English Beta 0.1.2.0 Suggestions & Ideas

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07.08.11 08:56:44 pm
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united
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Maybe THIS VOLUME LUA could be implemented into the 'controls' menu with no key binded as default?
07.08.11 09:50:43 pm
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Infinite Rain
Reviewer
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add more weapons please ADD!
We need it!
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
07.08.11 10:43:21 pm
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Kel9290
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nope.avi
under the stone.
08.08.11 02:51:52 am
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firefox
BANNED
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=Global rank =
it save all of ur kills since u play cs2D on website that u have username and password (usgn ofc.)
=exp, lvl=
since u have Global rank y should get exp on every kill u got and lvl that's show who's noob and who's pro .
08.08.11 03:48:15 am
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boyzinthewoodz
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that means all these construction and superhero players are pro.
sir your global rank idea is bad
08.08.11 04:03:32 am
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PyKemis
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user Bowlinghead has written:
@ Textual:
Oh. I don't know it .

But other idear:
Make a second parameter in the attack hook.
Code:
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addhook("attack","new")
function new(id,weapon)
if weapon==1 then
-- Code
end
end


Possible via lua already...

Code:
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addhook("attack","_attack")

function _attack(id)
     msg(player(id,"name").." is attacking with weaponid: "..player(id,"weapontype"))
end
08.08.11 10:55:23 am
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Egoist
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Im not a lua coder so I wont write a code.

Maybe add more rifles smgs ?? just like the skins on here.

There is lots of weapon skins cyrille made(cyrille ur the best)
Use them and make more rifles.
08.08.11 10:59:52 am
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Bowlinghead
User
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user PyKemis has written:
user Bowlinghead has written:
@ Textual:
Oh. I don't know it .

But other idear:
Make a second parameter in the attack hook.
Code:
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addhook("attack","new")
function new(id,weapon)
if weapon==1 then
-- Code
end
end


Possible via lua already...

Code:
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addhook("attack","_attack")

function _attack(id)
     msg(player(id,"name").." is attacking with weaponid: "..player(id,"weapontype"))
end


But I can't do an action if player attacks with the weapon 1.
For example
Code:
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addhook("attack","new")
function new(id,weapon)
if weapon==3 then
parse("strip "..id.." 3") -- You cant add this without the second parameter :(
end

end
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08.08.11 11:35:21 am
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Kel9290
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@MC_Bowlinghead, why?
Code:
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addhook("attack","new")
function new(id)
     if player(id,"weapontype")==3 then
          parse("strip "..id.." 3") 
     end
end
under the stone.
08.08.11 09:51:30 pm
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PyKemis
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That should already work.

More >
21.08.11 05:55:06 am
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itsoxymoron
User
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• we need something like this:

file cs2d Controllable Turrets v1.1 (80)
21.08.11 11:04:43 am
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made in Finland
User
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1. Bot commands

I would like to see a feature, which does the following.
Put your cursor on a bot and press something to make him
1. Follow you/stop following you
2. Stand still/attack
3. Attack a location chosen by player via some kind of minimap system or by cursor/ forget order

2. Spawn at domination point
Improve Domination mode by adding ability to spawn to domination point controlled by team.
You could choose in which domination post you spawn via some kind of minimap(mentioned in 1st suggestion)
This thing is being used in star wars battlefront series and battlefield series

3. Map editor weapon ammo edit
Ability to spawn weapons with certain amount of ammo
user Yates has written:
user Jawohl has written:
ps great now i sound like one of them fantasy wizards...
They make sense, you talk bullshit.
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KimKat
GAME BANNED
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I'd like to suggest the possibility to create tanks and other vehicles more efficiently in Lua. Also a way to disable footstep sound whilst inside of a tank, I think it adds more realism to the game. Lol.
Quote:
The main idea I had is to apply it as this to make only certain player(s) footstep sound muted whilst inside of a tank.
Code:
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lua_footsteps [0 = off/1 = on] "..id.."

Where id is player which will get footstep sound disabled.
The 0 indicates toggle state to off and 1 is for on, same as true or false really but anyways.
If id is 0 or nil or not even there, it will mute all footsteps through Lua, I describe it with the following code.
Code:
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lua_footsteps 0
lua_footsteps 0 0
lua_footsteps 0 nil
This was my suggestion and I hope some people likes it.
22.08.11 07:29:27 pm
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Rhox
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user KimKat has written:
I'd like to suggest the possibility to create tanks and other vehicles more efficiently in Lua. Also a way to disable footstep sound whilst inside of a tank, I think it adds more realism to the game. Lol.


basically, add vehicles
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22.08.11 07:46:17 pm
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hobo man445
User
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more radio commands, like the ones bots use in cs 1.6

eg. i think i saw something, im pinned down

more death sounds? ^ like the ones bots use sometimes " eurhhhhhahh" through the radio.
22.08.11 08:07:06 pm
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Bowlinghead
User
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user Kel9290 has written:
@MC_Bowlinghead, why?
Code:
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addhook("attack","new")
function new(id)
     if player(id,"weapontype")==3 then
          parse("strip "..id.." 3") 
     end
end


Oh. I never mind on it! Thanks for your example
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23.08.11 02:14:39 am
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VampDarkX
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on cs2d chat if press tab u have expetion error
23.08.11 03:08:24 am
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PyKemis
User
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Ability to stop sv_sound and sv_sound2...

example:

Code:
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sv_sound "sfx/sounds.ogg" "special ID"
--wait like 2 seconds--
sv_sound_stop "special ID"
23.08.11 02:33:08 pm
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Xanamaros
User
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Another thing, being able to change the color of mines, and laser mines, flags.
Or just nore teams, eg. USA, Europe, Russia, Middle East, or something like that, with each team having there country/regions weapons to buy. But changing team colors in server settings would be cooler.
23.08.11 02:34:28 pm
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Yates
Reviewer
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user Xanamaros has written:
Another thing, being able to change the color of mines, and laser mines, flags.
Or just nore teams, eg. USA, Europe, Russia, Middle East, or something like that, with each team having there country/regions weapons to buy. But changing team colors in server settings would be cooler.

Also changing the colour of the names displayed. Like on the list with players also when you put your mouse over their name.
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