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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

Spartan 13373
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orion... if a serer had 128 players there would be 3 unwanted things...

1. UBER LAG!
2. N00BAGEDDON
3. LOTS OF OVERHEATING

basically its like playing halo on a cavador 64... yea that bad

old Re: Beta 0.1.2.0 Suggestions & Ideas

Divine
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user DannyDeth has written
Well, with jumping one can simply run around jumping over obstacles with a shutgun and owning everyone.

This is obviously why neither are implemented, think about it.


lol i laughed at that.

user Vetle has written
I would like to see mic talk option


:DDD talk in the round in stuff "Drop the awp noob" "Get a wheel gun" "Dude you suck, uninstall the game" (LOL)

user Yates has written
Steam Friends ADMIN has written
Yeah, microfone support is good idea..

It's a BAD idea, only if an admin can mute this person that would be fine.
But still chat is enough.


Dude, then people will complain that noobs type-kill them and ban them or get into a fight. So mics are good. u dont have to STOP and type shet


user BrahOrkah has written
Solution:

Add microphone support, and the possibility to mute other players.


SOLUTION FOR BETTER MUTE:
Since admins aren't always on, let the players vote them a mute for like, 5 rounds or something? <--- pro idea


user Assassin moder has written
I mean with single player missions:
∗ rescue (Not Hostages!!!)
∗ Reach from A to B killing Npc and do objectives

∗Water Deep (Swim) and Shalow (Walking)
∗Heli can be backup!!
∗Animals e.g. Tiger can hit player!!

And Somthing else??


Add dogs just like CoD to some maps as npcs, they do only 20 damage per 1 1/2 secs and u needa shoot them b4 they reach u or else u will be stuck and then u have to knife them off.

user itsoxymoron has written
Well, this was one of my ideas, arrangements and problems CS2D
Ideas
•achievements [to complete achievements and upload them to USGN]


Like a badge "get 2 kills in a row" "get 3..." "get 4" etc... oh and also u can choose what badge u want to display (each badge has a different icon, as if u got 1 knife kill, its a dagger icon, 2 knife kills in a row, its a sword, 3 kills, its a machete or w.e u want it to be.)

But only badges for each seperate server, not like get a achievement on this server off bots and have it saved on another server, each server has their own saves
edited 5×, last 21.06.11 12:37:27 am

old Re: Beta 0.1.2.0 Suggestions & Ideas

hobo man445
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this may sound stupid but it may be useful
brain- XDDD
ok so your running away from zombies, say a zombie map where zombies have knockback. your trieng to get away and shooting the zombies but you need to reloade, if you reload the zombies will get you, so what do you do? (before reading the next part, imagine a super hero start something like TAADAAA and stars and conffetii in the background)
BRAAAAINN, it atracts all zombie npc to it for 3seconds, even if the zombie is a player the player cant move until the zombie,headcrab,snark has finished eating it
(note: since it is a bit over powerd here is the other part)
zombies get a speed boost, dmg boost and hp boost for 30seconds, YEP now think about it before using it ;P

old Re: Beta 0.1.2.0 Suggestions & Ideas

KINGGOLDrus
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Lua function that creates sound (dynamic object) on the map and returns the ID.
Variable parameters: tilex, tiley, volume, loop, location, player
Functions: PlaySound(id), StopSound(id)
(If possible: Tween_volume(id,time,volume))
---
Image mode - Background

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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Agree with @KINGGOLDrus, we have enough functions for images, iz sounds tiem.

Microphone support in principal is a good idea - but, like every idea, it has pros and cons.

Pros:
√ Players can communicate better
√ Players can communicate in heat of battle
√ No need for external applications

Cons:
× Little children
× Micspam

Just make a god damn mute function and we're done! If you don't like someone speaking - mute him(/her, but that's highly unlikely) and that's all, he(/she) can scream as much as he(/she) wants but you won't be able to hear him(/her).

@hoboman445
Extensive Lua.

old new ideas

sanya237
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1.but you may do so possible was talk on mike
2.new weapon (Physics Gun for moving subject and object)please my daydream

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user sanya237 has written
1.but you may do so possible was talk on mike
2.new weapon (Physics Gun for moving subject and object)please my daydream


OH hell no,..physics gun is impossible to make it,because, cs2d dont have physics...but if DC add my idea, i think that this can be possible(physics like HL1 boxes)

IMG:https://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/207013_1488418709763_1812813283_893996_8307652_n.jpg


IMG:https://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/207958_1490899891791_1812813283_896506_7938805_n.jpg

old Re: Beta 0.1.2.0 Suggestions & Ideas

Straightos
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I'd like to suggest some stuff...

*The possibility of adding music onto the title screen (For mods and stuff)
*An in-game music player
*The ability to change the names of weapons, teams, (Terrorists, Counter Terrorists) NPCs, etc. (For modding purposes)
*Dynamic lights (And the ability to disable them in case they lag)
Dynamic lights example: IMG:https://img406.imageshack.us/img406/2539/screenshotpp5.png

*More realistic deaths (Instead of someone disappearing when they get killed, their corpse lays on the ground)

old Re: Beta 0.1.2.0 Suggestions & Ideas

Divine
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user sanya237 has written
1.but you may do so possible was talk on mike
2.new weapon (Physics Gun for moving subject and object)please my daydream


For number 2. u mean gravity gun on HL? that would be beast, then u can throw the item

user itsoxymoron has written
user sanya237 has written
1.but you may do so possible was talk on mike
2.new weapon (Physics Gun for moving subject and object)please my daydream


OH hell no,..physics gun is impossible to make it,because, cs2d dont have physics...but if DC add my idea, i think that this can be possible(physics like HL1 boxes)

IMG:https://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/207013_1488418709763_1812813283_893996_8307652_n.jpg


IMG:https://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/207958_1490899891791_1812813283_896506_7938805_n.jpg


You just gave me an idea, for the little map editor thing, you know those icons that are like "team gate" "object" "flag" and stuff? DC could add like a "Physics Object" that can only be moved. Because noobs will just move all the objects in a map same as noclipping.


user Straightos has written
I'd like to suggest some stuff...

*The possibility of adding music onto the title screen (For mods and stuff)
*An in-game music player
*The ability to change the names of weapons, teams, (Terrorists, Counter Terrorists) NPCs, etc. (For modding purposes)
*Dynamic lights (And the ability to disable them in case they lag)
Dynamic lights example: IMG:https://img406.imageshack.us/img406/2539/screenshotpp5.png

*More realistic deaths (Instead of someone disappearing when they get killed, their corpse lays on the ground)


Yeah DC can add a image to function after the person has died to lay on the ground. Like on gfx/player there can be a dead.img or w.e format it needs and then it would play that and it would show that image (mainly of a dead man on the ground with some blood on him) and also that would enable people to make their own image of the dead man.
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