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Englisch 0.1.1.8 pre-release

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alt Re: 0.1.1.8 pre-release

claude
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Honestly I dont like the new "individual" zombie model. The old Terrorist-Zombie models were much better.

And I found a bug... I dont know ifts really a bug but at the zombie model selection screen, there are still images of old zombies.

alt Re: 0.1.1.8 pre-release

Dictatus Papae
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Another bug, though I'm not sure if it is. When I made a map, and triggered the npc's with a trig_start, so they won't be there at the start, and then re-triggered them in game, nothing happened. I'm not sure if they are supposed to be triggered more than once, but that would allow more possibilities.

alt Re: 0.1.1.8 pre-release

SkullFace
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Sorat hat geschrieben
First bug: if u stand up there u cannot be killed by glock with burst mode (yep u are immortal)


i can duck in-game ??
2× editiert, zuletzt 20.08.10 20:11:45

alt Re: 0.1.1.8 pre-release

DC
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it doesn't make sense to spawn players at deadly tiles or to teleport players into walls. don't do that!

players don't die when they are in walls because the bullets will hit the wall, not the player. that's not a bug. it's how it has to be.

alt Re: 0.1.1.8 pre-release

Vectarrio
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I scripted some thing with movement, and realized that if not offline, command "setpos" affects hook "movement"!

alt Re: 0.1.1.8 pre-release

Doctor Freeman
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DC hat geschrieben
the windowed by default thing is intended.
you can still run it in fullscreen by using the launcher or the bat files


Uhm..! if you release this version can you please update new weapons and maps , Uh.. yeah almost forgot can you add some 4 Npc's its Headcrab fast and Poison Headcrab,Poison headcrab zombie,Fast Headcrab Zombie.....

Thanks DC!!!

alt Re: 0.1.1.8 pre-release

Sorat
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I found another bug...
Sometimes HE disappear "in the air" when you throw it but when you die your "dead body" will have HE with otcher stuff...

alt Re: 0.1.1.8 pre-release

sparK
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FiiD hat geschrieben
YOu cant kill the NPCs with the Granade Launcher or RPG Launcher...that were stupid...so that isnt a bug...and DC said...he wanna fix that problem when you walk and send radio message it stops you...but walk and buying not...it wanna stop you always how do I know...so read first all messages in thread and than writte yours...


I'm not crazy, I don't read 7 Pages full of posts omg. And u can buy without stoping in all other cs2d version.

BTW: Suggestions are new Ideas, not problems

Admin/Mod Kommentar

okay then don't post here. it's pointless if you didn't read the thread /DC

alt Re: 0.1.1.8 pre-release

Sync
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sparK hat geschrieben
u can buy without stoping in all other cs2d version.

DC has said:
Zitat
that the radio menu stops your movement will be fixed for the next release.

however that the buy menu stops your movement can probably not be fixed. the problem is that the new autobuy and rebuy keys can be used with the hotkeys A and R (which are also used to move/reload).

I recommend to activate a short freeze time when playing serious wars. you will not face the problem anymore when doing so.


if people took the time to READ before posting, and if people didn't post unnecesary childish comments, there would only be 3 pages by now. but no, everyone has to say what he/she wants to say, bugs get repeaten, etc. pretty frustrating to be part of a forum dominated by 12-year old children.

is it neccesary to reply to a forum only to say 2 words? "wow nice!" yes, we all like and appreciate DC's work on CS2D, but if everyone is going to say this the pages will fill up, think before you post, this is a pre-release, thank him when he has fully released this version.

Taken from the rules
Zitat
× The forum is NOT a chatroom! Behave accordingly!
× Use proper, understandable language and no dialects
× Do NOT use translation tools - nobody would understand you!


Just a FYI to all of you

alt Re: 0.1.1.8 pre-release

StirlizZ-Fapicon
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DC
Vectar666 hat geschrieben
I scripted some thing with movement, and realized that if not offline, command "setpos" affects hook "movement"!

Admin/Mod Kommentar

fucking INTENDED repetition! that's what I wanted to see! I saw that post. do not repeat it! /DC

alt Re: 0.1.1.8 pre-release

SkullFace
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since i started playing cs2d (0.1.1.5 ver.) i was wondering why players could walkover other players ? like 1 player has tac shield and other player "jumps" him over and kills him in his back with his knife ?

alt Re: 0.1.1.8 pre-release

phihung940
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Vectar666 hat geschrieben
DC hat geschrieben
ADDED
Custom reload sfx is now possible with files in sfx/weapons/
- sfx/weapons/<WEAPONNAME>_clipout.wav
- sfx/weapons/<WEAPONNAME>_clipin.wav

So my Reload Sounds Script will now be useless?


No dude , i still like your reload sound script than the new ... because it easy to use =]] (for me)

@DC: Yeah DC ! you totally ROCK !!! I verry verry hate the people "DONT READ BEFORE ASK" =]] , and always want "adding this.. and this ... and this" ... shut up already ... DC here has a LARGE of work to do ... so please dont ask him a re-question... Open your eyes and find the post. I'm admin of CF2D too (1st 2D Mod Free Game on Vietnamese)
1× editiert, zuletzt 20.08.10 14:30:37

alt Re: 0.1.1.8 pre-release

4064305
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sparK obviously feels too good to read other peoples usefull comments. Instead other people should read his useless comments. Which is a common characteristic amongst internet users.

Is there more information about lag compensation somewhere? I'm interested in how it works/what is does. Pure out of interest.

alt Re: 0.1.1.8 pre-release

kyubi
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fruitpapje KiWi hat geschrieben
Is there more information about lag compensation somewhere? I'm interested in how it works/what is does. Pure out of interest.

I wan't more information too
1× editiert, zuletzt 20.08.10 16:55:55

alt Re: 0.1.1.8 pre-release

DC
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it's about hitting other players only.
the server caches previous player positions and performs the hit-test when shooting based on older positions (depending on the ping of the player who shoots) instead of the current positions.

alt Re: 0.1.1.8 pre-release

Ax3
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DC, i have a bug.
If i banip some people, he bans but... bans player with nickname "Player", example:
Banning "Soldat1999"
Soldat1999 (banned)
Player (banned)
Player 2 (banned)

How to fix that?

alt Re: 0.1.1.8 pre-release

DC
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that are probably people using the same ip or which have been banned before.

you shouldn't ban the nicks
"Player" and "Player 2", "Player 3" etc. if you don't want this to happen.
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