English Ideas for CS2D - READ THE FIRST POST (OP)!

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10.12.18 09:34:12 pm
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Goo
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Why don't you just release the new release soon-ish and have us players test it?
11.12.18 02:02:56 am
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ForeverNames
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user SQ has written:
@user LiME1516: @user ForeverNames: @user Dark_Survival:
Most likely there won't be more additions to what already is next version. There are quite a few new features already.
I'm a little bit holding release back as I have to find additional time on testing all current features so it doesn't fall apart.


I see, it was really a feature anyway.. But i hope CS2D gets an new update & improvement..
I see, i exist
10.01.19 12:14:27 am
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Edik
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My idea is to remove limit (500) in transfer_limit. Everyone should decide for himself if his Internet connection is enough.

Second: Dont show ips in the server list. Just hide them. (Make it for DDos kiddies not to easy). For Favorite Server we could use UUIDs. Its simple and efficient. Each Server has his own UUID in his configs, and players can add servers to their list trough public list, or also with ip. If an Server with an manual IP input will be found, his IP will be saved.
Also if a server changes his ip or port (for example moving to another host) he could just import his UUID.
10.01.19 07:28:46 pm
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DC
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I'm sorry but that IP hiding nonsense has been suggested many times already and it won't help at all. It's dead simple to get all involved IP addresses because they are used internally (and there is no way around that). That's even true for just opening the server list. Each single server IP is used there already.

You can get the IPs with simple commands on each operating system, with free memory hacking tools (the same ones used to make hacks) or with fancy visual traffic monitors. All free, easy to find and easy to use.

I won't invest time to hide something (+ destroy features like copying the IP) which can be made visible again even by the most stupid newbie kid on earth. Hiding IP addresses is absolutely ridiculous.
edited 1×, last 10.01.19 07:43:31 pm
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12.01.19 06:02:59 pm
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Hajt
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I think that CS2D should log only if serverlist entry update failed. Here is the reason why.
12.01.19 07:13:11 pm
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DC
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@user Hajt: I don't see a real problem there. It only looks like that on idle servers and the amount of messages is still quite low (like 1-2 per min). The logs take nearly no space. The message however can still be important (in case of U.S.G.N. issues) and therefore I really don't want to hide it.
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14.01.19 01:56:39 pm
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Goo
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@user DC: What do these messages mean again? I sometimes see x2 and I once saw like x16 in those brackets.
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