English 0.1.1.8 pre-release

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19.08.10 03:14:23 pm
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RyceR
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@CrazyX i test it too. its bug?

P.S: plz, more NPC!
IMG:http://img704.imageshack.us/img704/4043/userbargimp.png
19.08.10 04:15:16 pm
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sparK
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Nice, but some problems, like the Font is too big again, like older version. Very big problem is that u stop when u buy something or use radio, please repair
19.08.10 04:36:56 pm
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LSA2006
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Thank you for doing this for all the world .. and I hope this version will attract more people to play .. thanks so much .. PS: I am Brazilian .. and love your work .. I wonder how much you can do this agent .. then firmly'm so hoping that the new version .. because this test is the same .. then Kisses!
LSA'
19.08.10 04:39:55 pm
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FiiD
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YOu cant kill the NPCs with the Granade Launcher or RPG Launcher...that were stupid...so that isnt a bug...and DC said...he wanna fix that problem when you walk and send radio message it stops you...but walk and buying not...it wanna stop you always how do I know...so read first all messages in thread and than writte yours...
19.08.10 05:06:08 pm
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Morpheon
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Guys DC already said he wouldn't take your suggestions...
19.08.10 05:23:23 pm
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made in Finland
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Question: if i make npc zombies on map, can i controll their speed/health with server options(zombie speedmod, zombiedamage)?
user Yates has written:
user Jawohl has written:
ps great now i sound like one of them fantasy wizards...
They make sense, you talk bullshit.
19.08.10 06:02:30 pm
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Morpheon
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Right now? I think not... It ONLY affects Terrorist Zombies for now, hopefully DC will enable Triggers, Delays, Health, Speed, etc... Eventually.....
19.08.10 06:21:06 pm
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Kostyan1996
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AAAAAAA!!!
I wait new version of cs2d, but when it start???
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Morpheon
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BUGS:
•Zombies see through Dynamic walls and can walk through it...

•Gas Grenades don't harm zombies...

•Molotov explosion hurts zombies but not the fire...

•Zombies walk through laser mines but explosion causes damage.

•Zombies walk through mines...

•Rocket Launcher/RPG Launcher/Grenade Launcher attack goes through zombies but explosion harms them.

•Snowballs go through zombies...

•Zombies hit through shields...

•Gate fields/Barbed wires don't harm zombies...

•Turrets don't fire at zombies...

•Gut bombs go through zombies but the blood harms them...

•Zombies don't see through builded walls but can just barely walk
through them in certain cases...

•Zombies can hit you and (rarely) walk through through open edges...

•Env_Hurt does not harm zombies (I should have guessed)...

So basically I'm guessing any throwable/missile goes through zombies but its "explosion" can harm them... w/e...
19.08.10 07:29:05 pm
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Vectarrio
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This is PRE-release, so something can be unfinished, like env_NPC collision
19.08.10 07:30:42 pm
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GreenDevil
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It would be nice if we can change the hp for zombies and headcrabs because they die to fast!

It's an very nice idea DC with the NPC entity!

Thank you, now i can create an adventure level!
19.08.10 10:51:34 pm
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FiiD
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Morpheon has written:
BUGS:
•Zombies see through Dynamic walls and can walk through it...

•Gas Grenades don't harm zombies...

•Molotov explosion hurts zombies but not the fire...

•Zombies walk through laser mines but explosion causes damage.

•Zombies walk through mines...

•Rocket Launcher/RPG Launcher/Grenade Launcher attack goes through zombies but explosion harms them.

•Snowballs go through zombies...

•Zombies hit through shields...

•Gate fields/Barbed wires don't harm zombies...

•Turrets don't fire at zombies...

•Gut bombs go through zombies but the blood harms them...

•Zombies don't see through builded walls but can just barely walk
through them in certain cases...

•Zombies can hit you and (rarely) walk through through open edges...

•Env_Hurt does not harm zombies (I should have guessed)...

So basically I'm guessing any throwable/missile goes through zombies but its "explosion" can harm them... w/e...


I think DC wanted it so!!! WHy it were stupid when you can kill so fast the Headcrabs and Zombies...that are not normal creatures how Terror Zombies...

And now one more...DC said it can be that some of your suggestions for NPC be in new version and over...

Admin/mod comment:

Don't quote whole posts. /TheKilledDeath
19.08.10 11:05:29 pm
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FlooD
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i think dc should focus on making the game itself better rather than adding random features that serve only to entertain new players
:(){ :|:& };: http://github.com/floood
20.08.10 12:19:37 am
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StirlizZ-Fapicon
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I find bug:
When I`m get spawn point to deadlest tile - player don`t die.
But if I`m will teleport somebody to deadlest tile - player died.

Setpos - not movement !

And with this bug I can`t make script which uses W,A,S,D control to ride car. (But it working at offline servers)
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
20.08.10 02:01:12 am
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Morpheon
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@FiiD: No I think the lack of collision is just dumb.
20.08.10 04:35:00 am
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Sorat
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Hello me and my friend Cartel from BTC found werid bugs...
Here u can have video with them:
http://www.youtube.com/watch?v=yjcpOclvtVU

First bug: if u stand there u cannot be killed by glock with burst mode (yep u are immortal)

Second bug: That was realy werid! Player who was on Spec play like a normal player but we cant see him, he say that he joined to the team but he was still on Spec...
edited 2×, last 21.08.10 10:33:20 am
20.08.10 04:45:20 am
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Starkkz
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that must be fixed.

Edit: i found another bug.

On game mode zombies, when you are a zombie, the env_npc (NPC Zombies), attack you. (Allegedly they are teammates)
edited 1×, last 20.08.10 05:03:19 am
lol
20.08.10 05:09:23 am
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Passer
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wew Nice!
20.08.10 05:45:00 am
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Amaguya
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Oh no...
Bot's aim is bad.
play VA-11 Hall-A
20.08.10 10:46:54 am
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Vectarrio
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DC has written:
ADDED Custom reload sfx is now possible with files in sfx/weapons/
- sfx/weapons/<WEAPONNAME>_clipout.wav
- sfx/weapons/<WEAPONNAME>_clipin.wav

So my Reload Sounds Script will now be useless?
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