English New Engine Suggestions

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29.06.12 11:56:40 pm
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coolitic
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(no this is NOT like the poll thats been posted)

I suggest the use of one of these engines, Source, or the great series of Torque engines.
Since most of you know about the source engine let me explain the Torque series of engines. It is an easy-to-use (at least for making models it is) and kinda advanced engine. They have 1 free one, but it only has OpenGL support, and isn't as great (but it still is good. So I suggest using the ones you buy as they are VERY advanced and easy to use and can make GREAT games as it is also used in the original Tribes game. Another great thing about the Torque series of engines is that it is EXTREMELY FLEXIBLE AND COMPATIBLE. You can make a Lego looking game like Blockland, or a First Person-Shooter like Tribes: Ascend. You can make anything.
edited 1×, last 02.07.12 03:20:32 am
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30.06.12 12:38:08 am
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DC
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Thank you for the suggestions but I'm currently not searching for a new engine. I'm planning to use Ogre3D for future 3D games.
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20.08.13 01:45:07 pm
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DevGru
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Sorry if this thread is more than a year old and I still replied at it, but in Stranded III and the upcoming updates for CS2D and CC, are you going to change the game engine that features prop/ragdoll physics?
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20.08.13 01:49:35 pm
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KimKart
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I'm pretty sure DC changed to Unity.
my meme big
20.08.13 01:56:46 pm
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DC
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@user KimKart: Yes, I'm using Unity 3D for Stranded III and I'm also planning to use Unity 3D for other future projects.

@user DevGru: Adding physics can be done without completely changing to another engine. A physics system could be added to the current engine(s) but I'm currently not planning to do so in near future.
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20.08.13 06:00:20 pm
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JoeldaAlcoholic
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I find it strange that a year ago you said you were going to use ogre 3d for now and future projects, why have you decided to use Unity3D for now and future projects?

you could still use Ogre3D for future projects... so what made you change your mind to use it for future things?
20.08.13 06:27:53 pm
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VADemon
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@user JoeldaAlcoholic: I think he told about his decision towards Unity in the dev blog. If not, search through forums, there were some posts about it for sure.
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21.08.13 07:56:06 am
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AssassinLV
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user DC has written:
@user DevGru: Adding physics can be done without completely changing to another engine. A physics system could be added to the current engine(s) but I'm currently not planning to do so in near future.


Can't you add "NViDiA physics"? I don't think they made it too hard to use...

https://developer.nvidia.com/physx
https://developer.nvidia.com/apex-physx-tutorials
http://unity3d.com/unity/quality/physics
21.08.13 09:32:08 am
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cortz
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Actually 'physics' comes from a company called Havok, not Nvidia.

And it still is rather complicated to implement...
21.08.13 10:24:47 am
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DC
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1. PhysX for a 2D game? That's clearly overkill.

2. I just said that I'm not planning to add physics in near feature and you start suggesting physics engines...?! STOP THAT! It makes no sense!
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21.08.13 09:53:13 pm
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AssassinLV
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user DC has written:
1. PhysX for a 2D game? That's clearly overkill.


Stranded III will be 2D ???
And in Unity3D "pro" version PhysX is inbuilded... (just saying, that there is no need to add a thing that is allready into the engine (this fact I got know later))

But OK. You're the boss!
21.08.13 10:38:47 pm
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DC
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I thought you were talking about CS2D. Yes, Unity3D already has a physics engine built in. It doesn't even make sense to suggest it for that reason. It's already there.
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22.08.13 01:09:21 pm
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AssassinLV
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@user DC:
I hope you will make tree falling by using PhysX. It could look pretty good
24.08.13 04:05:00 pm
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JoeldaAlcoholic
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Perhaps... but i may have unberrable lag like the earily Starforge build
The tree cutting had alot of lag too.
01.09.13 05:30:11 pm
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Ak1M
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It would be nice to add some gxf like bloom or something like that
Cmon...
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