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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

TobyInChina
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I hope that the next update will enable cs2d players of higher version to access cs2d servers of lower version, or at least access 1 lower version, such as 1.0.1.0 to access 1.0.0.9

Every Updata version I cannot join any server with low ping.because Those server dont updata.

If I was a new player,If CS2D cannot join any server , I would not play this game anymore.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user TobyInChina: The version number is used to ensure that client and server work together. It's like that in nearly every game. I only change it when I make changes to the game which are incompatible with the previous version. This principle won't change in future.

If I do client only changes / changes which don't break compatibility (e.g. visual or usability stuff) I release patch versions. These are compatible with previous versions and require no server update (and also the client update is optional as well).

Since I don't do many updates, most updates contain compatibility breaking changes and require to update all clients and servers. This leads to short downtimes but luckily it doesn't happen so often so it shouldn't be a huge problem.

old 2 Ideas. but in one message.

DadsamG
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Server Folder (download server data to CS2D/server/<IP>)
A Custom Entity (Maybe blacklist. see down)
------------------------------------------------
A Custom Entity or add . with 5 properties.
This entity uses lua and a hook.
addhook("trigger_point","YOURFUNCTIONHERE")
function YOURFUNCTIONHERE(class,parameters)
-- (Parameters) are split with ";"
-- Example:( "first param";2;{1,2,"third"};"four" )
end


I created this image with Paint.net.
(Yellow is Comments)
IMG:https://i.ibb.co/B36HTMJ/fastBB.png

------------------------------------------------------
edited 2×, last 22.11.19 05:35:30 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

mrc
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Increase the range of shotguns to the same of mac10/tmp. They're too short now. Also the "new" weapons from csgo would be very welcome in the game and would make the game freshy. And the burst-mode from recoil mode should be used in the regular mode.

old flashbang fix

fallfred
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in cs2d the flashbangs blind you for being close to them but what if instead of that they worked like cs or pólice stories if your carácter is looking at the flashbang you get blinded but if you turn around and dont look at it it wouldnt affect you

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user fallfred: It's intended that looking away doesn't protect you from getting flashed. It's too easy to look away in 2D and would make flash bangs quite useless.

I could consider to add an option for that though.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SQ
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@user cs2d_is_a_Gem: It's possible to do correct position transformations as you want by using player() screen width and height parameters.

There might be a way to disable join messages from client side in next update. There are no planned server options to disable standard messages though.
edited 1×, last 18.11.19 04:42:39 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user DadsamG: That's not what cs2d entity info_botnode is made for. It only marks an "important" spot that bots should visit.

Bots in general are only designed to work on standard maps in "basic" game modes like standard or (team) deathmatch. They are incompatible with a lot of game content. E.g. they can't build and they ignore a lot of dangerous / deadly entities. Including cs2d entity info_teamgate.

The easiest/best way to change that would be to adjust the AI Lua scripts (bots/Standard AI.lua). I'm currently not planning to spend a lot of time on improving the AI myself.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

cs2d_is_a_Gem
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@user SQ: Thanks for answering, Since you are talking about the characteristics of the game, I always wanted to see a system to visualize the game from a web as if they were spectating.
I do not ask you to add it to the next update just keep it in mind, it is a great idea from my point of view, since the game is fun but lacks advertising, in my country very few people know, of course this is just one of many reasons

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

cs2d_is_a_Gem
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if one day it takes place, I also keep the idea of ​​creating a client for Android, it is my wettest dream, in many games the Android and PC players come together and mix like milk with cereals.
I think that cs2d in playstore is a bigger achievement than steam.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SQ
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@user cs2d_is_a_Gem: I don't know how much track off you have with my projects, but I've CS2D engine run on Unity and having cross multiplayer between WebGL/Android/iOS/PC. Still it's a project from scratch, I'm not planning it to work with Blitz Max CS2D. Got CS2D Lighting engine to work with Unity as well.

Spoiler >

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

cs2d_is_a_Gem
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This is very attractive, but I do not like the news that can not be compatible with cs2d blitmax, that is really a problem.
you have to think about a compatibility solution, I dare not think about changing the game engine.
Anyway this is very attractive, I'm dying to try the beta version, try to encrypt everything well, since the apk are easy to get the source.
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