English Ideas for CS2D - READ THE FIRST POST (OP)!

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10.09.18 05:33:23 pm
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Hajt
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Please add new value to cs2d lua cmd game

game("ticks")

ticks: number, server ticks
15.09.18 04:19:02 pm
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2Gen
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1.Lua hook which will be triggered when player has opened a "menu" for choosing weapon (when you scroll the mouse wheel) or just fix a bug with invalid keys 'mwheelup' and 'mwheeldown' in addbind command.

2.Console command for damaging env_breakable at the specified xy position.

3.Weapons: disable looping weapons/w_empty.wav sound while holding attack key with empty mag.

4.Map editor: possibility to respawn env_breakable.
16.09.18 12:27:59 pm
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SQ
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@user Hajt: Added game("ticks") to the next version

@user 2Gen: I've added mouse wheel support for addbind hook for the next version.
edited 2×, last 20.09.18 07:08:42 am
01.10.18 11:54:27 pm
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Glix
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The current scope in cs2d is very overpowered. I think scope gives a lot of vision and most of the scoped guns have already a high damage making it even more powerful with the scope. That explains why many servers usually ban the scoped guns.

Here is one of my suggestions on how we should "nerf" the scope.

https://imgur.com/a/g9OWMCb
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02.10.18 12:28:25 am
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Dark_Survival
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Will they be able to put different characteristics to the zombies like for example: poisonous zombies, radioactive zombies, nemesis, armagedon and multiple zombies?
edited 4×, last 06.12.18 05:10:14 am
02.10.18 01:53:44 pm
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Gaios
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@user Dark_Survival: What game mode do you miss.
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This community is a meme.
02.10.18 07:48:00 pm
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DC
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@user Glix: You mean everything outside that field of view should be black than? That would actually make it EASIER to scope in my opinion - because you see the whole line of fire. Especially with fog of war enabled were you already have a limited field of view.

If people think scoped weapons are overpowered they can easily adjust weapon attributes to make it more fair. E.g. reduce damage with scope.
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02.10.18 09:12:59 pm
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Glix
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@user DC:
How can very thin line make it any easier? Current scope is ridiculously huge, its like 1/20 of the screen, not very hard to keep track of a running player. Scope I suggested in other hand gives very limited vision, giving the sniper a choice of not using the scope but making less damage or using the scope and risking getting killed by a dodging enemy.

Getting attacked by several enemies would also give a huge disadvantage to the sniper making it more realistic. Useless aiming also punishes the player. You can get out of vision by moving one tile to the side.

You do not work on cs2d anyways, why not ask your cs2d developers to give it a try? Trying new features and removing them if they are bad is important for the games.
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02.10.18 09:45:32 pm
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DC
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My assumption is that with a full line you just have to spin around and you see everything. That's not the case with a circle. But yes, I guess we would have to test that to see what it feels like.

p.s.: That I currently don't focus on CS2D doesn't mean that I suddenly lost all permission to decide what the game I worked on for over a decade looks like or that I'm not qualified to react on suggestions here.
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24.10.18 12:11:39 pm
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Goo
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Allow the ability to change the explosion damage of the Molotov Cocktail and not just the fire damage.
18.11.18 07:42:55 pm
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Medeiros
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user Yates has written:
• Voice chat (we've been over this...)

I know the OP is from 2012 but it might need an update; because look at where we are now.
18.11.18 08:17:34 pm
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SQ
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@user Medeiros: Updated and removed some more things that are in the game already (resolutions etc)
edited 1×, last 18.11.18 09:25:50 pm
19.11.18 05:39:16 am
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Joni And Friends
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Add permission for log save. The log file really consume huge of space.. Better if you add log save setting
Web | file File does not exist (15501) | file File does not exist (15463) | file cs2d [JAF] Adventure (19) | file File does not exist (15919)
19.11.18 12:07:33 pm
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SQ
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@user Joni And Friends: "debuglog 0"
edited 1×, last 19.11.18 12:20:09 pm
23.11.18 08:56:20 am
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Goo
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Ability to strip and equip Night Vision and similar items (not bombs or flags or ...).

Ability to hide death notices for
killplayer
and
customkill
.


EDIT:

Volume variable for;
sv_sound
,
sv_sound2
and
sv_soundpos
.


EDIT:

A way to get an image's size (X,Y).


EDIT:
Allow the usage of
sv_stopsound
for
sv_soundpos
.
edited 4×, last 04.12.18 04:06:45 pm
05.12.18 12:25:39 am
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Hajt
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Please add center text if someone changing value for sv_specmode

spectating changed to Nothing (War Mode)
spectating changed to Everything
spectating changed to Own Team only

and of course color red for Nothing (War Mode) and green for the rest, like this
IMG:https://i.imgur.com/qHEXjiR.jpg
09.12.18 11:21:43 pm
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Dark_Survival
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could put the double gun for the next update
10.12.18 08:57:45 am
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ForeverNames
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@user Dark_Survival: you mean "The Berreta" on the Counter Strike weapon features..
I see, i exist
10.12.18 10:38:49 am
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LiME1516
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user Dark_Survival has written:
could put the double gun for the next update
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10.12.18 07:19:27 pm
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SQ
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@user LiME1516: @user ForeverNames: @user Dark_Survival:
Most likely there won't be more additions to what already is next version. There are quite a few new features already.
I'm a little bit holding release back as I have to find additional time on testing all current features so it doesn't fall apart.
edited 2×, last 10.12.18 08:01:46 pm
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