English Ideas for CS2D - READ THE FIRST POST (OP)!

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17.05.14 12:24:58 am
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Starkkz
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I suggest this to be added:
Code:
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?Win32
Function lua_osname(L:Byte Ptr)
     lua_pushstring(L, "windows")
     Return 1
EndFunction
?Linux
Function lua_osname(L:Byte Ptr)
     lua_pushstring(L, "linux")
     Return 1
EndFunction
?MacOS
Function lua_osname(L:Byte Ptr)
     lua_pushstring(L, "macos")
     Return 1
EndFunction
?

lua_getglobal(L, "os")
lua_pushcfunction(L, lua_osname)
lua_setfield(L, -2, "name")
lol
17.05.14 08:30:30 am
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iLoveUS
User
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I dunno if this has been suggested and has been rejected but I searched in the custom google search bar.

How about speedrot <id> <speed>

and it may affect the cursors because it's related to the rotation of the player.

The lower the <rot> the slower the mouse cursor moves.
I dunno if you understand this but I hope you do.
"No matter how much training you have or how strong you are, when you step on the battlefield for the first time, it changes you forever."
17.05.14 08:43:36 am
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DC
Admin
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@user iLoveUS: It has been suggested already and also rejected because the cursor would have to be moved. I don't want the server to be able to control the client cursor position. This could be abused and get really annoying.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
18.05.14 03:19:36 am
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StirlizZ-Fapicon
Super User
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Okay, so If @user DC: will make a really big balance and style update I promise to release those maps ASAP:
1. es_city_escape2
2. es_city_escape1_HD
3. Virus K HD
4. zm_toxic_house2_go
5. Escape del Virus K 3
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
18.05.14 11:45:58 am
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Random guy
User
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@user StirlizZ-Fapicon Guess we won't see those maps then. But Why are you waiting? What do you need?
18.05.14 02:39:44 pm
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StirlizZ-Fapicon
Super User
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@user Random guy: , source code of cs2d. Simply.
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
18.05.14 02:47:01 pm
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DC
Admin
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This thread is for ideas, not for insane requests.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
18.05.14 05:47:33 pm
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D-D3ADxPro
User
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We should be able to move a sprite in the sprite entity and to place its direction to go anywhere. Leave it blank and it wont move. You can also use Rot. Speed and direction speed to also make a sprite move up while spinning.

Example:
IMG:http://oi62.tinypic.com/2hceuf4.jpg


Another thing that I would like is if we can make sprites kill you when you automatically touch them.

Example 2:
IMG:http://oi62.tinypic.com/2cniht.jpg
Revisiting after 4 years, and boy how much cs2d really changed.
18.05.14 08:01:37 pm
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Alistaire
User
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You could do both in Lua.
IMG:http://i.imgur.com/5zhwOTP.png
18.05.14 09:06:46 pm
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Random guy
User
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@user D-D3ADxPro The first one isn't that important, but the second idea would be pretty useful if DC implements it.
But if he won't, we can still do it using lua like @user Alistaire said.

EDIT: How about a search bar or something in Editor while selecting an image or sound. It's hard to spot your folder if you have a lot.
Or when you type your folder name in square brackets (for ex: [foldername]) then it jumps into that folder.
edited 1×, last 19.05.14 03:17:25 pm
21.05.14 07:30:29 pm
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Starkkz
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IMG:http://i.imgur.com/gV6jqm0.png

non-axis-aligned image hit zones
lol
21.05.14 08:51:43 pm
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WinterPwnd
User
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I will say it again since I think my comment got deleted, the ability in the editor to move segments from the map, you select the part and just move it if it's even possible to do (something simillar to moving the map but just segments)>
Is the w33d on the show real?
22.05.14 12:30:25 pm
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SWAGSTEP
User
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I want to add CS2D More Character

╔═════════════════════════════════════╗
IMG:http://imageshack.com/a/img842/627/18c7.png

╚═════════════════════════════════════╝




us Dr_Who
22.05.14 12:38:17 pm
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Sparty
Reviewer
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Your out of your mind. I dont think user DC will agree to this. because its going to be useless and waste of having more then 4 players.
user DC has written:
@user omg: Actually a pretty good idea...
22.05.14 04:05:47 pm
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FlamingPhoenix
User
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Agreed. Who wants so much player?

New Idea, don't know suggested or not...
Load player account avatar in game. If no account load us image.
edited 1×, last 24.05.14 12:47:16 pm
The fire blaze in my heart, the energy it gives me; Makes me stronger, and competitive. Does it sweaty? The heat...
24.05.14 01:03:43 pm
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XoOt
Super User
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@user FlamingPhoenix:
thats nonsense...
first of all we should focus things that affect the main gameplay
30.05.14 07:50:09 pm
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Starkkz
Moderator
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There's a thread about it but still I'd like to suggest it once again, CS2D needs LuaJIT to run faster. As it might break some Lua scripts, it should be added and turned off by default.

http://luajit.org/ext_jit.html
The module would allow us to process stuff faster without the FPS being dropping to death when running heavy scripts.
lol
05.06.14 10:02:36 pm
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Alpha Beta
User
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@user Starkkz: Sounds promising. I'd like to see that too.

Other than that:
- (Not really a feature request): The lua table map() and the function map() in wrapper.lua collide, so you should better rename it to something like getmap().
- When you edit the servertransfer file, you can only uncomment single lines with //, why not multiple lines with /* */? Tibia users will love it.
- *This*
- *That*
- *That one* (I told you in IRC)
- *Last one*
edited 1×, last 05.06.14 10:15:40 pm
05.06.14 10:32:36 pm
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Starkkz
Moderator
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@user Alpha Beta: LuaJIT is awesome. If I remember correctly, it boosts Lua's speed a hundred times, and then there's the FFI library which allows you to access C functions and data types (basically you don't need to make an external library on every operating system to get it working for Lua because LuaJIT works on all the operating systems).

The benefits are very simple:
1.- It makes Lua execute faster
2.- You don't need to load external libraries anymore (dll, so, etc).
lol
05.06.14 10:37:53 pm
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SmD
User
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Please add the following console commands if possible:

"cl_Draw_only_deathnotices"

"host_framerate"

"record"


guess you know what these commands mean.

Thanks.
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