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Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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alt weapons

Agustindz23
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the CS2D need a option for customize your weapon

Ex: skin of M4A1, Projectile of Laser

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

slimK
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-Add more official competitive maps in cs2d mappack: de_nuke,de_inferno,de_train,etc...
-A auto mix script (5n5) like in cs go would be nice
-A rank system and kpd in profile (website) for cs2d
-When DC realease the replays also add ip to stream games (watch in spec like gotv or hltv) for example

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

FlooD
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@DC: ai_goto isn't aware of teleports

If you're using A* it shouldn't be too difficult, but I'm just guessing

also ai_goto collides with corners all the time.. this is a bit tricky to fix. (edit: actually it isn't. well it depends on how your algorithm was implemented. for A* you just need to make sure diagonal nodes aren't neighbors if a wall is adjacent to both)

in the meanwhile I'll attempt to implement A* myself

edit2:
ok done
www.youtube.com/watch?v=OGeQNG9S9DQ

if you look frame by frame, ai_goto gets messed up every time it enters a new tile, which results in its being slower even in a straight line


edit3:
DC, this has been suggested a few times before, but can you make a sv_sound3 command
like
sv_sound3 <id> <soundfile> <x> <y>
where x and y are the map positions of the sound. if you can do this i swear i'll never bug you about lag comp again
4× editiert, zuletzt 16.10.13 22:46:06

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Quattro
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I've got an awesome idea, let's make an automatic laser with a fire rate same of TMP.

@Laser projectile. I think that guy suggested something like flash light but with a small red laser instead of light. It would look cool and make "f" button useful

alt Xbox 360 Controller Support

eachproofz
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There should be Xbox 360 controller support for cs2d because its a really sensitive joystick and it will do in this game even its triggers location is saving to a char type variable that can handle 255 numbers, that would be awesome

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Suprise
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How about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.

Obviously when you leave the editor it will be changed back to normal one.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

BaDgEr
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user Suprise hat geschrieben
How about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.

Obviously when you leave the editor it will be changed back to normal one.

This. It'll be easier for mappers to make triggers and other things. Also add button to check the map at normal resolution

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

FlooD
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user Suprise hat geschrieben
How about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.

Obviously when you leave the editor it will be changed back to normal one.

yea for the map editor i really feel that there is no reason to be constrained to 640x480

though I think someone might as well make an external editor...

alt More and more bugs!

Alias
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That begins to make *****, there are more and more bugs, that lag more and more, openly it's worse that annoying!

How explain you that before cs2d did not bug/lag like that?

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alias
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@user Yates: Nevertheless instead of criticizing and instead of pretending to interest you in the problems of CS2D you would do better to see to it to remedy it.

You're a member of people who bawl on everything a lot but you don't moove ur ass.. As a parasite.

In brief, I'll delete my comment concerning bugs if it has no its place here. √

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Informatixa
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Bind buy script (lua)

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bind "t" "sys/bind/test.lua"

Example:
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parse("buyammo1")

if player.team == 1 then //t
	//
elseif player.team == 2 then //ct
	if player.money >= 3100 then
		parse("buyequipe 32") //m4a1

		if player.money > 1000 then
			parse("buyequipe 57") //kevlar
		end

		parse("buyequipe 54") //flare
		parse("buyequipe 52") //flashbang
	else
		parse("buyequipe 54") //flare
		parse("buyequipe 52") //flashbang
		parse("buyequipe 52") //flashbang

		if player.money > 750 then
			parse("buyequipe 57") //kevlar
		end
	end
end

parse("buyammo2")
4× editiert, zuletzt 19.10.13 23:27:00
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