English CS2D 0.1.2.0 Pre-Release for Testing

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27.12.11 04:27:57 am
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CrawiS
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I found these bugs when I set the graphics options to maximum, I don't believe that the problem is my computer, the game run easily at 50 fps:

My PC Config:
Spoiler >


BUGS
Spoiler >
27.12.11 04:37:52 am
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J4x
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@user CrawiS: Did you updated your graphics card drivers?
27.12.11 04:40:40 am
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CrawiS
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@user J4x: yes i did
27.12.11 08:57:44 am
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phihung940
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Why 2 new Rifle is Vulcan and FN F2000 ? Reason ?
Gone for good.
27.12.11 10:41:29 am
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Kel9290
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cs2d cmd mp_buymenu <--- use this
lol too late.
under the stone.
27.12.11 11:24:14 am
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MikuAuahDark
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more bug:
if explosion hit walls, the explosion not create light.
image:
Hello? Are you there, Tae Hanazono?
27.12.11 11:38:27 am
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Kel9290
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you are blind?
under the stone.
27.12.11 11:39:46 am
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Alistaire
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He's right. When it hits a wall, the lighting system doesn't work properly.
IMG:http://i.imgur.com/5zhwOTP.png
27.12.11 11:47:43 am
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Xlucam14X
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user CrawiS
i do not have any bugs, in addition to not make it more dark rooms.
27.12.11 11:52:36 am
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Seekay
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IMG:http://german-cs2d.ucoz.de/motherofgod.png
I know a good slipgate to shove you in
27.12.11 12:52:23 pm
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SQ
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user Alistaire has written:
He's right. When it hits a wall, the lighting system doesn't work properly.

Because the engine's logic is that:
It hits the wall instantly and stops displaying the light.
Wow.
27.12.11 02:26:11 pm
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Seekay
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Not really.

Look at my awesome paintwork and you will see what he means:

I know a good slipgate to shove you in
27.12.11 03:15:13 pm
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SQ
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Try without particles.
In totally black room.
Collisions works fine for me.
27.12.11 05:36:48 pm
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DC
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yeah the light effect at the top explosion is probably just the light flare particle. not the light engine light.
difference (on this shot): the light engine light (bottom) is brighter. you can clearly see the difference between those two if you watch closely.

in some cases the light engine light might not be visible because the explosion is created directly in the wall.

who the f*ck cares anyway? those explosions are visible for less than a sec.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
27.12.11 05:46:35 pm
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Kurumi
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Walls and obstacles are light but room is dark. Looks strange though
Uhm... Hello
27.12.11 05:57:02 pm
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J4x
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Yeah, Mason is right, The room enity doesnt affect walls it just affects floor, isn't that weird?
27.12.11 05:58:54 pm
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robed
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user Andrez has written:
@IxMxAxPxFxOxRxFxUxN

lol troll u fail

look at the bot on the bottom shooting with his usp

and 3 minutes and there's still blood on the floor..?

fail


u stupid arent you?

i set the gore mod TO "HIGH" so it takes so long to remove the blood stain. CUNT
LAL
27.12.11 06:34:19 pm
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BetaM
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Newly created LUA images don't overlap the old ones (on the same layer) anymore. Was that intended?
27.12.11 07:20:27 pm
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Kel9290
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you should add a cmd which kicks player from server if he turned off shadows... because this player can get advantage, eg: guy with turned ON shadows go in dark place and camping here, but guy with turned OFF shadows can easily check where is he.
i'm sorry for posting this in wrong thread.
edited 1×, last 27.12.11 07:29:32 pm
under the stone.
27.12.11 07:27:41 pm
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Q-Q
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@user J4x:

You can easily fix that by just adding sprites over the walls i might take some time but than its completeley dark
IMG:http://i.picasion.com/pic44/64b3725f8dd50ca24b2d5f37ad3b9d5a.gif
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