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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

P_206
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Actually i meant to using the pomp With a 2D View when he reload the M3
maybe you will understand with this image
IMG:https://i.imgur.com/IafM7sv.jpg

+ I really prefer a basic dedicated Server For CS2D
IMG:https://tse4.mm.bing.net/th?id=OIP.M3ad6aa73040cd9cf4d232488728fb4d0o0&pid=15.1&H=172&W=160
edited 1×, last 27.06.16 07:25:10 pm

old Lua radar icon command

Waldin
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• Add a lua command that allows you add a icon in the radar.
Like the entity cs2d entity info_radaricon (id 81) for lua.

> Example:
 radaricon(x,y,1,255000000) 

Create a red dot (1) in minimap in position X | Y.

EDIT: it's suggested 2 years ago, im sorry i didnt see it.
edited 2×, last 28.06.16 04:29:04 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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That's actually a pretty legit idea. This way custom game modes can interact with the radar for everyone.

I suggest the same as above (just not that syntax) along with a command to update (change sprite and position without tween effect), remove and move that icon.

10/10 would be awesome.

• Edit: (just in case)

Via: thread cs2d Join hook does not work!

Add an additional parameter to the join hook which tells us if the join is triggered on connection or a completed join (game initialized, player sees everything).

• Edit 2:

Just realized this would call twice and break current code if it is not adapted to call once on whatever their choice. So a hook on join completion would be best.
edited 3×, last 28.06.16 07:35:22 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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There are soo many radar suggestions,so i will put one.

Advanced radar must dont render deadly tile because it will notice new players what the tile type.

Same for tile type like water.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mr_Outsider
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UnrealSoftware sayed about CS2D Features :
• Offline Gaming with and versus intelligent Bots
You must be joking , those bots sucks and you need to make them more smart and clever (exaples : bots attack turrets , bots answer radio orders like in cs1.6 , bots can chat in case after frag or death it say something nice or bad , bots walk all over the map instead of BotNode , bots can build , bots plant laser mines and mines)
=========================
CS2D is dying , i hope you do somthing or you'll lose it for ever

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

HPB
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• Hide scope shortly between Scout / AWP shot, just like in original Counter-Strike.
• In 800*600 game resolution, texts scaled as from 640*480 game resolution which make them looks blurry. Change it so texts not looks blurry.

Edit:
• Team-exclusive items support in cs2d cmd mp_buymenu.
edited 1×, last 30.06.16 12:01:41 pm

old Digital Signal Processing (DSP)

sonkii
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Maybe we can add the DSP effect for sound..CS1.6 already have this effect.

As far i know,there map if you can test the DSP at CS1.6 is
cs_siege.
edited 2×, last 03.09.16 05:58:07 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mr_Outsider
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@user Ishara: You're wrong , many famous servers (such as HC//Fun) using bots & many newbs join the game will see that cs2d don't got smart bots or it got suck bots may leave the game for that and CS2D will lose new players also you didn't rode all my message because i sayed that unrealsoftware already wrote that cs2d using smart bots and that's lie.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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Btw the bots from b0.1.0.3 for example are smarter:
• they are pointing you directly when FOW is disabled, so when you outside the wall he prepare to attack you. The new bots are moving simply and you can shot them before they rotate to you, but they'll insanely fast point you like aimbot when you moving(and still point 100% directly untill you stop to move).
• they are taking the better weapons from the floor or just swipe them.
• i notice when the bot is attacking you and going outside the borders - still do some hits(that's would be nice btw)
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