English What do YOU think should be in next release of CC?

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07.08.11 05:02:06 pm
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dizziness
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Can you make poll, Add multiplayer so it will be more fun
dizziness from Indonesia! Visit our site: http://www.rajagame.com/ illegalWarning: If i'm rating your uploads it mean your uploads is perfect 5/5 or defect 1/5-4/5
07.08.11 05:04:36 pm
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Loooser
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@DC I am sorry to have suggested the real time game twice i just forgot that i already said it
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07.08.11 05:31:32 pm
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DC
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@loooser: np.

@dizziness: there is multiplayer. round based multiplayer.
no need for a poll because a poll will not change what I just said. it will not magically change thousands of lines of code and script to work in a real time multiplayer mode. again: realtime multiplayer wont happen. PLEASE stop suggesting it.
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10.08.11 10:22:30 am
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Surplus
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Ability to skip Game update checking. I waited like half a minute because of it (didnt have internet at the moment).
12.08.11 09:52:55 am
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Loooser
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Here are some more idears that could be added to the singleplayer:
1-maybe use the stealth ninja (and change that in missions i only lasts like 5 seconds) to sneak around alarm sensors
2-also really great would be a single player game like Angry Birds. This game would be also great to train with the weapons
3-lasty (im not sure if you already thought about that) it would be awesome if there was something like sparks which are deadly (also for singleplayer)

I also found an command that is missing, its getobjectname(id) and setobjectname(id,name) the object name has not to be set, but it is important if i want to script and second item that only attacks one object.
I think its not possible to do it at the moment
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12.08.11 10:13:44 am
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DannyDeth
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@loooser:
You could create a 'singleplayer' game by changing the contents of the usgn.dat file... However, that is kinda annoying because you have to change it again when you want to do multiplayer.
12.08.11 11:44:46 am
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DC
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loooser: objects do not have names at all. they are identified by their ID and you know this ID because you normally save it in a variable when you use the cc cmd addobject command.
"cc.shieldgen.gen.id" for example.
cc cmd getobjecttype returns this ID. you can also use it as parameter for cc cmd objecttable to get a list of objects that only have this type.
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13.08.11 10:41:07 am
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Loooser
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yesterday i thought about a solution for the anoying waiting for a server to finish a match (so i can join) and i had the idea that you could try making it possible to play a singleplayer game until the server finished its match

also i already read the tutorial on how to create missions and i noticed that you have to make maps for each level
my question is will you make it possible use the random map generator(would be good if it would be a endless singleplayer game) or even to make it possible to leave the map the same for every level (would be good to save memory). Maybe you could make a standard line into every XXX.lua what map to load and if this line is empty it will be a random map

edit i think cc needs a bit more terrain features, like trees are objects and can only be destroyed completely. If fire is near a tree the tree burns (that would be an awesome effect). Moreover it would be cool if the terrain style could change eg. a player uses winter, the terrain gets covered with snow. (but i dont know if that causes lags)

and i think in cc should be the pissibility to script own map generators (like randomly generate a city with many highrise buildings or generate a more even terrain)

Edit 5 i think a new collision function is needed which returns x y were the image collided. Its needed to give bars physics.
edited 5×, last 09.09.11 04:30:29 pm
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10.09.11 08:55:45 am
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Gredd18
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Zombie Mode,
Kill4ever
10.09.11 08:03:44 pm
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Z-
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user Gredd18 has written:
Zombie Mode,


or a zombie infection weapon call in thingy!! Storage crate from helicopter comes and zombies come out of it and rape shit.. like in Resident Evil!
10.09.11 08:19:01 pm
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Yates
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A zombie that would move if it sees you would be phat. Then you could push players into the zombies sight and the zombie would move and kill the player. Without the player being able to do anything.

Maybe an idea for a CC weapon/item/misc maker?
10.09.11 08:27:53 pm
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Mark Crimson
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user Z- has written:
user Gredd18 has written:
Zombie Mode,


or a zombie infection weapon call in thingy!! Storage crate from helicopter comes and zombies come out of it and rape shit.. like in Resident Evil!

LOL
24.09.11 07:21:37 pm
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Loooser
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today we played cc with 6 players. we made 3 teams (2*2*2 i mean the colors) it was really fun but i noticed some things that could be implemented.

The ability to speak with alianced players, teamchat

aswell as the ability to see what weapons the current playing freind has. its good to help him
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24.09.11 07:27:17 pm
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Nemesis
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user Loooser has written:
today we played cc with 6 players. we made 3 teams (2*2*2 i mean the colors) it was really fun but i noticed some things that could be implemented.

The ability to speak with alianced players, teamchat

aswell as the ability to see what weapons the current playing freind has. its good to help him

Yea, it would be usefull.
Teamchat based by color, and allianced players weapon cells to the left, just like yours, but smaller and nick of the player at the top.
I think implement teamchat by color would be not so hard to DC, and maybe he allready did that.
25.09.11 10:30:56 pm
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Holzchopf
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I'd like to see some new lua commands:
• getplayercontrol(PLAYER), which returns if a player is controlled or not (to find out, if one is steering an RC missile)
• setchannelvolume(CHANNEL,VOLUME) with VOLUME being a floating point value from 0.0 to 1.0 to set the volume of a channel relatively to the global volume of game sfx (because I'd like to play some sounds very quiet)
• a function or a function hook which is called every time a new turn begins
• and loadfile(FILENAME) which loads another lua-file (every file loaded from the server would then have to be scanned for loadfile by the clients and missing files would have to be requested. And then this procedure must be repeated until no missing files are left. This, I guess, could increase the loading time at the beginning. But on the other hand, we could outsource some often used functions or make small modifications of other weapons, so the overall file size would decrease, which again would shorten the loading time at the beginning )

Plus: Concerning teams - the ability to share weapons within a team

I hope all this is somehow feasible
29.09.11 07:11:22 pm
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Loooser
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i would like a new command to:
addinfo("info")

this command can be placed into all weapon scripts and it simply adds an info to the existing infos on the loading screen

i hope you understand

leaves are missing in the editors to make trees look green
edited 2×, last 25.10.11 05:00:52 pm
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25.10.11 05:55:20 pm
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MAX-russia
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I think that there have to be a materials that i can just paint like stone,wooden wall,glass...
26.10.11 04:26:19 pm
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Loooser
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hi guys i have a row of suggestions to improve the wait and join function

At first it would be good to add the information that there will be a signal , because people are not sure if there will be a signal (like me when i first used it) and dont use the time with doing somethin else.

Secondly it would be great if you can play a mission while you are waiting to join a multiplayer game, bacause it occurs very often that people want to join a multiplayer game but do not know what they should do while waiting for the game to start

Since you will have played all missions at some time and dont know what to do then, it would be cool to introduce endless missions (e.g doodle jump i know its a bad example, but you can change the tower jumping mission into it)

In order to make endless missions you might need the map generator but it is impossible to use it jet
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26.10.11 04:39:27 pm
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Nemesis
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user Loooser has written:
doodle jump i know its a bad example

BAD EXAMPLE ?!

Doodly jump in CC would rock hard. Would be really awesome see water coming and me jumping higher and higher. Plus it needs weapon to show your height, this can be done easy btw.
28.10.11 05:48:36 pm
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Loooser
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outofscreenarrow(X, Y) with color settings like:
outofscreenarrow(X, Y,[RED],[GREEN],[BLUE])

because it would be good if you want to use it as arrow for a mission. if there are different missions you can use different colors so you dont get confused!
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