Ideas for Counter-Strike 2D 0.1.2.1
1,429 replies4 dimensions do not exist.
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dENd0Mania: That'll be cool, so I wouldn't have to copy-paste fake shadows all the time.
Leaving Unrealsoftware, will be back after Stranded 3 is released.
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dENd0Mania: Why so? - There has never been said that obstacles are lower or even higher than walls.
dENd0Mania: Why so? - There has never been said that obstacles are lower or even higher than walls. Kill Assist that would be cool
or add this
[CSP] Kill Assists -script- (7)
or add this
Demonn has written:cs3d
Your a total moron, kid. I'm sure you haven't played the original Counter-Strike yet.
---STUPIDITY:---
Hey! How about CS4D? It will be awesome! We can create black holes and and worm holes and stuff! Once we play it, A FREAKING HUGE BLACK HOLE APPEARS ON YOUR MONITOR THEN IT SUCKS THE WHOLE WORLD!! MWAHAHAHHAHAHAHHAHAHAHHAAAHAHHAHAHAAHAHA!!! Good enough?
Obviously Exactly Myself has written:
Demonn has written:cs3d
Your a total moron, kid. I'm sure you haven't played the original Counter-Strike yet.
---STUPIDITY:---
Hey! How about CS4D? It will be awesome! We can create black holes and and worm holes and stuff! Once we play it, A FREAKING HUGE BLACK HOLE APPEARS ON YOUR MONITOR THEN IT SUCKS THE WHOLE WORLD!! MWAHAHAHHAHAHAHHAHAHAHHAAAHAHHAHAHAAHAHA!!! Good enough?
I think to much..
My idea is this:
Picture 1 - http://imageshack.us/photo/my-images/821/dedust2sed00000.jpg/
Picture 2 - http://imageshack.us/photo/my-images/802/dedust2sed00001.jpg/
Picture 3 - http://imageshack.us/photo/my-images/705/dedust2sed00002.jpg/
Picture 1 - Building a mine
Picture 2 - Clicking Mine $3000
Picture 3 - Mine Build
Picture 1 - http://imageshack.us/photo/my-images/821/dedust2sed00000.jpg/
Picture 2 - http://imageshack.us/photo/my-images/802/dedust2sed00001.jpg/
Picture 3 - http://imageshack.us/photo/my-images/705/dedust2sed00002.jpg/
Picture 1 - Building a mine
Picture 2 - Clicking Mine $3000
Picture 3 - Mine Build
-Glock that had a voice like in Counter Strike 1.6.
-M4A1 silencer as is found not see the flash of the barrel and you can not see where the shot.
-Increases the damage of the SMG.
-Each weapon has a different voice loading magazine.
-When you hear the dub bomb explosion as part of the time like in Counter Strike 1.6.
-Change the appearance of menus, windows.
-The ability to Quickly shoot for example: the glock, usp, as in Counter Strike 1.6.
-Recording Option during the game.
-Grenades have faster burst.
-Intro Music like Counter-Striker 1.6 gamestartup
-More Weapons
-Voice chat
-Lag compensation
-Different Resolutions
-Graphics in HD or HQ4X, HQ3X Filters
-DC Should add different ammo types for weapons.
Example:
Uses Glock 9mm ammo.
Uses shotgun shells.
But there would still be secondary / primary ammo.
Command And Should Be:
mp_defaultammo <0-1>
0 = Uses normal ammo types (Secondary / Primary)
1 = Uses different types ammo (9mm, shells, .45 inch ...)
-M4A1 silencer as is found not see the flash of the barrel and you can not see where the shot.
-Increases the damage of the SMG.
-Each weapon has a different voice loading magazine.
-When you hear the dub bomb explosion as part of the time like in Counter Strike 1.6.
-Change the appearance of menus, windows.
-The ability to Quickly shoot for example: the glock, usp, as in Counter Strike 1.6.
-Recording Option during the game.
-Grenades have faster burst.
-Intro Music like Counter-Striker 1.6 gamestartup
-More Weapons
-Voice chat
-Lag compensation
-Different Resolutions
-Graphics in HD or HQ4X, HQ3X Filters
-DC Should add different ammo types for weapons.
Example:
Uses Glock 9mm ammo.
Uses shotgun shells.
But there would still be secondary / primary ammo.
Command And Should Be:
mp_defaultammo <0-1>
0 = Uses normal ammo types (Secondary / Primary)
1 = Uses different types ammo (9mm, shells, .45 inch ...)
vienio has written:-Each weapon has a different voice loading magazine.
it was added on 0.1.1.8
ChangeLog has written:
Custom reload sfx is now possible with files in sfx/weapons/
- sfx/weapons/<WEAPONNAME>_clipout.wav
- sfx/weapons/<WEAPONNAME>_clipin.wav
Custom reload sfx is now possible with files in sfx/weapons/- sfx/weapons/<WEAPONNAME>_clipout.wav
- sfx/weapons/<WEAPONNAME>_clipin.wav
vienio has written:-Different Resolutions
EngiN33R has written:All right people, here's a very important post:
:flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST:
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
:flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST:

More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions [IGR]-0x45525A41|
New dofile system|[#-01]-w0w-[CityLife Server] Developer|Rian2ID Presents...
_YIf the obstacle is higher than the wall than the gun and shadow should be under the obstacle if it is smaller than the gun and shadow should be above the obstacle.
Go eF-ing it yo' shit yo' mofo'!
What about env_time?
You could choose the time for your map.
I've made some pics for example:
In editor:

In the map(Day):

In the map(Night):
You could choose the time for your map.
I've made some pics for example:
In editor:
In the map(Day):
In the map(Night):
Leaving Unrealsoftware, will be back after Stranded 3 is released.
add a more realistic gameplay
Example: When you knife someone , and it takes so much blood - your body can have blood on you player skin or weapon
also when after knife you can get blood on the knife
Example: When you knife someone , and it takes so much blood - your body can have blood on you player skin or weapon
also when after knife you can get blood on the knife
After 2 years, i decided to be a Map maker.
Jela331 has written:What about env_time?
You could choose the time for your map.
You could choose the time for your map.
Use the block sprite plus additional effects such as Shadow, Light, Gray-scale... it's easy.
Joaopcvcastro has written:
Jela331 has written:What about env_time?
You could choose the time for your map.
You could choose the time for your map.
Use the block sprite plus additional effects such as Shadow, Light, Gray-scale... it's easy.
I can do that, but most of newbie map makers don't know about that.
Leaving Unrealsoftware, will be back after Stranded 3 is released.
Adding useless/very specific entities is not good either. It will bloat the entity list. If it can be done with Lua, then use it.
Jela331 has written:What about env_time?
You could choose the time for your map.
You could choose the time for your map.
aa no. just use env_sprite for day and night, and night sound, also did you not read my post above?
EngiN33R has written:All right people, here's a very important post:
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: 
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: 
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions [IGR]-0x45525A41|
New dofile system|[#-01]-w0w-[CityLife Server] Developer|Rian2ID Presents...
So is my idea for showing kill per death in the tab scoring allowed? Cause i do think it is a valid and good idea. I also came up with a new idea, its to make only 1 cs2d to be open at once, cause some ppl open multiple cs2d and perform bugs.
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Jela331: For your env_time, i think not just use env_sprite and choose block.bmp then change the size to your choosing then you got your map shaded, tada you learn something new everyday
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Jela331: For your env_time, i think not just use env_sprite and choose block.bmp then change the size to your choosing then you got your map shaded, tada you learn something new everyday Your full of shit cause you let your ass talk.













Anyway, not bad idea 