Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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30.07.17 02:19:19
Hoch
SQ
Moderator
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@user mrc: There are options to remove each column of the scoreboard. You can remove ping (but including yours too)
CS2D 1.0.0.4
30.07.17 04:44:47
Hoch
BlueBros
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user Capii Wilson hat geschrieben:
Achievements, Workshop, Co-op Of a 2 with joystick, Skins inventory of weapons


Coop with joystick?wtf. You can open two tabs of cs2d(maybe not future release)

Skin inventory of weapons?This is certainly not csgo.
1× editiert, zuletzt 30.07.17 09:33:21
user BlueBros Strikes again!
30.07.17 07:37:33
Hoch
TechX
User
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Please add rank like csgo.
Loser are winner.
30.07.17 08:13:37
Hoch
Mora_rus
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@user mrc: i need player ping for example. So you can see where you should aim while attacking somebody with high or low ping. Like you never needed that info? Silly.
But i like your idea about show your ping with great font.
30.07.17 16:43:51
Hoch
WorldOverHeaven
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Ping is quite important too, whenever i played a multiplayer strategy game, i always put ping into account when creating a plan. Not so sure if this strategy can be heavily implied in CS2D.
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wow, such signature, much fabulous
30.07.17 22:15:36
Hoch
VADemon
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New hook: onConnect - replaces current join hook
Join hook - activates when player has loaded the map and is in-game

http://unrealsoftware.de/forum_posts.php?post=327548&start=1140#post415261

This issue is causing a lot of problems, using timers or other hooks is a workaround & hack, but not a fix.
30.07.17 23:14:09
Hoch
R44V
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whats about to make the chat customizable, i mean like set the position to right or left, or just see msg from certain players.
31.07.17 00:17:13
Hoch
SQ
Moderator
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@user R44V: Just... why?
CS2D 1.0.0.4
31.07.17 01:35:09
Hoch
R44V
User
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For example, it can be moved anywhere with mouse or hide/show just doing click on it, instead of join in options and set all the huds of text to 0, and then when you want to show it again set over 1, i mean make a quick config for the chat, like make the letter more smooth or dark, idk just a idea, i doesnt mean that i should be.
31.07.17 03:41:46
Hoch
WorldOverHeaven
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@user R44V: Well, don't make things too complicated for the moderators. I think enable and disable function is already enough. By the way i also think that setting positions is a bit too much and doesn't give a a lot of advantages to the players.
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wow, such signature, much fabulous
11.08.17 21:03:23
Hoch
TheShoppingKart
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1.ammo types

each gun need its type of ammo ex: pistols need .45 ammo rifles
5.56mm/7.62mm

2.animation

players can lean left and right which gives chance to dodge bullet
or reduce dmg

players can prone on the ground in 2x1 area and not on the stairs or on 1x1 area

3.scope

player can use scope only if there nothing blocking it like walls and can use obstacles


4. more building

player can build observers to see enemy's on the radar on a meduim raduis

players can build repair station to repair nearby building built by teammates
11.08.17 21:31:07
Hoch
united
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user SQ hat geschrieben:
This scoreboard is becoming quite complicated
IMG:http://i.imgur.com/dB4Gnyj.jpg

Kills column maybe?

Score // Kills // Assists // Deaths

And money for your teammates in competitive?
11.08.17 22:17:00
Hoch
Masea
Super User
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user united hat geschrieben:
Score // Kills // Assists // Deaths

And money for your teammates in competitive?
Hey let's not fuck the scoreboard until user SQ narrow some redundant spaces such as of Score, Assist and Deaths which can be mostly reached to 3 digits.
"The two most important days in your life are the day you are born and the day you find out why."
12.08.17 01:21:56
Hoch
united
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user Masea hat geschrieben:
user united hat geschrieben:
Score // Kills // Assists // Deaths

And money for your teammates in competitive?
Hey let's not fuck the scoreboard until user SQ narrow some redundant spaces such as of Score, Assist and Deaths which can be mostly reached to 3 digits.


Main problem I think is that it's 2 columns; it'd probably look better if done vertically, plus there'd be more space for this kind of things.

I'm not against one way or the other, CS:GO has both teams displayed vertically whilst in Battlefield the scoreboard is divided into two columns. In CS2D's case I think vertical display would be more suitable since it'll rarely display 10+ players per team (at least competitively).

PS: "clan" column could be possible too maybe?
12.08.17 01:32:06
Hoch
Masea
Super User
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user united hat geschrieben:
I'm not against one way or the other, CS:GO has both teams displayed vertically whilst in Battlefield the scoreboard is divided into two columns. In CS2D's case I think vertical display would be more suitable since it'll rarely display 10+ players per team (at least competitively).
Well, I'm not quite sure if they would like to back to it. They thought the current version will be better and positive.

user united hat geschrieben:
PS: "clan" column could be possible too maybe?
Clans can be actually pointed out next to the names actually. Of course - with a different color.

And I didn't get that why Kills are that important?

Also, as for visual addition; you can put a "Map:" with a gray color(or just think yourself) to the head of the map name.
"The two most important days in your life are the day you are born and the day you find out why."
12.08.17 01:35:57
Hoch
_Yank
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> Useful features that should be easy to add
4th argument for cs2d cmd customkill server command. Determines wether this kill will affect the killer player rank on the statistics system (maybe, the victim player as well).

sv_statsignorebots server command if above does not get added. This command would make the server statistics system ignore and discard kills where the bots are the victims.

sv_showusgn server command. This command would determine wether the players should be able to see each others USGN (and avatar) through their scoreboard.

<h> argument for global hudtxts (and other "for everybody" like stuff that needs positioning such as lua images, if possible). This argument, when used like hudtxt 0 "Yank's Server" 5 <h> 1, would make all players (possibly running different resolutions) have the specified hud on the top center portion of their screen. Thus, for example, hudtxt 1 "You" <g> <h> 1 would be positioned on the center of (again) each individual player screen, on their actual player image.

> Other ones but probably, not as easy to implement
voice lua hook. Pretty self-explanatory, triggered whenever a player uses his voice. Return 0 or 1 to determine wether the voice is played and heard by all the players. Would be nice if we could like, Return 1+ ID to allow only player ID to hear it though.

user _Yank hat geschrieben:
Similar to \169 (the C symbol), \127 (which appears to be an inprintable character) which when used would make the text ahead have no drop shadow. This would apply to both hudtxt and msg/msg2.
2× editiert, zuletzt 12.08.17 02:27:20
15.08.17 20:52:47
Hoch
TheD
User
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If it's possible (or doesn't already exists) then a 2nd argument for cs2d lua hook join that could check if a player has been rerouted to the server.
http://cs2d-rpg.sytes.net/ - nvRPG -> Coming soon!
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