Forum

> > Off Topic > Games 2011-2012
Forums overviewOff Topic overviewLog in to reply

English Games 2011-2012

49 replies
Page
To the start Previous 1 2 3 Next To the start

old closed Re: Games 2011-2012

RAVENOUS
BANNED Off Offline

Quote
You, my dear idiots: Nemesis is alright.

And Erik963, could you stop opening so much fail threads please?

Admin/mod comment

Could you stop making so many fail replies ? /leiche

old Re: Games 2011-2012

Surplus
User Off Offline

Quote
user EpicCrisis has written
Half Life 3, the final release by Valve and they better be creating new weapons in that final episode.


I herd they're making a new engine first.

old Re: Games 2011-2012

Mechanolith
User Off Offline

Quote
user RAVENOUS has written
You, my dear idiots: Nemesis is alright.

And Erik963, could you stop opening so much fail threads please?

The thread doesn't fail, the discussions does.

old Re: Games 2011-2012

macymagiska112
User Off Offline

Quote
That thing with physics and graphics is wrong. The technology is called Geometry Modification Technology.
But now we call it Realtime Environment Destruction.

The "hole" that is cut out is a loaded mesh that gets randomly rotated to look different everytime.

The math to the boolean takes place spread out over a few frames so that it doesn't impact framerate much.

the code to actually make the hole is only a minor part of the problem. For instance, the AI paths can update to reflect the hole, the rooms and portals update so a hole between two rooms is now a portal, and the collision detection structures for the world use recursive AABB, which get dynamically updated during the Geomod. Even things like slapping bullet decals on the new faces and making sure to remove decals on faces that get Geomoded away is a mess.

Now you know about geo-mod.
And i was actually helping with making of red faction 2.

I am looking forward to see the progress of Deus Ex Human (R)evolution I loved the first deus ex. But they kinda failed with invisible war.
edited 1×, last 17.09.11 10:22:47 am

old Re: Games 2011-2012

macymagiska112
User Off Offline

Quote
user palomino has written
user macymagiska112 has written
And i was actually helping with making of red faction 2.

Say what?


Yes i did. But it was more simple than the first one.

Once the Geomod has completed, the code does a search through adjacent faces and finds any chunks of the world that are separated from everything else (like a bridge that has been blasted on each end) and separates it into a new piece of geometry and either deletes it or adds physics to it, depending on the version of the engine we're using. RF2 just deleted them, for framerate reasons.

As far as the world slowing down, it's usually not a large problem... if you do a lot of Geomoding, the face count increases, then gets to a point where every Geomod tends to remove about as much geometry as it adds.

RF2 actually did a trick, where, if you Geomoded a lot and the game started running low on memory, they would remove brushes that were Geomoded a long time ago, rather than limiting the max number of Geomods, like they did in RF1.

old Re: Games 2011-2012

palomino
User Off Offline

Quote
user macymagiska112 has written
user palomino has written
user macymagiska112 has written
And i was actually helping with making of red faction 2.

Say what?


Yes i did. But it was more simple than the first one.

Once the Geomod has completed, the code does a search through adjacent faces and finds any chunks of the world that are separated from everything else (like a bridge that has been blasted on each end) and separates it into a new piece of geometry and either deletes it or adds physics to it, depending on the version of the engine we're using. RF2 just deleted them, for framerate reasons.

As far as the world slowing down, it's usually not a large problem... if you do a lot of Geomoding, the face count increases, then gets to a point where every Geomod tends to remove about as much geometry as it adds.

RF2 actually did a trick, where, if you Geomoded a lot and the game started running low on memory, they would remove brushes that were Geomoded a long time ago, rather than limiting the max number of Geomods, like they did in RF1.

So, you're saying, that you were part of the dev team?

old Re: Games 2011-2012

macymagiska112
User Off Offline

Quote
user palomino has written
user macymagiska112 has written
user palomino has written
user macymagiska112 has written
And i was actually helping with making of red faction 2.

Say what?


Yes i did. But it was more simple than the first one.

Once the Geomod has completed, the code does a search through adjacent faces and finds any chunks of the world that are separated from everything else (like a bridge that has been blasted on each end) and separates it into a new piece of geometry and either deletes it or adds physics to it, depending on the version of the engine we're using. RF2 just deleted them, for framerate reasons.

As far as the world slowing down, it's usually not a large problem... if you do a lot of Geomoding, the face count increases, then gets to a point where every Geomod tends to remove about as much geometry as it adds.

RF2 actually did a trick, where, if you Geomoded a lot and the game started running low on memory, they would remove brushes that were Geomoded a long time ago, rather than limiting the max number of Geomods, like they did in RF1.

So, you're saying, that you were part of the dev team?

Yes. I left after the creation of Saints Row.

old Re: Games 2011-2012

RainbowDash
User Off Offline

Quote
I can't really say that any of the games that came out this year were really pleasureable.
Some indie-games were nice, even tho' they don't offer a long enough gaming experience.
What I can suggest is Project Zomboid. Sandbox games with zombies and surivial. What one could wish more?

I'm also waiting for Modern Warfare 3, but I don't really expect that it will be anything different then Modern Warfare 2.
To the start Previous 1 2 3 Next To the start
Log in to replyOff Topic overviewForums overview