10 KILLS = LEVEL 1
LEVEL 1 = UNLOCK WEAPON M4A1Help Me Please
And when the player exits of server
Save the Level of Player
help ? :p
Scripts
LVL SYSTEM
LVL SYSTEM
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10 KILLS = LEVEL 1
LEVEL 1 = UNLOCK WEAPON M4A1
Save the Level of Player
help ? :p
Jhony: function array(m,v)
	local array = {}
	for i = 1, m do
		array[i]=v
	end
	return array
end
level=array(32,1)	--1 is start level
kills=array(32,0)
levelup=10		--levelup every 10 kills
weapons={24,32,47}		--24(ump45)for 1st lvl, 32(m4a1) for 2nd lvl, 47(rpg) for 3rd lvl etc...
addhook("kill","onkill")
function onkill(killer,victim)
	if killer~=victim then
		kills[killer]=kills[killer]+1	--you won't get points for killing yourself!
	end
	if kills==levelup[lvl] then
		level[killer]=level[killer]+1
		kills[killer]=0
		msg2(killer,"================>Level up to level: "..level[killer].." !!!")
	end
end
addhook("spawn","onspawn")
function onspawn(id)
	local lvl=level[id]
	local max=#weapons
	if weapons[id]==nil then
		parse("equip "..id.." "weapons[max])	--weapon of max level if player has got higher level than max index of weapons table
	else
		parse("equip "..id.." "weapons[lvl])
	end
end
addhook("leave","onleave")
function onleave(id)
	level[id]=0
	kills[id]=0
end
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