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old Re: A few questions concerning Stranded II

Yamaxanadu
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Psytechnic has written
Wriggle has written
1.Useless , The building tree isn't hard , you just build shit to get more shit , there's no certain path


To you, maybe, but to many others, this is helpful and there certainly is specific paths to build certain buildings. Your brash response and uneducated rhetort is just another example of your continued flame and spam of this forum for no other reason than to demoralise the people and devalue the information that is shared here. This was completely uncalled for... as per usual...

Wriggle has written
2.in the GFX folder , Just look under the name of the Gfx , and it should tell you the Name of the Unit it's linked to


He asked to find out which textures are linked to models. This information is not available in any of the scripts and is held soley in the model file itself.

Wriggle has written
3.That Flags


He already edited his post before you posted (a few days ago) stating that he had seen the solution and posted how he did it.

Wriggle has written
4.There's a Scripting Tutorial on the Stranded II website , it should answer most of your questions


He wasn't asking for information on how to script, he was asking if he should/could put up a tutorial to help new people how to script. However, as you state, there is already a great repository of information on the main website, but this has already been stated by JesterHead37.

So can I ask, what exactly was your contribution to this conversation other than spite and scorn? I'm not really interested in your answer, I just wanted you to consider you contributions to this community more carefully...

On a completely separate and more important note: (The reason for my post)
Shagabash, it seems you have a lot of love for this game and a strong will to help other people become more involved in development. If you have any problems with my application or if there is any way I can help with scripting or your further enducation in developing Stranded II modifications, feel free to message me. I visit (usually) at least once a day and I am more than happy to help people who want to be helped.


For fucks sake can't a Simple joke be told without Someone with a Pole up their ass Being an ass about it?

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I'm not sure where you are talking about. The only english help about scripting that I've found is the 5 tutorials... there's a lot more to be explained.


Go ahead , Just try not to make it too hard , them starters don't want to scratch their heads at something you view as "Simple"

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About your mod... it worked perfectly except for one thing: when I clicked the escape button on the top right, there was an error that repeated a few times, and then the program crashed. If you'd like, I'll do it again and show you it.


Had it show up quite a couple of times When i used it , But if it bugs you just Kill the process in Task manager or something if you Can't/don't have the Task manager

old Re: A few questions concerning Stranded II

Shagabash
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"Go ahead , Just try not to make it too hard , them starters don't want to scratch their heads at something you view as "Simple""

If I do make one (and I want to) it will be simple enough.

Psy, do you think I should make one? I haven't found anything else that would explain how to do something like that.

Also... I'm a bit confused on the event system. Do all things have to be triggered by events or can I put some if statements in there? If they do have to be tiggered by events, how can I make one that repeats... say.... every second?
edited 1×, last 03.12.10 04:38:22 am

old Re: A few questions concerning Stranded II

Hurri04
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well...
events have to be triggered whenever something happens that shall affect something, next the commands have to be written to affect these certain things and so does the s2 cmd if command which e.g. in combination with variables can be used for differentiations of different cases for what shall happen next.

to trigger an event every second you can use the s2 cmd timer command, e.g. for a global timer:
1
timer 0, 1000, 0, "event";
this triggers the event "event" every second (1000 ms).

or you can use it for local timers which are used more rarely:
1
timer "object", $id, 1000, 20, "event";
this e.g. triggers the event "event" at the object with the ID wich has been saved in the variable $id previously for 20 times, once per second.

More >

old Re: A few questions concerning Stranded II

Xaeveax
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Wriggle said:
Quote
-\For fucks sake can't a Simple joke be told without Someone with a Pole up their ass Being an ass about it?


Was that really necessary? He was being helpful...

Back on topic. Looks like you have got lots of help Shagabash! Glad that you are so into contributing!

old Re: A few questions concerning Stranded II

Shagabash
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Hurri04 has written
well...
events have to be triggered whenever something happens that shall affect something, next the commands have to be written to affect these certain things and so does the s2 cmd if command which e.g. in combination with variables can be used for differentiations of different cases for what shall happen next.

to trigger an event every second you can use the s2 cmd timer command, e.g. for a global timer:
1
timer 0, 1000, 0, "event";
this triggers the event "event" every second (1000 ms).

or you can use it for local timers which are used more rarely:
1
timer "object", $id, 1000, 20, "event";
this e.g. triggers the event "event" at the object with the ID wich has been saved in the variable $id previously for 20 times, once per second.

