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old Dungeon Crawl : Stone Soup

Yamaxanadu
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One of my favourite games, Dungeon crawl puts you in the....well, adventuring boots of a character descending the dungeons in search of a powerful, mythical Orb called the Orb of Zot

Despite graphical flaws, the game itself is great, it's a alot better than other roguelikes, read on

Huge variety

Dungeon crawl has a massive variety of everything, from species to backgrounds(classes) to items or even magic, this means that all players, regardless of preferences, can easily get into the game, from the quick learning average humans, to the fast centaurs or that mindless and redundant battering ram that is the troll, or half dragon Draconians, classic bloodsucking vampires or the (you saw this one coming, didn't you?) Orcs, backgrounds range from the everyday fighter to berserking zealots or the popular Crusader hybrid , all coming down to the one with the largest choices : Mages(nine, more than any others), you've got the elementalists of the four elements, Necromancers, summoners, you name it, hell, even the god choices are numerous

Extremely clear

Them Crawl developers spent alot of time making sure that everything is clear enough that even illiterate people can understand things without needing for spoilers, the tutorials don't have anything in them that isn't clear, you probably don't need to research on a certain enemy, their descriptions provide what you need to know about anything

Skill, not luck

Crawl isn't a gambling session, even if you had the best luck in the world, only skill will get you far, sure, some times a little bit of luck is needed, but for most of the times, skill wins, if you had knew how to escape from a dangerous situations, you would not had that dead character over there, likewise, not knowing how to properly manage skills is just as bad, but from your mistakes comes know-how, slowly but surely, you'll slowly climb up that ladder to victory, but even then.....

High randomness

Each Crawl session is different, with map layout randomly decided by the game and monster/item placement also randomly placed, this means that you can't simply know how to do everything and breeze through the game, each session requires you to find new tactics and face new challenges, even veterans will fall, giving big replayability to the game

Easy interface

The long, mind numbing and redundant chores are automated and made easy, for example, autoexplore means you can easily explore the dungeon without having to repeatedly press the directional buttons until they break or something, long distance travel is also made easy

Replayability value

Because of the huge diversity of the game, Crawl is fun no matter how many times you play, there are infinite playing styles, random dungeon layouts, surprises, large numbers of species and many backgrounds mean that you'll could launch this fucker up any day

Link : http://crawl.develz.org/wordpress/downloads

old Re: Dungeon Crawl : Stone Soup

made in Finland
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What are the real differences between angband, rogue, nethack and dungeon crawl etc, except story.?
Which of them can you recommend most? I'm highly interested in roguelikes, I play only dwarf fortress so far on regular basis.

old Re: Dungeon Crawl : Stone Soup

Alistaire
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user made in Finland has written
Which of them can you recommend most? I'm highly interested in roguelikes, I play only dwarf fortress so far on regular basis.


You should 100% buy Dungeons of Dredmor if you like roguelikes

old Re: Dungeon Crawl : Stone Soup

made in Finland
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user Alistaire has written
user made in Finland has written
Which of them can you recommend most? I'm highly interested in roguelikes, I play only dwarf fortress so far on regular basis.


You should 100% buy Dungeons of Dredmor if you like roguelikes
I watched a gameplay video and it was too fancy looking for me. But I might consider it if it has depth? does it have it or is it more a hack'n slash grinding game

old Re: Dungeon Crawl : Stone Soup

Alistaire
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user made in Finland has written
I watched a gameplay video and it was too fancy looking for me. But I might consider it if it has depth? does it have it or is it more a hack'n slash grinding game


It's a dungeon explorer where you can choose what you want to be with classes such as Vampire Archeologist and Golemizer Assassin. Its replay value is the many items you can discover, the different dungeons and it has a great level up system.
It's some kind of parody on some games too, and I like the style.

Well, if you rather play games as NetHack and the original Rogue, I don't mind. I don't know what people like about such games, especially the ones made with batch files.

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It has great depth too, cause it has many floors and it's almost impossible to win most endbosses. It has sidequests, a lot of crafting recipes and a large variety of magic spells and buffs.

old Re: Dungeon Crawl : Stone Soup

Yamaxanadu
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Dredmor sucks

Now, don't get me wrong, but : you grind, and grind, and grind, and grind, and grind until you die of cardiac arrest, oh, and you need spoiler access to figure out half of them

Does Crawl have that? No, Anti grinding is in place, shops don't buy, food, monster and item generation is not enough to support grinding, and if you do grind, meet OODs, they are monsters out of depth of the level, of course, you won't get rats and kobolds on 27, but rather demons from hell that'll annihilate you faster than you could say "fuck"

Oh, and talk about Dredmor in your thread, the title of this thread is "Dungeon Crawl", not That

old Re: Dungeon Crawl : Stone Soup

Yamaxanadu
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Looks like the Manual already beat you to it :

The Fucking Manual has written
Anti-grinding
========================================

Another basic design principle is avoidance of grinding (also known as
scumming). These are activities that have low risk, take a lot of time, and
bring some reward. This is bad for a game's design because it encourages players
to bore themselves. Even worse, it may be optimal to do so. We try to avoid
this!

This explains why shops don't buy: otherwise players would hoover the dungeon
for items to sell. Another instance: there's no infinite commodity available:
food, monster and item generation is generally not enough to support infinite
play. Not messing with lighting also falls into this category: there might be a
benefit to mood when players have to carry candles/torches, but we don't see any
gameplay benefit as yet. The deep tactical gameplay Crawl aims for necessitates
permanent dungeon levels. Many a time characters have to choose between
descending or battling. While caution is a virtue in Crawl, as it is in many
other roguelikes, there are strong forces driving characters deeper.


While you might have a whole lot of time in your basement to grind the shit out of that game, i have a goddamn job, and i don't work in a office, so i don't have much time to sit on a computer to grind until i die or something

Anyway, let's get back ontopic, and please, talk about your damn Dredmor in your thread, which is purposely made for discussing that game

old Re: Dungeon Crawl : Stone Soup

Alistaire
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you has written
you won't get rats and kobolds on 27, but rather demons from hell that'll annihilate you faster than you could say "fuck"


me has written
and a huge variety of monsters who kill you in 1 hit so you can't grind.


Looks like you said it yourself.

Why the hell would anyone even read the manual. I thought you said you had a job and you had little time to spend in front of a computer.

old Re: Dungeon Crawl : Stone Soup

bezmolvie
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user Alistaire has written
you has written
you won't get rats and kobolds on 27, but rather demons from hell that'll annihilate you faster than you could say "fuck"


me has written
and a huge variety of monsters who kill you in 1 hit so you can't grind.


Looks like you said it yourself.

Why the hell would anyone even read the manual. I thought you said you had a job and you had little time to spend in front of a computer.


No no no no. No. First off, Yam's right. There's a thread already existent, made by you, for Dredmor. I've seen the game and don't think it's bad, but I'll leave my opinion elsewhere. This is not the place for talking or arguing about the two games. Second, monsters that kill you in one hit does not make it so you can't grind, it instead requires you to grind beforehand, so they -won't- kill you in one hit.
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