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cvx
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Thank you for the exchange of information appreciate the cooperation of Turkish but still I am ok?
I'll rip the scrotum xDDD

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Godm0de
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I can't say I'm a big fan of recycled shit, but this one might deserve +1 download (Not sure)
Just kidding


Not.

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Nhugg3t
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Nevermind, I thought this was the CS2D Forum.
edited 1×, last 29.09.12 02:06:39 am

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DevGru
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trigger_chance - Just like trigger_delay but has a chance of triggering 1 entity (If more than 1 are tiggered.)

Example:

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Trigger_use
Name:
Trigger: Chance

Tigger_chance
Name: Chance
Trigger: 1, 2, 3

env_explode
Name: 1
Trigger:

env_explode
Name: 2
Trigger:

env_explode
Name: 3
Trigger:

(So there's 3 entities and the trigger_chance can activate, it means there's 1/3 chance of triggering one of the explodes)

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Suprise
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A freetimer in the editor is better. trigger_freetimer
If someone don't know a shit about lua.

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Tobey
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user Suprise has written
A freetimer in the editor is better. trigger_freetimer
If someone don't know a shit about lua.


This is simple lua, either way you know about it or you learn something for your life in less than 10 minutes.

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Eternal
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@user DevGru: agree but the trigger name should be trigger_random instead.

If trigger_chance then should be like this

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Trigger_chance
์์Name :
Entity :		Chance : 1 - 100

anyway , they can be done with Lua.

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EcstasyKc
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user DC has written
Wtf? You can still do that. It's just not changed instantly in some cases because it could be abused.

No, it just changes to "Player".

Please fix the change name bug.
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