English Ideas for CS2D - READ THE FIRST POST (OP)!

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01.10.17 06:59:49 pm
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SQ
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@user Masea:
There is a feature that I've planned to do one day.
image("avatar:id"), it will download and display image with avatar like in scoreboard.
IMG:https://image.ibb.co/dPDZoR/asdas.png
01.10.17 07:14:00 pm
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Masea
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@user SQ: Smart. Thank you.

And I want a new parameter for cs2d lua hook endround hook which returns the MVP's id if there is.

EDIT: Will things like MVP and assist also count for players' rank as similar as kills and deaths? If so, could we get the data by like
stats(usgnid, "mvps")
or
stats(usgnid, "assists")
?
edited 2×, last 01.10.17 07:31:32 pm
Create and design your GUI easy and fast: file cs2d GUI Framework (v2) (11) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
04.10.17 10:11:59 am
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Mora_rus
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add optional parameter to the cmd cs2d cmd explosion:
x,y,size,damage,source[,explosion]
So it possible to check with kill or others hooks or "hit" and rename these explosions like:
Mora_rus Moranade [b]Tard
Mora_rus Explosion-like explosion [b]Tard
Mora_rus Samsung' [b]Tard
04.10.17 12:33:32 pm
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SQ
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@user Masea: Look at rank sorting options. stats_sort in server settings.
IMG:https://image.ibb.co/dPDZoR/asdas.png
06.10.17 06:48:51 pm
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_Yank
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cloaklogin server command. This command would toggle the visibility of the Steam or USGN login on the other players scoreboard. Players with this toggle enabled would appear as non logged players.

once again, a lua hook to control (allow or drop) the output of the players microphone on the go.

stuff that has been ignored and hasn't got any feedback
06.10.17 07:28:52 pm
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SQ
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@yank, probably the easiest feature to implement would be voice chat hook. Hovewer, voice chat is still having many problems, there wont be any additions to that feature until it's completely stable. Therefore, the question would be how to perform lua hook for streaming event. Probably with argument start/streaming/end. Voicechat streaming is divided to half second packets.

Cloak thing... no games really uses that feature.

Recently added console text scaling. I guess priority is competitive gm features. They are in 1004 - cp_roundend for example.

I hope steam will have some kind of impack for the player base as current updates don't really change a thing.
IMG:https://image.ibb.co/dPDZoR/asdas.png
07.10.17 01:09:03 am
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mrc
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Voice chat isnt stable yet? Whats wrong with it?
IMG:https://cs2d.com.br/logo_original.png
07.10.17 05:06:17 pm
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SQ
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@user mrc: It is causing high ping players to lose connection or additional lag. Some people managed ddos servers using voice chat features. Also voice chat is causing one crash very rarely, I'm not 100% sure that it is fixed for next version.
IMG:https://image.ibb.co/dPDZoR/asdas.png
09.10.17 08:38:58 am
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Mora_rus
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Instead of having curtailed explosiong on or off it might be individual cmd in console like that:
curtailedexplosion x y size dmg source [explosion id]
13.10.17 01:54:25 am
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united
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Show the servers' lag compensation values so anyone who joins the server can see if his shots will be compensated or not.
14.10.17 11:05:07 am
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Hajt
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cs2d lua hook buy

Please add a new parameter "bought" and value for it 1 if an item bought or 0 if not. I know that we can have a look at player's money but the shit happens when someone want to buy ammo or already have granades and can't carry more.
14.10.17 11:08:53 am
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SQ
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@user Hajt: You can get information if player is carrying that weapon/grenade already. So there is no need to add additional improvements just for this case. You can write your own function by using playerweapons()
IMG:https://image.ibb.co/dPDZoR/asdas.png
14.10.17 12:01:03 pm
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Hajt
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Too much things to check...
- if buy time has been ended
- if a player is in buy zone
- if a player has money
- if a player has already granades
- if a player's weapon has full ammo
14.10.17 06:29:05 pm
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Masea
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@user Hajt: The first 4 things can be done. Would you like to see how could you do? But in order to keep originality, the game should have functions that return these for a less effort.
Create and design your GUI easy and fast: file cs2d GUI Framework (v2) (11) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
16.10.17 01:51:25 pm
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Promaster
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Add setassist, like setdeaths and setscore

Nvm, found out it is already implemented, But in cs2d.com doesn't tells
edited 1×, last 16.10.17 02:05:18 pm
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16.10.17 01:57:48 pm
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SQ
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@user Promaster: There already are setassists and setmvp commands
They are not documented yet though.
IMG:https://image.ibb.co/dPDZoR/asdas.png
17.10.17 07:47:16 pm
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LoaderFRA
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"Build" official servers with official maps instead of joining the same servers (thanks for the filter to remove the list of empty servers).
Believe in your dreams and never give up.
18.10.17 01:29:49 pm
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Gaiyos
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I need scale mode for cs2d cmd mp_hudscale for 16:9 only, which will automatically scale screen such as Scale HUD Automatically for hud elemets.

For example if I use resolution 1600x900, in-game it should be about 1366x768 or something, because of w/o this, hudtxt and images are really small.

edited 1×, last 18.10.17 02:02:49 pm
IMG:http://i.imgur.com/YFN2ICK.png
IMG:http://i.imgur.com/TCHCwEk.png
IMG:http://i.imgur.com/i2Kif0O.png
18.10.17 07:46:22 pm
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SQ
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@user Gaiyos: For that use hud scale for 850*480. Or you can make your own image function that scales up images depending on player resolution. So there is no need to make new mode.
IMG:https://image.ibb.co/dPDZoR/asdas.png
18.10.17 07:57:09 pm
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Gaiyos
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@user SQ: Yup, I can make my own function, but I can't scale hudtxts. Anyway that should be so easy to add in CS2D's code. I made GUI interface with alignment to screen (just like CSS) so I need that command, because eg. radar is automatic.

mp_hudmanualscale <id> <scale>
?
edited 1×, last 18.10.17 08:01:10 pm
IMG:http://i.imgur.com/YFN2ICK.png
IMG:http://i.imgur.com/TCHCwEk.png
IMG:http://i.imgur.com/i2Kif0O.png
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