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Counter-Strike 2D b 0.1.1.9 Logfile - 21 Apr 2011, 16:02:15 [16:02:15] UDP socket initialized using port 65130 [16:02:15] U.S.G.N.: Your game version is up to date! [16:02:20] UDP socket initialized using port 36963 (here some changes in code) [16:10:17] load map 'as_snow' [16:10:18] ----- Server started ----- [16:10:18] Lua: Adding function 'sample.fast.spawn' to hook 'spawn' [16:10:18] Lua: Adding function 'sample.glowing.startround' to hook 'startround' [16:10:18] Lua: Adding function 'start' to hook 'startround' [16:10:18] Lua: Adding function 'roundsound' to hook 'die' [16:10:18] Lua: Adding function 'flagc' to hook 'flagcapture' [16:10:18] Lua: Adding function 'ctwin' to hook 'bombdefuse' [16:10:18] Lua: Adding function 'twin' to hook 'bombexplode' [16:10:18] Lua: Adding function 'ctwin' to hook 'vipescape' [16:10:18] Lua: Adding function 'ctwin' to hook 'hostagerescue' [16:10:18] U.S.G.N.: Sending serverlist ADD-request... [16:10:18] U.S.G.N.: Server added to serverlist [16:10:20] Qrchack [$HE-CS2D PL$] joins the counter-terrorist forces [16:10:21] [b]0_o connected [16:10:21] [b]0_o joins the terrorist forces [16:10:23] VIP MISSION! [16:10:25] VIP MISSION! [16:10:34] VIP MISSION! [16:10:34] VIP MISSION! [16:10:35] LUA ERROR: attempt to call a number value
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addhook("startround","start")
addhook("die","roundsound")
addhook("flagcapture","flagc")
addhook("bombdefuse","ctwin")
addhook("bombexplode","twin")
addhook("vipescape","ctwin")
addhook("hostagerescue","ctwin")
function start()
ctwin=0
twin=0
end
function ctwin()
ctwin=1
addhook("endround","roundsound")
end
function twin()
twin=1
addhook("endround","roundsound")
end
function flagc(id,team)
	if team==1 then twin() end
	if team==2 then ctwin() end
end
function roundsound(on)
if #player(0,"team1living")==0 then
	a=math.random(1,8)
	if a==1 then
		parse("sv_sound \"misc/rs/twin1.wav\"")
	end
	if a==2 then
		parse("sv_sound \"misc/rs/twin2.wav\"")
	end
	if a==3 then
		parse("sv_sound \"misc/rs/twin3.wav\"")
	end
	if a==4 then
		parse("sv_sound \"misc/rs/twin4.wav\"")
	end
	if a==5 then
		parse("sv_sound \"misc/rs/twin5.wav\"")
	end
	if a==6 then
		parse("sv_sound \"misc/rs/twin6.wav\"")
	end
	if a==7 then
		parse("sv_sound \"misc/rs/twin7.wav\"")
	end
	if a==8 then
		parse("sv_sound \"misc/rs/twin8.wav\"")
	end
end
if twin==1 then
	a=math.random(1,8)
	if a==1 then
		parse("sv_sound \"misc/rs/twin1.wav\"")
	end
	if a==2 then
		parse("sv_sound \"misc/rs/twin2.wav\"")
	end
	if a==3 then
		parse("sv_sound \"misc/rs/twin3.wav\"")
	end
	if a==4 then
		parse("sv_sound \"misc/rs/twin4.wav\"")
	end
	if a==5 then
		parse("sv_sound \"misc/rs/twin5.wav\"")
	end
	if a==6 then
		parse("sv_sound \"misc/rs/twin6.wav\"")
	end
	if a==7 then
		parse("sv_sound \"misc/rs/twin7.wav\"")
	end
	if a==8 then
		parse("sv_sound \"misc/rs/twin8.wav\"")
	end
end
if #player(0,"team2living")==0 then
	b=math.random(1,8)
	if b==1 then
		parse("sv_sound \"misc/rs/ctwin1.wav\"")
	end
	if b==2 then
		parse("sv_sound \"misc/rs/ctwin2.wav\"")
	end
	if b==3 then
		parse("sv_sound \"misc/rs/ctwin3.wav\"")
	end
	if b==4 then
		parse("sv_sound \"misc/rs/ctwin4.wav\"")
	end
	if b==5 then
		parse("sv_sound \"misc/rs/ctwin5.wav\"")
	end
	if b==6 then
		parse("sv_sound \"misc/rs/ctwin6.wav\"")
	end
	if b==7 then
		parse("sv_sound \"misc/rs/ctwin7.wav\"")
	end
	if b==8 then
		parse("sv_sound \"misc/rs/ctwin8.wav\"")
	end
end
if ctwin==1 then
	b=math.random(1,8)
	if b==1 then
		parse("sv_sound \"misc/rs/ctwin1.wav\"")
	end
	if b==2 then
		parse("sv_sound \"misc/rs/ctwin2.wav\"")
	end
	if b==3 then
		parse("sv_sound \"misc/rs/ctwin3.wav\"")
	end
	if b==4 then
		parse("sv_sound \"misc/rs/ctwin4.wav\"")
	end
	if b==5 then
		parse("sv_sound \"misc/rs/ctwin5.wav\"")
	end
	if b==6 then
		parse("sv_sound \"misc/rs/ctwin6.wav\"")
	end
	if b==7 then
		parse("sv_sound \"misc/rs/ctwin7.wav\"")
	end
	if b==8 then
		parse("sv_sound \"misc/rs/ctwin8.wav\"")
	end
end
freehook("endround","roundsound")
end
AMXX-like RoundSound
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