English Ideas for CS2D - READ THE FIRST POST (OP)!

2,924 replies
Goto Page
To the start Previous 1 2 ... 14 15 16 ... 146 147 Next To the start
08.01.13 07:22:19 am
Up
Apfelbrot
User
Offline Off
user Untitled has written:
user Tonii-chan you can just
do that in the map editor.

How?
08.01.13 04:24:16 pm
Up
KimKat
GAME BANNED
Offline Off
How about further updates to the built-in friends list by adding Instant Messaging functionality, so that while in-game you can communicate with friends that are on different servers similarly to the built-in IM in Counter-Strike on Stream. I find that quite good.
08.01.13 04:49:44 pm
Up
ImTihh
User
Offline Off
New gamemodes: Half-Life, Survival and History!

It would be pretty cool!
Que delicia cara!
09.01.13 01:19:59 am
Up
Untitled
User
Offline Off
user Apfelbrot In the items or idk what it's called
since I havent been in the editor for some while
but where you put dwn wall or something
It's called breakable or smth.
09.01.13 04:32:15 pm
Up
Communism
Reviewer
Offline Off
What about bridges?
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
09.01.13 04:36:31 pm
Up
Yates
Reviewer
Offline Off
@user Communism: What about searching through the thread? DC already commented of the idea with multiple levels, which a bridge would require. Scripts would get ruined and everything would become too complicated.

Just use water around a bridge no one can walk on. Easy fix.
09.01.13 04:38:00 pm
Up
Communism
Reviewer
Offline Off
@user Yates:
Oh, sorry, my fault.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
10.01.13 12:20:54 am
Up
DevGru
User
Offline Off
Buy menu skins should be resized when they're being used so the big buy menu images can be resized smaller in game and skinners wont have a problem on the size of it.

Also, weapon names should be in the translation files if they're not already in yet. (Same weapons name in other translation files, like Super Armor and Nightvision.)
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
10.01.13 12:41:16 pm
Up
DannyDeth
User
Offline Off
An option so that the menu in the map editor hides itself when a certain key is pressed.
10.01.13 03:32:03 pm
Up
McSky
User
Offline Off
ADDED
More weapons
Spoiler >

More NPCs
Spoiler >

Voice chat
Spoiler >

Vehicles
Spoiler >

Entities

FIXED
Bugs
NPC AI
I am mapper! √

Admin/mod comment:

The topic already says "READ THE FIRST POST", why do you ignore it? 1 week tempban rules §2.1 - Needless and/or doubled posts (spam) are forbidden, no "+1", "inb4" etc.
11.01.13 01:00:39 pm
Up
DannyDeth
User
Offline Off
TileFX working on blended tiles would be quite nice!
11.01.13 01:15:43 pm
Up
Jynxxx
User
Offline Off
Maybe fixing this would be nice.
IMG:http://screenshu.com/static/uploads/temporary/md/og/5u/t6u5jx.jpg
11.01.13 02:55:15 pm
Up
Untitled
User
Offline Off
• More gamemodes
• missions created by Dc or other
us.de programers, with cutscenes and
stuff.
• Achievment system
11.01.13 03:50:23 pm
Up
Jela331
User
Offline Off
user Untitled has written:
• More gamemodes
• missions created by Dc or other
us.de programers, with cutscenes and
stuff.
• Achievment system


Oh yeah, sure. Let's turn this in Call of Duty.
12.01.13 02:53:17 am
Up
DevGru
User
Offline Off
user DannyDeth has written:
TileFX working on blended tiles would be quite nice!


I agree.
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
12.01.13 10:17:27 am
Up
Shawni
User
Offline Off
Attempt to call a nil value should show the value used line.
We die once, do i have to hide to be visible ?
12.01.13 12:56:22 pm
Up
EP
User
Offline Off
Getting image dimensions would be cool.

Code:
1
img = image(blabla)

Quote:
width = img:width()

Quote:
height= img:height()
12.01.13 01:49:17 pm
Up
Communism
Reviewer
Offline Off
@EP
I double that.

@D_S
This error is happening while BlitzMax is trying to execute a Lua function that isn't exists. Therefore impossible to be done.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
12.01.13 03:38:32 pm
Up
Avo
User
Offline Off
@user Communism: Number of line with code trying to call value.

Code:
1
2
3
somevalue="value"
othervalue="value2"
print(anothervalue)


would print error at line 3.
12.01.13 04:08:36 pm
Up
Communism
Reviewer
Offline Off
@user Avo:
We aren't talking about this kind of errors.

And now try this code:
Code:
1
2
3
4
addhook('second', 's')
function second()
     msg('lol')
end

And you will see what are we talking about
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
To the start Previous 1 2 ... 14 15 16 ... 146 147 Next To the start