English Liberty City 2D MAP from GTA4

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Poll Poll
Is it possible to make the whole liberty city from gta4
Only registered users are allowed to vote
Yes
51.02% (25)
No
30.61% (15)
Maybe
18.37% (9)
49 votes cast
01.08.10 10:23:40 pm
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Roni
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this are custom servers...
afaik none of this cs2d max custom servers are released so its bullshit to talk about them.
01.08.10 10:42:29 pm
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Horazont
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wow thats huge

may it only can be done if you divide it into...10 or more maps?
01.08.10 11:57:48 pm
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DRoNe
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no i think its impossible, i played GTA and Liberty City is very huge, but you can split it to sectors(Bohan,Dukes,Aldreney...)
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02.08.10 12:05:01 am
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made in Finland
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forget it playing it would be VERY boring due massive size
user Yates has written:
user Jawohl has written:
ps great now i sound like one of them fantasy wizards...
They make sense, you talk bullshit.
02.08.10 12:37:07 am
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Camo Flippy
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vesa-omar has written:
Gordon Freeman has written:
The world of your GTA should have a hundreds of players , if they are just 32 players they will be lost in the City......


You can have more than 32 players ;/ Theres an server that hade 72 players i think, It was an script but realy realy hard to script it


i seen one in 48 lol
02.08.10 06:37:01 am
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Phenixtri
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yea but wouldn't is lag a bit too much ? Unless u have a good dedicated server then I guess that could work It would also be better if u make most of the civilian ppl & store workers via breakable entities, sprites, & use functions IE a gun store clerk can be behind the counter & u can buy stuff via a use function & or a lua :3
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25.03.17 04:02:09 am
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Hidder
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i think DC can make updates or maybe cs2d 1.0.0.3 can bearing this giant map, or you can make it parts
25.03.17 04:25:44 pm
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LonelyGrayWolfie
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Right now, I voted no. The current CS2D engine cannot handle a ridiculously big map. Even worse for low-end computers because some of them can't even handle maps bigger than 500 tiles.

However, once the engine gets improved, then we wouldn't have much of a problem.
"The lion may be strong but the wolf doesn't live in a circus."
25.03.17 04:39:26 pm
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DC
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Technically the map size alone doesn't affect performance at all. It will just require more memory.

The number of used entities however does affect performance. And since you'll probably need a lot of these on such a map you will probably run into problems. Especially on weak systems.

CS2D could be optimized a lot to also handle huge maps more efficiently but there are currently no plans to do so. The reason for this is that huge maps don't really make sense for normal CS2D multiplayer gameplay and optimizing it would be a bigger task.
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03.04.17 11:34:15 am
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HoundOfDell
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Agreed with @user DC: , GTA map potentially is bigger than 1000x1000 meters (tiles) so you can only add part of this.
cs 1.0.0.3d hype #DCgoStranded3
06.04.17 10:00:28 pm
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StirlizZ-Fapicon
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GTA 4 map? Pfff, try at least port GTA:SA map!
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