English Missions

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25.10.11 01:08:12 pm
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MAX-russia
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Can some one tell me how to create a mission?i just want to try it (Not by editing a mission).
25.10.11 01:22:48 pm
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DrPyromatic
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The mission files are in the "mission" folder.
.ccm files are maps and the cfg files load weapons/items
Just look at them as they explain them self pretty much.
25.10.11 03:05:37 pm
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PyKemis
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I'm curious as well. Opening ccm files contain unreadable information
25.10.11 03:13:16 pm
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Hador
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perhaps the .ccm-Files don't have any certain function - at least you can edit the luas.
25.10.11 03:20:26 pm
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Nemesis
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user PyKemis has written:
I'm curious as well. Opening ccm files contain unreadable information

Thats a map file. Happy new year
25.10.11 04:12:54 pm
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DC
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hey I already created a very short guide about missions. hope it helps:
http://www.carnagecontest.com/help_missions.php

also take a look at existing missions to see how it works. the files in the folder of a mission are all you need.
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25.10.11 04:43:46 pm
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Vectarrio
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Anyway, where should I upload a mission if I make one - in Maps or in Misc?
25.10.11 04:44:10 pm
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DC
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I guess I'll just add a missions category
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25.10.11 04:45:07 pm
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MAX-russia
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user Vectarrio has written:
Anyway, where should I upload a mission if I make one - in Maps or in Misc?


In missions folder
25.10.11 04:47:41 pm
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DC
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@user MAX-russia: he was talking about uploading it to the website
@user Vectarrio: I added a missions category in the file archive now!
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28.10.11 04:02:13 am
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Jawohl
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thank you DC for the guide... please tell me how to set up a mission with AI and a map i made and weapon set
28.10.11 10:02:10 am
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Q-Q
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Yeah i am also intrested about how to do this.
I am trying to learn myself lua right now..
But do you need a high lua skill to create such a mission?
IMG:http://i.picasion.com/pic44/64b3725f8dd50ca24b2d5f37ad3b9d5a.gif
28.10.11 10:19:17 am
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DC
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you can't have an AI team in a mission if you're talking about this.

you can script your own AI objects though and place them in your mission map. see http://www.carnagecontest.com/help_cmds.php?cat=objects for that. the possibilities there are nearly unlimited. you can create each kind of enemy this way.

don't forget to add all objects you used to the cfg of the mission. otherwise the game won't load them.
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28.10.11 12:17:08 pm
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Loooser
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Is it possible to make a Mission without aplayer getting spawned but a Object you can Control?
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28.10.11 12:52:37 pm
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DC
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no, the player spawning is hardcoded. it is always spawned. you can use cc cmd playercontrol to deactive the playercontrol and cc cmd scroll to scroll to your object. use the key commands to get the input and control the object.

you will still have the player that way but you will control the object instead of the player.
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29.10.11 05:10:20 am
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Jawohl
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id hate to slow you down, but for the community could you make a basic ai mission via my sandbox mission because it a blank mission with only weapons... itd be great if you add ai you to this mission... or do another example...
29.10.11 07:37:11 pm
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Loooser
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a little question is it possible to turn of that some supply crates explode in the mission?
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29.10.11 08:08:25 pm
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DC
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@user Jawohl: sorry I can't do that now

@user Loooser: yes, you can use/change all host settings in your mission cfg files. including the supply trap chance
Code:
1
cratetraps=0

(to see all open sys/gamesettings/Recent.cfg)
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01.11.11 07:26:09 am
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Jawohl
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sure fine... il wait until ether you or someone else makes an AI example
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