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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

Hador
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user gUtZ has written
user Geez has written
@DC
very important to me (for AMXX-like RoundSound) - lua hooks: twin, ctwin (name says all - there is only endround hook for now)

I wonder why you need those hooks as it can be done with endround hook.

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addhook("endround", "end_of_round")
function end_of_round(mode)
	if mode==1 then
		msg("Ts won")
	elseif mode==2 then
		msg("CTs won")
	end
end


still that does not completely solve the problem, as it doesn't change the statstics.

old Re: Beta 0.1.2.0 Suggestions & Ideas

gUtZ
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Back to topic:
I wish info.txt was extended with more accurate documentation of the functions' arguments. E.g. endround(mode) -> list all modes there. Same with special weapon IDs like turrets, etc.

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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How about possibility to change sprites visibility by the use of Lua. That means it will in a way hide those sprites. It would work kind of the same way as the nightvision hides sprites but as a Lua function perhaps. It should still be visible to all other players except the ones with this Lua function enabled, that'd be very neat.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Flacko
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It is but I don't know if it's actually possible to know if the player has NV turned on... unless player(id,"nightvision") returns true when the player has NV on, but I think it only works if the player has NV equipped.

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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What I really wanted was something like a sprite that shines through all layers or sprites no matter what. Like a glow-through/burn type of sprite to make it possible to create the flashlight. It'd be useful for darker type of maps.

Anyways, here's a animated explanation.

old Re: Beta 0.1.2.0 Suggestions & Ideas

iCe4147
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Well,I would want is for the SG552 and the AUG to use the Zoom in Feature instead of a scope.

Also would love to have an entity that has a password set from the map editor. And in game, when it is triggered opens up some small menu that asks for the password. Once the password is correctly entered you may proceed.
(Well I guess this is possible through lua.)

And last would be a death sprite. When the player dies a sprite of a dead body that would simply lay there and fade in a few seconds.(Also possible through lua)

old Re: Beta 0.1.2.0 Suggestions & Ideas

Sparty
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user iCe4147 has written
Well,I would want is for the SG552 and the AUG to use the Zoom in Feature instead of a scope.

Also would love to have an entity that has a password set from the map editor. And in game, when it is triggered opens up some small menu that asks for the password. Once the password is correctly entered you may proceed.
(Well I guess this is possible through lua.)

And last would be a death sprite. When the player dies a sprite of a dead body that would simply lay there and fade in a few seconds.(Also possible through lua)


Yea.. Yamato is True

old Re: Beta 0.1.2.0 Suggestions & Ideas

Beautiful
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Map Editor co-op:
You can make your maps with your friends online!

- More about map editor coop -
Just as in the usual editor, only you can make a card with your friends!
(If you you can see the sign: Create network | connect)
You can put a password on the network, and make a map from 2 to 10 people!

------------------------

Achievements and Stats:
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old Re: Beta 0.1.2.0 Suggestions & Ideas

HS1
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user iCe4147 has written
And last would be a death sprite. When the player dies a sprite of a dead body that would simply lay there and fade in a few seconds.(Also possible through lua)

That's a really good idea, could fade in ten seconds.

If that gets added, we should be able to modify the dead player's looks.

old Suggestions and replies..

CY
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@HS1
Yep, just like useigor_rus's dead dudes..

What about the blending stuff? Sometimes it went black while the other tiles are not..

k here's my suggestions..

> RPG Trooper (NPC, soildier with RPG)
- The title says all, but of course the time needed for that NPC to reload is slower than player..

> Moar names for entities
- I can see some people already suggested this one but this one can be useful for mappers..
(if only this one is accepted i can finally make the naval guns shoot without making even moar triggers >_>)

> Teh blending thingy..
- Here's the picture of it..
IMG:https://i1234.photobucket.com/albums/ff420/Aidil_Azri/asd.jpg
edited 1×, last 02.05.11 06:36:23 pm

old Re: Beta 0.1.2.0 Suggestions & Ideas

DC
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the blending thing doesn't know that you want to blend the bright line.

the blending effect only computes blending between 2 different tiles. no more and no less tiles are involved. that's why it doesn't work as you expect it to work in that case.

old @FN_Linkin Park

CY
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Nope, that shading is a sprite..
Look at this one..
IMG:https://i1234.photobucket.com/albums/ff420/Aidil_Azri/asd1.jpg


EDIT: Oh, I see.. Thanks for the answer DC..

Spoiler >

old Re: Beta 0.1.2.0 Suggestions & Ideas

alluclone1
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user KimKat has written
What I really wanted was something like a sprite that shines through all layers or sprites no matter what. Like a glow-through/burn type of sprite to make it possible to create the flashlight. It'd be useful for darker type of maps.


Agree! This is what i want too.
To the start Previous 1 217 18 1998 99 Next To the start
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