English Ideas for CS2D - READ THE FIRST POST (OP)!

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09.04.17 04:21:34 am
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PeculiarLookingLink
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@user Hidder: Sorry dude,voice chat is declined as many people talk about.
I'm just a fictional character.
09.04.17 07:33:05 am
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LonelyGrayWolfie
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user Shrepard has written:
I am playing de_dust 2
I am near ct spawn,and I say sector clear

Hlj (ct spawn): Sector clear

Or I am near tunnel

Hjl (tunnel): Sector clear
Just like css

It tells you where I am
Hjl(t spawn): I need help

(I hope you understand anything I said )


So what you mean is, that if you say something-specifically only available in team chat-on a specific location, the name of the location appears with your team chat message?

It would be helpful but I don't think that is possible yet since we have no callout name entities yet.
"The lion may be strong but the wolf doesn't live in a circus."
09.04.17 08:12:42 am
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Mora_rus
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S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
09.04.17 08:44:10 am
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-Yunus
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09.04.17 11:06:28 am
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Shrepard
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Okay thanks
09.04.17 03:07:07 pm
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Pagyra
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Reduce damage taken from a distance(So base damage can only be obtained within aim point range).
14.04.17 03:16:30 pm
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Shrepard
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When we start loading a map,there will appear some photos of the map (loading bar too),and maybe some gameplay tips ?
14.04.17 03:23:31 pm
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Sparty
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user Shrepard has written:
When we start loading a map,there will appear some photos of the map (loading bar too),and maybe some gameplay tips ?

then that gotta be huge map to take to load...
user DC has written:
@user omg: Actually a pretty good idea...
14.04.17 03:26:31 pm
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Shrepard
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@user Sparty: Maybe adding continue button?
14.04.17 04:28:37 pm
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Pagyra
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What about wall puffs of bullet hits ?
IMG:https://www.detonationfilms.com/EffectImages/DVPKBulletStrikesGroundPreview.jpg

IMG:http://d2ujflorbtfzji.cloudfront.net/key-image/81e2df41-2195-482a-86b6-64245f0de7fe.jpg

Wallshots?
IMG:https://media.giphy.com/media/YB9Afy5OlSiJO/giphy.gif

And headshots + sounds of nearby passing bullets + bullets ricochets + different ammo for different caliber weapons + penetration throught obstacles and walls depends on caliber and bullet power + reloading dropped magazines + fragmentation explosions+ properly working silencer/flash suppressor
edited 3×, last 15.05.17 12:38:51 pm
15.04.17 02:09:35 pm
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PeculiarLookingLink
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1.The leg animations still depends on your frame per sec.Try compare cs2d max and this official one.
2.The weapons sprite still had higher depth than 3D wall or walls.
3.It is possible to make grenade much like gta2 on ps1?(I mean hold down a button to throw it higher.)
I'm just a fictional character.
15.04.17 02:13:34 pm
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SQ
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I have fixed issue where weapon was drawn over wall. But now performance is quite lower, but thats what you wanted
16.04.17 07:45:23 am
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LonelyGrayWolfie
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user PeculiarLookingLink has written:
It is possible to make grenade much like gta2 on ps1?(I mean hold down a button to throw it higher.)


I think this should only applicable on servers with forced 3D option because the walls and obstacles have visible height. However, if grenades can pass higher walls, then what about obstacles? Will the grenade bounce back if you don't hold long enough for the grenade to go over the obstacle?

user Shrepard has written:
When we start loading a map,there will appear some photos of the map (loading bar too),and maybe some gameplay tips ?

@user Sparty: Maybe adding continue button?


First of all, this is not Counter-Strike: Global Offensive. Why would you want a game based off from CS1.6 to look like CS:GO? There's mods out there. Also, implementing the loading screen similar to CS:GO is not an easy way to do and I don't see a reason why we need a loading screen since joining a server/loading a map doesn't take time to load.
"The lion may be strong but the wolf doesn't live in a circus."
16.04.17 09:41:10 am
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PeculiarLookingLink
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@user LonelyGrayWolfie: It didn't go over the walls,just like gta2.(I know there's layers on that game).Obstacles type tiles won't bounce the grenade because CS2D didn't had layer like on most games had.In short ,it just graphical thing.

