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English Tech Tree Help

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old Tech Tree Help

omegawaffle
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I'm making a make on S2 and its meant to jumpstart you into the game (give you hammer, axe, fishing rod, etc.) Anyway, is there a way to set the tech tree you start off with higher? Like where you can build everything like after you built storage.
Help is appreciated! Thanks

EDIT: I meant map not make
edited 2×, last 23.01.10 01:09:53 am

old Re: Tech Tree Help

Vibhor
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making a 'make'?
Refer to game.inf to see the tech tree stuff
and for the storage stuff you might notice command unlock building in building.inf

old Re: Tech Tree Help

Psytechnic
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omegawaffle has written
I'm making a make on S2 and its meant to jumpstart you into the game (give you hammer, axe, fishing rod, etc.) Anyway, is there a way to set the tech tree you start off with higher? Like where you can build everything like after you built storage.
Help is appreciated! Thanks

EDIT: I meant map not make


http://stranded.unrealsoftware.de/s2_commands.php?cmd=unlockbuilding#cmd

you can use the unlockbuildings command in the map itself. For example:

on:loadmap{
unlockbuilding xxx;
unlockbuilding xxx;
unlockbuilding xxx;
}

but if you want to have it on building of a storage or something, you have to add that to the building script for that object. E.g.:

id=1
group=building
objectid=184
req=97
script=start
     unlockbuilding 3;
     unlockbuilding 5;
     unlockbuilding 322;
script=end
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