Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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16.06.17 22:36:04
Hoch
Masea
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@user Avobolt: It's no sense.
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16.06.17 22:42:38
Hoch
DC
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@user Masea: Because as a spectator your participate in dead chat only. Players who are alive can't see that chat. The *DEAD* makes this fact more visible.
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16.06.17 23:59:19
Hoch
Masea
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@user DC: Oh, didn't look from that way. This makes sense now, thanks
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17.06.17 01:47:14
Hoch
xsiN
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@user Masea: in some modes like standard and team deamthmatch you can speak only to spectators if you use team chat.

This becomes pretty useful when you're on a server needing to speak urgently with your mate (privately) and there are no PM systems.
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17.06.17 04:06:47
Hoch
-K
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@user Masea, you can change *DEAD* with Lua Script. also, as user xsiN said, its useful for Standard Mode.
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17.06.17 04:10:36
Hoch
Masea
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@user -K: I know. I was actually just about to get the purpose of why does that stand there. At last, user DC told me why. So no need to tell me about something same twice.
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17.06.17 10:56:35
Hoch
Ortimh
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CS2D needs
player([id], "curweapon")
or something like that. It returns player's current weapon's unique ID so it can be used with cs2d lua cmd item.

Also is it intentional that
item(0, "table")
returns only dropped items? How about the ones that are carried by players?
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17.06.17 12:53:07
Hoch
DC
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@user Ortimh: It is intended that you can't obtain the unique IDs from weapons carried by players. It is also intended that these weapons are not included in
item(0, "table")
(the documentation specifically says "dropped items").

Reason for this is that these weapons behave differently than dropped weapons and most values, especially ammo values, are not necessarily accurate.

There is cs2d lua cmd playerweapons which allows you to see which weapon types the player has. And there is
player(id, "weapontype")
to get the type of the currently equipped weapon.

Which cs2d lua cmd item values do you want to obtain? The only things I can think of is
• the ammo and there you can't get fully reliable values
• the mode - okay, that would actually be possible
You can use cs2d lua cmd itemtype to get some other values by type ID.

I do agree however that all this is kind of weird and annoying.
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17.06.17 15:42:06
Hoch
Ortimh
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@user DC: Ah, thanks for the confirmation. A bit off-topic here but how can we change bots behaviour (especially cs2d lua cmd ai_iattack) if we couldn't get their ammos and stuff?
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17.06.17 16:16:23
Hoch
DC
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@user Ortimh: Well... good point. Bots are actually a special case as they run locally on the server. It would be possible to get accurate ammo values for them if they were exposed to Lua

With some tricks its possible to get ammo values anyway. Somewhere in the file archive is a Lua script for that.
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17.06.17 17:09:36
Hoch
Ortimh
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@user DC: Yeah, there is: file cs2d Weapon Ammo Counts (14). But it's an overkill due to the use of cs2d lua hook always hook. So I thought it would be better if it could be implemented built-in. By saying that are you planning to add ammos for bots? Because that'd be incredibly useful.
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18.06.17 00:31:20
Hoch
Panyko
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for the next upcoming versions with physics and other stuff, idk if the engine can do this, but maybe more damage details in explotions entities or map objects like the box or the windows/glass, i mean, maybe more particules for make it more realistic, things like the palm oak moves when you move cross it, obviusly this is just a graphic aspect that dont improve the gameplay. just a idea that i have.
18.06.17 01:33:21
Hoch
Masea
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cs2d entity info_storm doesn't affect to palm and also tree movements. That should be changed.
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