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English Fallout Wars - CS2D Mod

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old Re: Fallout Wars - CS2D Mod

wolfy
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well in your first post it doesnt say what the grenade launcher is going to be so how about a tesla cannon or droid cannon(mothership zeta)

old Re: Fallout Wars - CS2D Mod

Scyther
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"droid cannon"? It's Drone Cannon but nevermind. Well, the drone cannon seems to launch balls of explosion in grenade form, could be a good grenade launcher replacement yes, thanks for this suggestion.

The only downside is; the explosion of the cannon is Blue unlikely in cs2d which is obviously red. (And not editable...)

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wolfy
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hmm u have a point about the drone cannon shooting a different colour so how about the "miss launcher" i know technically its a rocket launcher but it shoots like a grenade launcher

old Fallout 3 2d

BartNixon
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I've got this idea few days ago,I didn't seen this thread so started realising it on my own,but now I'm happy that I am not the only guy who got this idea.I'm working on Fallout 3 map now-it's size is 290x290(will be bigger to place vault 101 and Underground(not "Underground" in Historical museum,but subway).Music from Fallout 3 was looped by me,so you don't need to worry about musics from Enclave and Galaxy News radios.

Here is scripts idea:
FALLOUT 3 MOD FOR CS2D:

21 Level(like in actual fallout 3)

Classes:

1level

Ghoul(weapon:claws,speedmod 10,health 80)

Raider(weapon:p228,light armour,machete,molotov,speedmod 0,health 100)

Vault dweller (weapon:five seven,light armour,machete,speedmod 0,health 100)

5level

Scientist (weapon:glock,P90,medic armor,sppedmod 0,health 150)

Killer (weapon:usp,TMP,AWP,armor,speedmod 5,health 100)

Mechanic (weapon:wrench,M3,armor,laser mine X3,mine X3,speedmod 0,health 100)

10level

Outcast (weapon:M4A1,heavy armor,HE,elite,speedmod 0,health 100)

Enclave soldier (weapon:Aug,glock,he,flashbang,gas grenade,night vision,heavy armor speedmod 0,health 100)

Super mutant (weapon:M249,heavy armor,cainsaw,XM 1014,speedmod -5,health 200)

15level

BOS knight (BOS-Brotherhood of Steel) (weapon:rocket launcher,heavy armor,flamethrower,deagle,HE,Flashbang,Smoke grenade,speedmod 5,health 100)

Enclave oficer (weapon:light armor,laser,elite,mine X3,machete,speedmod 5,health 100)

Treeminder (weapon:M4A1,stealth armor,five seven,flashbang X2,gas grenade,speedmod 10,health 200)

20level

Super mutant begemoth (weapon:chainsaw,machete,super armor,RPG launcher,molotov,HE,speedmod -10,health 250)

AntAgoniser (weapon:machete,flamethrower,deagle,super armor,molotov,speedmod 5,health 150)

Mechanist (weapon:machete,laser,glock,gas grenade,flashbang X2,super armor,speedmod 5,health 150)

21level

Wasteland hero (weapon:super armor,RPG launcher,Laser,deagle,wrench,machete,chainsaw,HE,molotov,gas grenade,flashbang X2,mine X3,laser mine X3)

Important!Wasteland hero should glow!

Server commands:
!reclass (change class) possible F2(reclass)
!tank (places you under tank sprite) speed +5
!vertibird (need some work,places you under vertibird sprite,don't know what is vertibird?enter v22 or just Vertibird in google pictures) speed +20
!dropcaps (drops coins)
!travel 1-10 (teleports you in exact locations using quadrant position X-Y)
!travelhelp (shows locations list with numbers)
!help (opens window with all commands) possible F1
!GNR (broadcast command)

!food (-100$ +25 hp) \
!aquacura (-300$ +50 hp) -possible inventory menu F4
!med-x (-600$ +100 hp) /


edited 2×, last 01.12.09 09:24:59 pm

old Re: Fallout Wars - CS2D Mod

Snick0rz
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BartNixon has written
BOS knight (BOS-Brotherhood of Steal)


ASTRONOMIC FAIL! It's the Brotherhood of Steel And the classes are in generel stupid as they should at least have something to do with FallOut. The actual classes are you a bunch of stats with weapons, nothing more. I mean look. Level you're an outcast and level 15 a BOS Knight?! That's non-sense. Please learn about the complex FallOut Universe.

old Re: Fallout Wars - CS2D Mod

BartNixon
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Sorry that is realy stupid mistake,I'm not as good in English as could be.I just gave idea for scripts,yes it may be ASRTRONOMIC FAIL,but anyway it has similiarities with Fallout 3.I didn't played Fallout 1,2 so I only know main idea of game from Fallout 3 and like it,anyway I will help to creation of these mod as I can

old Re: Fallout Wars - CS2D Mod

Snick0rz
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BartNixon has written
"I just gave idea for scripts,yes it may be ASRTRONOMIC FAIL


Actualy... My "ASTRONOMIC FAIL" was because of the Brotherhood of Steal thing

BartNixon has written
but anyway it has similiarities with Fallout 3.I didn't played Fallout 1,2 so I only know main idea of game from Fallout 3 and like it [...]


Me too, though I know at least much of pre-war stuff AND post-war. And that's enough to say your "Levels" are stupid.
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