Forum

> > Stranded II > General > Half-life mod
Forums overviewStranded II overviewGeneral overviewLog in to reply

English Half-life mod

40 replies
Page
To the start Previous 1 2 3 Next To the start

old Re: Half-life mod

wolfy
User Off Offline

Quote
so how long before theres an alpha because this sounds awsome and also will there be new buildings? and a new story

old Re: Half-life mod

Avenger1130
User Off Offline

Quote
You can expect an alpha maybe about 2-4 weeks from now, maybe... Yeah, I was going to make it a mainly indoors mod and have a story similar to HL1

old Re: Half-life mod

wolfy
User Off Offline

Quote
nice so will you get armor (sorry if all my qeustions are annoying)

old Re: Half-life mod

Avenger1130
User Off Offline

Quote
I dont mind, they are probably useful to other people too. Do you mean the HEV suit? if yes, then yeah, I plan on finding a way to do that.

old Re: Half-life mod

Avenger1130
User Off Offline

Quote
I put the headcrab in the game and he moves backwards and the animations aren't working. I set the frames and speed but they aren't showing up, he is just sliding around.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
### Headcrab
id=42
name=Head Crab
group=animal
icon=gfx\Headcrab.bmp
model=gfx\Headcrab.b3d
scale=3.5
behaviour=raptor
health=15
speed=2.7
turnspeed=5.0
attackrange=40
ani_move=21,40,0.05
ani_idle1=1,20,0.05
ani_die=41,45,0.05
ani_attack=46,55,0.05
damage=3
script=start
	on:kill {
		event "iskill_hunt","global";
	}
script=end

P.S. can I use an animated picture for the title? like the HL1 title screen.
edited 1×, last 19.10.09 12:19:23 am

old Re: Half-life mod

Vectarrio
User Off Offline

Quote
Increase it higher, if not working, try to make it 0.01, 0.1,0.5...
And I know in animation is some "marks" or same thing Maybe you can make animations only from markers
edited 1×, last 19.10.09 01:46:20 pm

old Re: Half-life mod

Avenger1130
User Off Offline

Quote
by marks do you mean key frames? key frames are like there is 1 position then it slowly transitions into another position for more fluent animation.

old Re: Half-life mod

Vectarrio
User Off Offline

Quote
Try to export to ms3d or some other modeller, and make animation there
Maybe "blender to b3d" does not support animation

old Re: Half-life mod

wolfy
User Off Offline

Quote
so is the giant tentacle creature(i dont know its proper name) going to be in this mod?

old Re: Half-life mod

Avenger1130
User Off Offline

Quote
I probably wont work on this mod anymore, I know what you are talking about, but I am too lazy to do much in the way of figuring out this stupid animation problem.
To the start Previous 1 2 3 Next To the start
Log in to replyGeneral overviewStranded II overviewForums overview