English Ideas for CS2D - READ THE FIRST POST (OP)!

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11.09.16 12:46:35 pm
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Livia
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Remove cs2d cmd transfer_speed 500kB/s limit. Why do we have it in the first place?
Software has no limits.
12.09.16 05:25:18 pm
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Rainoth
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Entity creation via script?
12.09.16 06:03:28 pm
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Masea
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user Rainoth has written:
Entity creation via script?
I surprised that is still not requested by someone yet. I agree the idea strongly.
Create and design your GUI easy and fast: file cs2d GUI Framework (12) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
12.09.16 09:08:26 pm
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Yates
Reviewer
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cs2d lua hook parse only has the
text
parameter, yet no
id
- What's up with that?
12.09.16 10:41:28 pm
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Rainoth
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@user Yates: Probably because some commands don't actually require id. Actually, the majority of them.
It would be slightly faster if it was an optional param but whatever.
@user Masea: IKR. I thought it would be easy cause you could do weather effects (especially fog/dust) on the go, otherwise you'd have to pre-define them in every position you might want to have them in.
Or looping map with palms...
12.09.16 10:47:32 pm
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Yates
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@user Rainoth: Yet how do I now find out who used a console command or used the console input? The
id
parameter is a pretty obvious thing to have.
12.09.16 11:07:10 pm
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Starkkz
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@user Yates: cs2d lua hook parse is just a server-side command handler, if you want to know who used a rcon command you'd have to use cs2d lua hook rcon.
There is no way to handle commands used by the client, and even if there was, it shouldn't be cs2d lua hook parse because it could break security of the already existing Lua scripts.
edited 1×, last 12.09.16 11:14:35 pm
lol
12.09.16 11:12:52 pm
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Masea
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user Rainoth has written:
@user Masea: IKR. I thought it would be easy cause you could do weather effects (especially fog/dust) on the go, otherwise you'd have to pre-define them in every position you might want to have them in.
Or looping map with palms...
While coding some stuff in lua and if that needs anything to do in editor, then the way which me is on makes me boring. Because two of them are the separete things and I don't find that way correct. Regardless, would be good if difficulties are at the lowest fold whenever I code.
Create and design your GUI easy and fast: file cs2d GUI Framework (12) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
14.09.16 03:03:45 pm
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MarcinPL
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if possible could add to CS2D microphone? Or something like that?
Ban Reason: You crossed the ultimate line, you have got the punishment kid. /Fraizeraust
14.09.16 03:05:59 pm
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Yates
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@user MarcinPL:

First post has written:
flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame

• [...]
• Voice chat (we've been over this...)
14.09.16 03:14:34 pm
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Rainoth
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@user MarcinPL: Yes, it's possible. It won't be added.
14.09.16 03:20:07 pm
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MarcinPL
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But why? Better to talk in CS2D than go to teamspeak 3?
Ban Reason: You crossed the ultimate line, you have got the punishment kid. /Fraizeraust
14.09.16 03:27:02 pm
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Fraizeraust
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@user MarcinPL: user DC stated it before why a voice chat feature should not be added. The link below gives you all the info regarding why so.

> Link: http://www.unrealsoftware.de/forum_posts.php?post=327522&start=1220#post381077
14.09.16 03:28:25 pm
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Yates
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TeamSpeak3 is a client specialized and optimized for voice chat. CS2D is not.
14.09.16 03:28:53 pm
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px20
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@user MarcinPL: user DC still focusing on Stranded 3 and user DC may need to update USGN master server.
23.09.16 06:05:30 pm
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Masea
Super User
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"checkfow" function, makes the posibility for the someone to if another selected player on the his visual angle. This will only work if the fog of war is opened.

Code:
1
if checkfow(1, 2) then
If I'll use this code, then the following code won't work if the second player(ID 2) not on the first player's(ID 1) visual angle.

If you guys didn't understand me well then let me give you an image to get it into your mind:
As you can see, if there was the function that I did want, we couldn't see the $3100 txt on our screen.

By the way I'm not thinking that I did find the correct name for the function at all
Create and design your GUI easy and fast: file cs2d GUI Framework (12) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
23.09.16 07:54:54 pm
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Rainoth
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@user Masea: Why don't you take player's position, check player angle and then check if the player is behind you..?
23.09.16 08:43:02 pm
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Masea
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@user Rainoth: Why I would do that instead of getting the easiest way?
Create and design your GUI easy and fast: file cs2d GUI Framework (12) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
23.09.16 09:00:59 pm
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Rainoth
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Because that's what lua is for..?
23.09.16 09:30:03 pm
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THEMUD
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@user Masea: Don't just assign people to accomplish your needs while you can implement them yourself. @user DC already gave you the capability to apply Lua scripts, so try to make some scripts to squash your desire.
I don't know what I'm doing with my life.
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