English Ideas for CS2D - READ THE FIRST POST (OP)!

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20.03.17 01:46:18 pm
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LireyGAMER
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Add level up
lg

Admin/mod comment:

It could be done with Lua scripts. Read the first thread post for prohibited ideas before suggesting! Thanks. /user ZxC
20.03.17 01:48:32 pm
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Qwertyus
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@user LireyGAMER: Why?There are ton of scripts that related to level up.On other words,it's rather useless.Tons of people suggest it (or anything related to level up),but the level up thing can be done with lua.
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20.03.17 03:47:49 pm
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LireyGAMER
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ok √
lg
22.03.17 05:56:15 pm
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Mastaey
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I guess he meant that instead of having a Level up made by LUA in some servers, It'd be cool if CS2D had just a "general" level system.


It's a great idea, "why not".
22.03.17 06:25:19 pm
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DC
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@user Mastaey: You ask "why not?" and I ask "why?"

Why should we (people working on CS2D updates) invest time to re-do something that works just fine with already existing Lua scripts?

We prefer to focus on things which are not easily possible with Lua. It makes a lot more sense to work on these things because stuff which can be done in Lua.. well.. could just be done in Lua

And if we're talking about a cross-server player level feature here: That has been suggested several times already and declined. Reason: Too easy to manipulate with cheating and hacking. We don't have the required man-power to run a fair environment for such a level/ranking system. (still something like this could probably also be done in Lua)
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22.03.17 10:10:50 pm
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Qwertyus
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@user Mastaey: I disagree with you.

The level up "thing" can break or changing the gameplay.It not had great idea by simply,level up.

Also, remember cs2d is fast paced not RPG type game,it kinda ridiculous to add level up on these fast paced games,unless you want to.
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22.03.17 10:12:01 pm
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Gaiyos
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I totally wanna modable servers. Similar to modable clients but working at servers. Using that we will be able to change player skins or weapon sounds.
IMG:http://i.imgur.com/EMXlgJZ.png
28.03.17 03:31:26 pm
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I wish I could see the he able to explode in our hands, Or just take a little longer to throw it, but being the same burst time it is the same..
28.03.17 06:27:19 pm
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Pagyra
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Need correct skins for player and legs animation(NPC and Hostages dont have legs too)

If a light source is created while player shooting, then for what there is still using old flash sprite? (flare3.bmp)
You can change it to different weapons muzzleflash sprites like this
IMG:http://s017.radikal.ru/i435/1509/4a/7443b71ca297.jpg
, and you can reduce its size if weapon using silencer/suppressor/muzzle brake/recoil compensator, and change its location to top center of image weapon skin, and move gun smoke effect there too.

Add shadows based on skins instead using shadow.bmp

Frankly - if it is "Counter-Strike" then it should be similar to original, but at this moment there are long-standing problems with game balance and economy. It differs from original.
Many users(mappers, modders) try to make remakes of original maps, but existing tile system does not allow it to be done properly.
Also, there are remakes of scripts too that also try to replicate some systems from original original(like dead bodies, head shots, shooting through walls and so on).
So many things need to be improved and lead to similar parameters as it is in original.
I'm not talking about complete cloning of Counter-Strike game - no, top view is quite original, unique and unusual, but! If game have a similar name then it should have similar gameplay parameters, and this requires same balanced gameplay.
For example, despite recent changes, I would still pay attention to shooting and aiming. Especially in connection with appearing differences available in different screen resolutions.

Top down view have specific gameplay, in order to achieve a better balance and exclusion of case, I would suggest slightly changing shooting and sighting system. In particular, remember ballistic flight trajectory of bullet.
IMG:http://s12.radikal.ru/i185/1703/f2/b906481be506.jpg

IMG:http://s015.radikal.ru/i331/1703/a3/6e69bcdc4801.png

More than this I would suggest idea for scope view - as you remember in CS 1.6 scope change player view same as in real - it change player position to more closer to aim point. It can be done in cs2d in same way - just need to move player "camera" in player look direction and limit look distance and angle.
IMG:http://s020.radikal.ru/i704/1703/07/3f984f0b2be6.png
28.03.17 07:32:58 pm
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mrc
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Zoom1 1.25x and Zoom2 1.5x would be good.
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