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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Seekay
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I don't know if it's been suggested here already, and yes I can search for it, but isn't it possible to wield 2 weapons? I mean, the shield for example. That you can wield it the whole time with pistol, knife and grenades, just like in CS 1.6 and CZ. And if you activate the secondary function it will save your ass.. or just the stomach. That idea is so simple that I'm sure it's been suggested already.

I'm tired of switching from shield to weapons. In CS you at least get a bit cover while you aim with your gun, but not in CS2D.

Inb4 "lolshieldnub"-comments.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SniperME
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Weapon inaccuracy with a dynamic crosshair.
Spoiler >


Louder shells i just noticed they have a sound...

Wooden walls that block the view but can be shoot trough.

Bot can please be flashed.

Remove the 2 pictures at buy it makes big weapons ugly cause it mixes up with the small one (down) .
1× editiert, zuletzt 09.09.12 16:07:03

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Fiz
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^Lol.

The abilty to select a group of tiles/entities/tiles+entities, in a select-box type thing, and to be able to copy/rotate/flip/copy+rotate/copy+rotate+flip etc... Basically to be able to copy and paste a large (or small) portion of the map, and to be able to rotate/flip your copy would be great - especially in symetrical maps, aim_maps, etc.

EDIT: My bad, I didn't specify, this would be in the map editor

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SkullzOrig
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Give players ability to make hand movements to team

Ability to see players usgn when you press tab and highlight the players name

A chat room so we can talk with friends, and others cant join room unless they have password.

Sounds for play making contact with wall

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SkullzOrig
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1.Can comunicate without the other team hearing
2.So you can see if the person isnt impersonating someone
3.Opening xfire make the users pc slow down(Depending on how fast their pc is.
4.Its not really useful, but its just an idea.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Chrome
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[The idea I`m about to issue might not seem to be any important to the majority of players]

During clan wars, a player with unstable Internet connection happens to lag and be dropped from the server, resulting in, say, a 4x5 situation. The entire match then is usually screwed and either has to be replayed or forfeited.

I`m not sure if this is possible to be coded with Lua (as I`ve yet to see such script on any server), hence I`m posting it here.
I`m asking for a server command that would freeze either the players (preventing them from any action except for using chat) and the timer (preventing it from, well, ticking). Once a player reconnects, the command may be used again so as to continue the match like nothing happened.
Thanks in advance

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EpicCrisis
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Players taking damage from weapons excluding environmental damage (optional in map editor) will move a split second slower (lets just pretend there's no such thing as LUA scripting), it hurts you know.

This idea came out while I was sleeping, I forgot about the other one though.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Snark
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user Snark hat geschrieben
Need new entity like multisource in CS 1.6.

Example:
IMG:https://img19.imageshack.us/img19/4294/multisource.png

Yes, i know that it's can be done with env_explode and env_breakabe.

But with multisoucre we will have more space on map for other things.
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