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English Ideas for Counter-Strike 2D 0.1.2.1

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old Re: Ideas for Counter-Strike 2D 0.1.2.1

2Ddefect
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env_pushable.
This entity basically makes an object (whether its a wall or obstacle) pushable. This can be used to trigger certain things (i.e trigger_move) and can be utilized in a variety of ways. It's a self-explanatory entity.

Stackable entities.
Entities can be stacked on top of each other. For instance, this can be used to stack a variety of 'trigger_use' which furthermore can stimulate the effect of a NPC (sprite-based) talking or can generate a series of events.

Map levels/height.
The name explains what the idea is. Basically have levels either default or creatable by the editor so certain entities/triggers/items..etc can only appear on a specific level.

i.e
Level 1: Background
Level 2: Floor
Level 3: First Story
Level 4: Roof


The viewing of each 'floor' can be changed in spectator, it adds a better degree of depth and visualisation.

Better use for nightvision.
In CS2D 0104 nightvision had some sort of a use as it presented a coloured 'glow' around players (red for terrorist, blue for counter-terrorist). I suggest this concept be brought back as currently the only use for nightvision is on maps with sprite entities which isn't enough.

Better use for pointer slots.
Once again, in CS2D 0104 the pointer was able to change colour in terms of what player it was facing.

i.e
Green: Default
Yellow: Team-mate
Red: Enemy

Currently, the slots aren't worth anything and are a waste of space.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Sparty
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• When the game/Round finish, Comes up with a Menu Asking for Players/wo/w USGN What Map do you want Next?
And People can Leave Also Players can Talk ONLINE!
• For the Map,Players need to vote what map do they want Next. The Map with 5 or more is played

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EngiN33R
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Quote
user Sparty has written
• When the game/Round finish, Comes up with a Menu Asking for Players/wo/w USGN What Map do you want Next?
And People can Leave Also Players can Talk ONLINE!
• For the Map,Players need to vote what map do they want Next. The Map with 5 or more is played


The map thing can be done with Lua. I'm not sure I understand entirely what the ONLINE talking is all about.
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