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old Some Modding Questions

Kid2255
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Right. Gonna skip the intros and get to business:

1. Should I copy my Stranded 2 folder (name it something like Stranded 2 Mod) and start messing with files? I heard that was a good way to jump in.

2. What's a good place to start modding in? Sprites should be no prob if I'm making objects first, but modeling... what's the format? I wanna see if I can model in Google Sketchup. :s

Thanks for the help.

Stranded 2 rocks.

old Re: Some Modding Questions

Lion_Hearted
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#1,

True, just copy your stranded 2 folder and jump into the game... I started out changing my health my speed and etc etc... soon I started increasing the rate at which my hammer built things and now, I'm making a full fledged mod with models and everything...

#2
Good place to start modding in would be the units section, make yourself more of a challenge, make the lions faster, more deadly, make yourself be able to carry more weight, and in all normality, observe the scripts, read them, many of them have explanatory material written beside them. For example... a simple script is,

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sheep unit:

	//Spawn 2xWool at Start (the explanitory material that is usually at the start of such codes...)
	on:start {
		local $id; (The ID of the unit in the game while your playing, every thing in the game has 2 IDs, one of the IDs are connected to the map, and one that is connected to the sys folder, which gives it its function-ability, and this is the ID that is connected to the map. so it says, on the local ID)
		$id=create("item",48*ID number*,0,0,2*number of wool*); (Create item 48, {48} is the item id that its supposed to create... in this case its wool, its supposed to create 2 wool on the start of the game, so when you walk up to the animal it will give you 2 wool at the beginning of the game...
		store $id,"self"; (where does it put the wool? in itself, it goes back grabs the variable that it set its ID in, and tells itself to store the wool into that variable ID...)
		freevar $id; (We have no more use for the unit's ID variable, so to free up computer work time, we remove it... with the command Freevar)
	}


So its easy to learn, but you have to keep your eyes open...


Enjoy,

old Re: Some Modding Questions

Kid2255
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Awesome, thanks for the reply.
I think I'll start modding the menu and crosshairs, all the stuff
in the gfx folder.

old Re: Some Modding Questions

Kid2255
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Art is more my style. ; )
Kinda explains why I just randomly tap to make music in WarioWare DIY (a DS game, you make the microgames and play them).

EDIT: Just tested my crosshair remake, it worked! Awesome!
I think I'm hooked already. They were right when they said "easy to mod".

old Re: Some Modding Questions

Lion_Hearted
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Its extremely easy to mod... Its been over 4 years and I'm still busy with this game, and more involved then ever!

Even though my account here has only been for a year or less... I grabbed every mod that I cam across german or not, and played it till I got sick of it, then I stripped it and made some of my own mods.


Do you know how to model or animate?

old Re: Some Modding Questions

Kid2255
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Eh, not really.

So no, I can't help with your mod ; )
I'm trying to make this a real mod - nerfing bread (but shortening the wheat to make it) and all kinds of - dare I say it - modifications. :s

EDIT: Willing to Beta test though.

old Re: Some Modding Questions

Lion_Hearted
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Well, if your interested in beta testing, PM me, and I'll see about it.


And you could tell me the inequalities in the game... cause a modder can't... a modder can't beta test his game cause he's already too familiar with it and has an unprecedented advantage over the rest of the game.


But enjoy modding your own game.
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