More >


Thanks! What I basically meant by "can you use s2 cmd if statements intead of events" is: Is there an event that is always happening? I would assume not, which is why I want the s2 cmd timer. I will try what you said. An event that is always happening might make it laggy anyways (if there was much in it).

More >

old Re: A few questions concerning Stranded II

Hurri04
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if you can describe for what you need "an event that is always happening" better, I or someone else might try to help you by giving you a few pieces of advice to bypass the problem, because, as the parser of S2 is kinda shitty ( ) there are a few bugs that can be taken care of by scripting something to go around the problem

but if it is a question concerning scripting problems you better write it into the thread for those
edited 1×, last 03.12.10 08:01:29 pm

old Re: A few questions concerning Stranded II

Psytechnic
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Wriggle has written
-\For fucks sake can't a Simple joke be told without Someone with a Pole up their ass Being an ass about it?


You got put down and your poor attitude was exposed, so now you say "I was only joking!" in the coarsest way possible, verbally attacking my maturity... That simply cannot wash, being that if anyone looks at what you posted, there is quite clearly no humour, jest or comedy in it. You're just being spiteful to people because you believe you know more and when it's pointed out that you don't, you whine... I still haven't seen any productive input into this conversation from you...

Psytechnic has written
there is already a great repository of information on the main website


Google translate works really well, making most of the definitions fairly readable, and like I said, if there's anything you need help with, feel free to message me.

Shagabash has written
About your mod... it worked perfectly except for one thing: when I clicked the escape button on the top right, there was an error that repeated a few times, and then the program crashed. If you'd like, I'll do it again and show you it.


Hmmm, you clicked the "escape" button? Is that the close button? If so, it probably had an error saving the settings file. If you could reproduce the error, then send me the message in the error box (look at the SIIMV thread for examples) then that would be wonderful. Any help to make the mod viewer leaner and cleaner is inspiring to me.

old Re: A few questions concerning Stranded II

Shagabash
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Quote
Psytechnic has written
Psytechnic has written
there is already a great repository of information on the main website


Google translate works really well, making most of the definitions fairly readable, and like I said, if there's anything you need help with, feel free to message me.


Thanks, I'll try that.

Psytechnic has written
Shagabash has written
About your mod... it worked perfectly except for one thing: when I clicked the escape button on the top right, there was an error that repeated a few times, and then the program crashed. If you'd like, I'll do it again and show you it.


Hmmm, you clicked the "escape" button? Is that the close button? If so, it probably had an error saving the settings file. If you could reproduce the error, then send me the message in the error box (look at the SIIMV thread for examples) then that would be wonderful. Any help to make the mod viewer leaner and cleaner is inspiring to me.


Yes, the close button. × I can't get the error as of now... but when I can I will be sure to post it. ×

Alright, here's an image of it...

Uh, that didn't work, let me try with image shack...

This should work...

http://img444.imageshack.us/img444/7158/errorbc.png

EDIT: I've been looking through the references. Is that what you meant by the main website? Or do you mean the wiki, which link doesn't work for me?
edited 4×, last 06.12.10 12:52:01 am

old Re: A few questions concerning Stranded II

Psytechnic
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Thanks for the error report. I'll check the handling of this, but your problem isn't actually a problem as such.

Stranded II Mod Viewer should NOT be run directly from the archive, by doing that, you're actually extracting it to a temporary location of the computer with limited access including limited file access, so as the program closes and it tries to save the settings file in the same folder, the OS tells it that it doesn't have those permissions and the error is thrown. You should extract the SIIMV folder in the archive to anywhere on your computer (It is portable within the respects of file permissions, so "my documents" and "desktop" are fine choices) and run it from that location. That way, the settings will save and you won't have that error pop up.

The main information page on how to modify stranded II is here:
Stranded II Modding Info
As you said. some of the definitions are in german, so if you look at it through Google's translation services:
Stranded II Modding Info Translated
It should give an impression of the intedned use...
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