 am
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UnkN
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Dc please add function closemenu(id, title) close drawing menu with set title at player(id) and add hook menuclose(id,title) - if player close menu with set title.
Nothing here.
10.11.12 09:57:48 am
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dragon_soldier12
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breakables can be re spawned again. cause it doesn't
itsjustrobhed experimental acount// excuse me DC
10.11.12 10:20:38 am
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Apfelbrot
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no, please no respawning breakables. Dozens of maps had to be remade if breakables would respawn.

Taking screenshots in the map editor (without the menus) would be nice.
10.11.12 10:51:43 am
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Gajos
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HTML in serverinfo.txt eg.:
      • (b) text (/b)
      • (i) text (/i)
      • (u) text (u)
      • (center)          text          (/center)
      • (img) (/img)
      • (color="color") color text (/color)
> () = []

ADDED Obsalce - w/h shadow in the Env_object
      • Button [...] in Env_object


ADDED Dead Body
      • If a player die, let him drop his body

ADDED Edit map
      • Password on the map in the editor

ADDED Function Env_msg
      • Add button Send only this player

ADDED Info_BuyZone
      • Buy zone


ADDED Drop Gas Mask
      • You can drop gas mask

ADDED Gold Wrench
      • Please, add gold wrench

CHANGED Sraylogo
      • Spaylogo color image


ADDED Floor
User Joaopcvcastro >
Banned for Hacking/Cheating in CS2D /DC
10.11.12 11:26:07 am
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DevGru
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user huleyn has written:
Anyways, I think you should make the AWP have a bigger scope, seriously, you're not able to see shit with that scope.


@user huleyn: I should've put "inb4" on my post before yours.

@user Gajos: Dead body, env_msg, buy zone and drop gas mask can be done by lua (Not sure if all).

Edit:

Thread: If you have guns that uses the same ammo type and you used the the first one's half ammo, then the other gun gets the same amount of ammo. (Sorry, hard to explain)

E.g.:

I've read in the CS wiki that P90 and Five Seven uses the same ammo so...

P90: 50|100
Five-Seven: 20|100

Later when one of P90's ammo is used...

P90: 50|50
Five Seven: 20|50
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13.11.12 06:15:11 pm
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Trotskygrad
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magazinesize, maxammo, spread and rof variables that work like wpndmg.

also a hook for when a bullet impacts an object
(wall or player) that calls the location, similar to grenades.
edited 4×, last 13.11.12 10:14:27 pm
13.11.12 07:05:38 pm
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Peacewalker
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MOVABLE SPRITES
13.11.12 07:17:07 pm
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Happy Killer
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@user Peacewalker: Possible in the editor.
Banned because account was used to post nazi stuff
14.11.12 06:49:32 am
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DevGru
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user Happy Killer has written:
@user Peacewalker: Possible in the editor.


Are you talking about Sprite rotation? If you do, I don't think that's what he asks for.
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