And most game dev know the scaling trick to give an illusions of grenade gain height.(Shadows works tho)Just like the pseudo 3D does,it give an illusions of 3D block but actually it is not a 3D model.It just sprites forms a 3D block.
edited 1×, last 16.04.17 03:59:44 pm
I'm just a fictional character.
16.04.17 03:35:29 pm
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Andrez
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user LonelyGrayWolfie has written:
user PeculiarLookingLink has written:
It is possible to make grenade much like gta2 on ps1?(I mean hold down a button to throw it higher.)


I think this should only applicable on servers with forced 3D option because the walls and obstacles have visible height. However, if grenades can pass higher walls, then what about obstacles? Will the grenade bounce back if you don't hold long enough for the grenade to go over the obstacle?

user Shrepard has written:
When we start loading a map,there will appear some photos of the map (loading bar too),and maybe some gameplay tips ?

@user Sparty: Maybe adding continue button?


First of all, this is not Counter-Strike: Global Offensive. Why would you want a game based off from CS1.6 to look like CS:GO? There's mods out there. Also, implementing the loading screen similar to CS:GO is not an easy way to do and I don't see a reason why we need a loading screen since joining a server/loading a map doesn't take time to load.


The tips seem like a cool thing but i agree that the loading time is so short...


But indeed some tips like
"Run with knife" so essential
∗ PCS ADMIN CS2D.NET - Clan: Storm . Cs2d competitive videos:Andréz
17.04.17 04:44:10 pm
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Talented Doge
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What about pressing right key lets you throw nades for a far shorter distance/pressing both keys lets you throw nades for medium distance?

This function present in CSGO is useful even implemented into CS2D, I think.
Talented Doge
17.04.17 07:39:31 pm
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SkrillexBangarang
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when you don't scope, the Accuracy Snipers becomes bad.
First scope gives a bit bad the 2nd one gives best.
But it gives full damage
Also, I liked the idea of throwing nades with mouse throws nades for less distance.
Maybe, when we change weapons it gives sounds like in csgo.
For me, I'd say to remove bugs after you change your weapon for example change knife to portal you can't use mouse2
even changing from m4a1 to knife. It's probably a bug.
Fix decals''explotions'' the effect that it leaves is too small. By the way, Flare and Flashbangs are really nice when you throw them in a dark place especially when you turn on Flashlight.
Tips for gameplay, some newbies doesn't know how to move.
You could record your voice or someone else voice and do it.
Add a button like ''New game'' or ''Find servers''
Add one like ''Tutorial''.
17.04.17 09:17:34 pm
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Mora_rus
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Irl that flashbang is not have that long-fade effect, it's just the strong sound and light.. with l.e. it looks strange when exploded on the floor and you see dat flash-fade effect.. it could be faster in 4x time and all HE's effects should be longer, also decal of it looks small, would be good to increase it. (Flash's decals looks well)

/and ye,you can't quickly swipe your weapon to portal with clicking second-attack(attack2), the blue portal won't be spawned until cooldown is expired, but with a normal(attack) the orange one would be spawned
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
19.04.17 03:47:31 pm
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PeculiarLookingLink
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@user SkrillexBangarang: Wtf?Then what use of the main cs2d page and in-game help?Why would add Tutorial when there have www.cs2d.com and in-game help?

When you first startup the game,you should see a new tab(or idk what it called)that full of information. Tip is also as same thing.About that guy who even doesn't know how to move,he probably had ignore it.
I'm just a fictional character.
19.04.17 04:01:14 pm
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StirlizZ-Fapicon
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user Mora_rus has written:
Irl that flashbang is not have that long-fade effect,


Dafuq I just read now? In real life, kid, flash grenade making you blind and totally shocked for 20-30 minutes.
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
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